With all the QoL changes coming to classes, I feel like consumables are another aspect of combat that needs to be addressed.

Food is fine, since you only need one every 30-45 minutes.

Infusions on other hand, will be used as much as three times per encounter if you're trying to maximize your DPS. The problem is that they're far more annoying to create then food due to the aethersand requirements and also created in the same quantity despite how short-lived their benefits are.

A single piece of food can last you through a whole tier of savage encounters, whereas if you're popping infusions on cooldown, you're going to burn through a dozen assuming every fight lasts longer then eight minutes.

In near-optimal DoH gear, it takes me close to a hour to craft 90ish infusions (Which won't last me even a week), and it's really not uncommon for hardcore raiding FCs to have bots strictly to keep them stocked on infusions because of how rapidly a static will be chugging them during progression or even just on parse runs.

I think they need to either:

1. Remove them entirely (They don't bring anything interesting to combat, basically just being a clunkier OGCD DPS cooldown due to being subject to animation locks.).

2. Drastically increase the quantity created per craft (10-15 would be reasonable to me).

3. Rework them to basically be like food but for primary stats, with a weak effect but long duration that persists through death.


I just want maximizing DPS to not involve either a boring time sink and/or significant gil expenditure.