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  1. #1
    Player
    Avatar de Nighthawky2010
    Inscrit
    juillet 2015
    Lieu
    Limsa Lomsa
    Messages
    285
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Invocateur Lv 100

    5.0 RDM AOE ROTATION...NOT A FAN OF THE IMPACT CAST TIME, WOULD'VE DONE DIFFERENTLY

    I main RDM on 3 different DCs. I'm excited about the few changes there were giving to RDM but 1 change doesnt really sit well with me & if I had the power to change it, I would.

    Right now, Jolt & Impact have a 1.96s cast time & verThunder/Aero have a 4.91s cast. So when hit Jolt/Impact you get the duel cast proc & then you hit ver/Thunder/Aero & verFire/Stone respectfully.

    In 5.0, Scatter (aoe skill) will become Impact (aoe) with a 4.89s cast time & the aoe verThunder/Aero have a 1.95s cast time. So in your aoe rotation you would hit (aoe) verThunder, get the dual cast proc & then hit Impact, then hit (aoe) verAero, get the dual cast proc & then hit Impact. Personally I dont care for it but I love RDM so just have to deal with it.

    What I would have done was kept the (aoe) Impact at 1.95s cast time & (aoe) verThunder/Aero at 4.89s cast time. So the aoe rotation would have been IMPACT->DUAL CAST->VERTHUNDER->IMPACT->DUAL CAST->VERAERO.

    This is just my opinion but would like to hear what you think.
    (11)
    Dernière modification de Nighthawky2010, 03/06/2019 à 18h45

  2. #2
    Player
    Avatar de Shougun
    Inscrit
    janvier 2012
    Lieu
    Ul'dah
    Messages
    9 431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Pêcheur Lv 90
    I imagine it is this way, in part, for visual clarity. Big flower looking better blooming out from your destructive thunder and wind, vs it blooming and being visually clogged with an element instantly afterwards.

    Aside from that it also allows them to give the larger mana gain (7) in the first step, which could lead to some changes in how things fold out.

    Is the main reason on why you want to change it so it has that parallel feeling to the rest of the kit? (Jolt -> Elements, Impact -> Elements, rather than what it is now which is a bit flipped compared to single target).
    (9)
    Dernière modification de Shougun, 31/05/2019 à 10h57

  3. #3
    Player
    Avatar de Gokuhan
    Inscrit
    septembre 2013
    Messages
    358
    Character
    Gokuhan Kai
    World
    Siren
    Main Class
    Maître d'hast Lv 80
    Agreed here. It feels very off and not intuitive to have always been (and still is for single target) the non-elemental cast to dual-cast an elemental spell and now we're going to flip that around but only for AoEs.
    (4)

  4. #4
    Player
    Avatar de WhiteArchmage
    Inscrit
    juin 2015
    Messages
    1 459
    Character
    Samniel Atkascha
    World
    Faerie
    Main Class
    Danseur Lv 100
    I'll have to actually play it to be sure of how it feels, my main issue right now is in the spells themselves:
    Right now we have Verfire and Verstone for our short-cast elemental spells and Verthunder and Veraero for long-cast single target. Now Verthunder (II) and Veraero (II, I guess) are our short-cast AoEs...so where the heck and Verblizzard and Verwater?? RDM still has a large hole where those elements are concerned.

    As an aside, I wanted RDM AoE to be more interesting than Scatter spam, specifically using a similar Scatter -> VerAoE mechanic... shows the devs DO listen lol
    (3)

  5. #5
    Player
    Avatar de LeoLupinos
    Inscrit
    juin 2017
    Lieu
    Ul'dah
    Messages
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Chevalier noir Lv 90
    I can't get it. The new AoE rotation does not make sense to be chosen Element > Impact > Element > Impact. I don't like the reverse aspect of the rotation, it should be the same feeling as the rotation for single target.
    I can't understand why they thought it would be a better choice. It's easy to see: Would for single target rotation be better using Elemental > Jolt instead of now using Jolt > Elemental? Obviously no. So why change it for AoE?

