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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I imagine it is this way, in part, for visual clarity. Big flower looking better blooming out from your destructive thunder and wind, vs it blooming and being visually clogged with an element instantly afterwards.

    Aside from that it also allows them to give the larger mana gain (7) in the first step, which could lead to some changes in how things fold out.

    Is the main reason on why you want to change it so it has that parallel feeling to the rest of the kit? (Jolt -> Elements, Impact -> Elements, rather than what it is now which is a bit flipped compared to single target).
    (9)
    Last edited by Shougun; 05-31-2019 at 10:57 AM.

  2. #2
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    284
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Shougun View Post
    I imagine it is this way, in part, for visual clarity. Big flower looking better blooming out from your destructive thunder and wind, vs it blooming and being visually clogged with an element instantly afterwards.

    Aside from that it also allows them to give the larger mana gain (7) in the first step, which could lead to some changes in how things fold out.

    Is the main reason on why you want to change it so it has that parallel feeling to the rest of the kit? (Jolt -> Elements, Impact -> Elements, rather than what it is now which is a bit flipped compared to single target).
    I will answer yes Shougun, make it have that parallel feeling just like the single target rotation.
    (0)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,197
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shougun View Post
    Aside from that it also allows them to give the larger mana gain (7) in the first step, which could lead to some changes in how things fold out.
    This comment intrigued me so I did some maths. Each of the following scenarios assume you will use a Verfastspell if you have one Ready.



    Verslowspells are 310 potency and 11 mana, with a 50% chance to proc Verfastspell Ready. The difference between a Verfastspell and Jolt is 90 potency and 3 mana, so let's attribute half of this to the Verslowspell. This means that when alternating with Jolt, a Verslowspell has an expected potency of 355 and an expected mana generation of 12.5.

    Jolt(180, 6) >> Verslowspell(355, 12.5) => 535, 18.5
    or 267.5 potency and 9.25 mana per GCD


    The difference between a Verfastspell and a Verareaspell vs two targets is 30 potency and 2 mana. Again, let's attribute half of this to a Verslowspelll. This means that when alternating with a Verareaspell vs two targets, a Verslowspell has an expected potency of 325 and an expected mana generation of 12.

    Verareaspell(240, 7) >> Verslowspell(325, 12) => 565, 19
    or 282.5 potency and 9.5 mana per GCD


    Pretend for a moment that Scatter/Impact are the fast AoE spells instead. The difference between a Verfastspell and Scatter vs two targets is 30 potency and 3 mana. This means that when alternating with Scatter vs two targets, a Verslowspell has an expected potency of 325 and expected mana generation of 12.5.

    Scatter(240, 6) >> Verslowspell(325, 12.5) => 565, 18.5
    or 282.5 potency and 9.25 mana per GCD


    So for what it's worth
    • up through Lv61 (as long as Jolt is Jolt 1)
    • and against exactly two targets
    • and ignoring Acceleration and Embolden
    • and ignoring other jobs' actions that might make one mob take more damage than another

    the optimal spell rotation is alternating Verareaspell>Verslowspell, replacing Verareaspell with Verfastspells that proc. If Scatter/Impact were the fast spell and the Verareaspells were slow spells, the spell potency per GCD would be the same but the expected mana generation would be 1 less every 4 GCDs.


    NOTE: I'm not making any judgments here as to quality of development decisions. I'm just saying what the maths say given the data we've been given.
    (1)
    Last edited by Rongway; 06-01-2019 at 05:00 PM.
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