I have a real problem with Art of War. It's a ground punch that just shoots energy upward in a circle, doesn't make sense for the class, name doesn't make sense for what it does. Stripping most of our AoE dps for this is so half baked. I'm only new to Scholar and healing in general and have absolutely loved the class, these changes take away a lot of what I've enjoyed about it, which it seems a lot of people agree with too

Here's an idea that could give us more of what we liked about the class before

MAKE ART OF WAR A BLEND OF BANE AND SHADOW FLARE!

Make it a ranged cast that passes around a DoT of it's own and that spreads Bio/Biolysis to everything in it's range. Even if it starts off passing around Bio and gets a trait later on giving it's own DoT to make it balanced. Make it use aetherflow. It's probably be considered super OP but you could maybe even incorporate an Energy Drain type effect into it too. Could fix so much of what people hate so far and give back some of the effects but still keep it simple and streamlined like they're aiming for.

If they balanced it out right and if we still got a new AoE attack with a similar effect to Art of War is currently (straight AoE damage to nearby enemies), heck just bring back an altered version of the Miasma II animation and call it something else to separate it from SMN.