    They should have done:

    Verblizzard: 5s cast AoE, 220 pot, 7 Black Mana.
    Verwater: 5s cast AoE, 220 pot, 7 White Mana.

    Scatter: 2s cast AoE, 120 pot, 3/3 mana. Upgrades to Impact during Impactful.
    Moulinet: Grants Impactful, can stack 5 times, 30 seconds duration.
    Impact: Instant cast AoE, 220 pot, 4/4 mana. Can only be used during Impactful. Consumes one Impactful stack.

    AoE: Scatter > Verblizzard > Scatter > Verwater > Moulinet > Impact.

    It's ok to keep Verthunder and Veraero as AoE for now. But make this come true, it would be so fun. The actions are already there, just tie them with this cool mechanic.
    (7)
    Dernière modification de LeoLupinos, 31/05/2019 à 11h31

  6. #6
    Player
    Avatar de SieyaM
    Inscrit
    novembre 2017
    Messages
    1 197
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcaniste Lv 100
    It is going to be very strange at first for me but only because I have spent the last two years casting impact as part of a single target rotation before an elemental spell. After some time adjusting it will probably work out fine.
    (1)

  7. #7
    Player
    Avatar de Burningskull
    Inscrit
    juin 2014
    Messages
    1 352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Danseur Lv 100
    Citation Envoyé par LeoLupinos Voir le message
    I can't get it. The new AoE rotation does not make sense to be chosen Element > Impact > Element > Impact. I don't like the reverse aspect of the rotation, it should be the same as the rotation for single target.
    I can't understand why they thought it would be a better choice. It's easy to see: Would for single target rotation be better using Elemental > Jolt instead of now using Jolt > Elemental? Obviously no. So why change it for AoE?

    They should have done:

    Verblizzard: 5s cast AoE, 220 pot, 7 Black Mana.
    Verwater: 5s cast AoE, 220 pot, 7 White Mana.

    Scatter: 2s cast AoE, 120 pot, 3/3 mana. Upgrades to Impact during Impactful.
    Moulinet: Grants Impactful, can stack 5 times, 30 seconds duration.
    Impact: Instant cast AoE, 220 pot. Can only be used during Impactful. Consumes one Impactful stack.

    AoE: Scatter > Verblizzard > Scatter > Verwater > Moulinet > Impact.

    It's ok to keep Verthunder and Veraero as AoE for now. But make this come true, it would be so fun. The actions are aready there, just tie them with this cool mechanic.
    I really like this suggestion.
    (2)

  8. #8
    Player
    Avatar de Kohdo
    Inscrit
    fvrier 2017
    Lieu
    Ul'dah
    Messages
    387
    Character
    Kodoyaki Takoyaki
    World
    Sephirot
    Main Class
    Mage noir Lv 64
    It's strange that they chose to do it this way. I think Scatter > AoE Veraero/Verthunder makes more sense, but I can see why they went the other way from an aesthetic point of view, as someone else mentioned.
    (1)

  9. #9
    Player
    Avatar de Valderen
    Inscrit
    mai 2019
    Messages
    24
    Character
    Lyvonia Starsoul
    World
    Coeurl
    Main Class
    Red Mage Lv 70
    I guess the idea was to have the aoe rotation be slightly different then the single target rotation.

    Either way the aoe rotation will be more interesting than scatter, scatter, scatter, scatter, etc..
    (3)

  10. #10
    Player
    Avatar de JohnnyDevo
    Inscrit
    juin 2016
    Messages
    190
    Character
    J'majha Devo
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    As a red mage main, I actually prefer it this way.

    If the AoE rotation was literally the exact same as the single target but with AoE versions of the single target buttons, that'd be just as bad as having only a single button. It'd be too same-y. Especially after doing the same single-target rotation for two years.

    At least this is a little bit different.
    (4)

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