It seemed to me the first set spawns at 65 or 60% HP remaining on MM every time, are you sure its time based? With 6 MNK they even pop at 60% and I am sure we are getting her there quicker than 70-80s.Originally Posted by Kaeko
Giltraps
These spawn at specific locations around pools roughly 70-80 seconds after first touching Miser.
edit: o gratz bg
Poison Lung goes away permanently once you get Miser to 75%. If you wipe and return after removing Poison Lung, it's still gone so you won't be poisoned running to Miser from the start. We thought it was a bug first night too.
Dancing Mad (Excalibur Server)



Yeah we lost hate when 2 people were still alive lol and raised from there and no one had poison. We were like wtf the whole time.
The part about us dictating her position, if we have melee dd's, it's ok for them to attack her while I stand still? We pretty much had her in the sticky piss for the whole fight and still got her to half health lol. So in other words, we woulda won if not for that.
Miser will always go for the player with red flashing hate and has no issue moving to that player - unless it's in regen mode at a pond. So the instant you break regen mode it runs for the player with flashing red. So yes, you could have your tank park himself at your preferred location, have the melee force it out, then let the Miser run back to the tank.
Since I've never done a melee fight on Miser I don't know if this is necessarily prudent, but it does sound safer. For an all back-line, we can hit it regardless of if it's in the pond or where we truly want it to be. So our DPS doesn't suffer. But repositioning with melees may cause a slight dip in DPS.
Dancing Mad (Excalibur Server)



Yeah some of the places where she positions herself, dd's can be on the side or behind her at the pond. It's just to keep hate while they are going crazy on her.Miser will always go for the player with red flashing hate and has no issue moving to that player - unless it's in regen mode at a pond. So the instant you break regen mode it runs for the player with flashing red. So yes, you could have your tank park himself at your preferred location, have the melee force it out, then let the Miser run back to the tank.
Since I've never done a melee fight on Miser I don't know if this is necessarily prudent, but it does sound safer. For an all back-line, we can hit it regardless of if it's in the pond or where we truly want it to be. So our DPS doesn't suffer. But repositioning with melees may cause a slight dip in DPS.


thank you for putting the thread back on topic for Lina KaekoWould be nice to keep this in the General forums instead of getting it moved to Battle Environments. XD



Lol I'm sorry... we finally got passed cyclops and now want to complete the dungeon. Too much cutter's cry for me... I like Aurum Vale. It would've been cooler with Cyclops as the last boss IMO


CCSR5C complete today! To our knowledge (and please correct us if we are wrong as we will change it) we are World first to have both complete. Did it on our second run today! Thanks and grats to everyone who came and FU SE for not giving us any DL.
about 10-15 runs last night ended up getting 1 piece of darklight
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Would be nice to keep this in the General forums instead of getting it moved to Battle Environments. XD




