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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,194
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Nighthawky2010 View Post
    I kind of disagree. No disrespect. I never considered Fleche/ Contre Sixte ... as representation of Ice ....
    They're not. If they were, their tooltips would say "Deals ice damage". They just say, "Delivers an attack".
    (1)
    Error 3102 Club, Order of the 52nd Hour

  2. #2
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    I can't get it. The new AoE rotation does not make sense to be chosen Element > Impact > Element > Impact. I don't like the reverse aspect of the rotation, it should be the same feeling as the rotation for single target.
    I can't understand why they thought it would be a better choice. It's easy to see: Would for single target rotation be better using Elemental > Jolt instead of now using Jolt > Elemental? Obviously no. So why change it for AoE?

    They should have done:

    Verblizzard: 5s cast AoE, 220 pot, 7 Black Mana.
    Verwater: 5s cast AoE, 220 pot, 7 White Mana.

    Scatter: 2s cast AoE, 120 pot, 3/3 mana. Upgrades to Impact during Impactful.
    Moulinet: Grants Impactful, can stack 5 times, 30 seconds duration.
    Impact: Instant cast AoE, 220 pot, 4/4 mana. Can only be used during Impactful. Consumes one Impactful stack.

    AoE: Scatter > Verblizzard > Scatter > Verwater > Moulinet > Impact.

    It's ok to keep Verthunder and Veraero as AoE for now. But make this come true, it would be so fun. The actions are already there, just tie them with this cool mechanic.
    (7)
    Last edited by LeoLupinos; 05-31-2019 at 11:31 AM.

  3. #3
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by LeoLupinos View Post
    I can't get it. The new AoE rotation does not make sense to be chosen Element > Impact > Element > Impact. I don't like the reverse aspect of the rotation, it should be the same as the rotation for single target.
    I can't understand why they thought it would be a better choice. It's easy to see: Would for single target rotation be better using Elemental > Jolt instead of now using Jolt > Elemental? Obviously no. So why change it for AoE?

    They should have done:

    Verblizzard: 5s cast AoE, 220 pot, 7 Black Mana.
    Verwater: 5s cast AoE, 220 pot, 7 White Mana.

    Scatter: 2s cast AoE, 120 pot, 3/3 mana. Upgrades to Impact during Impactful.
    Moulinet: Grants Impactful, can stack 5 times, 30 seconds duration.
    Impact: Instant cast AoE, 220 pot. Can only be used during Impactful. Consumes one Impactful stack.

    AoE: Scatter > Verblizzard > Scatter > Verwater > Moulinet > Impact.

    It's ok to keep Verthunder and Veraero as AoE for now. But make this come true, it would be so fun. The actions are aready there, just tie them with this cool mechanic.
    I really like this suggestion.
    (2)

  4. #4
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,197
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    It is going to be very strange at first for me but only because I have spent the last two years casting impact as part of a single target rotation before an elemental spell. After some time adjusting it will probably work out fine.
    (1)

  5. #5
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    284
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SieyaM View Post
    It is going to be very strange at first for me but only because I have spent the last two years casting impact as part of a single target rotation before an elemental spell. After some time adjusting it will probably work out fine.
    I know, same here. I'm on ps4, so i kind of practicing in my head the aoe rotation with controller
    (0)

  6. #6
    Player
    Kohdo's Avatar
    Join Date
    Feb 2017
    Location
    Ul'dah
    Posts
    387
    Character
    Kodoyaki Takoyaki
    World
    Sephirot
    Main Class
    Black Mage Lv 64
    It's strange that they chose to do it this way. I think Scatter > AoE Veraero/Verthunder makes more sense, but I can see why they went the other way from an aesthetic point of view, as someone else mentioned.
    (1)

  7. #7
    Player
    Valderen's Avatar
    Join Date
    May 2019
    Posts
    24
    Character
    Lyvonia Starsoul
    World
    Coeurl
    Main Class
    Red Mage Lv 70
    I guess the idea was to have the aoe rotation be slightly different then the single target rotation.

    Either way the aoe rotation will be more interesting than scatter, scatter, scatter, scatter, etc..
    (3)

  8. #8
    Player
    JohnnyDevo's Avatar
    Join Date
    Jun 2016
    Posts
    190
    Character
    J'majha Devo
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    As a red mage main, I actually prefer it this way.

    If the AoE rotation was literally the exact same as the single target but with AoE versions of the single target buttons, that'd be just as bad as having only a single button. It'd be too same-y. Especially after doing the same single-target rotation for two years.

    At least this is a little bit different.
    (4)

  9. #9
    Player
    spf1200's Avatar
    Join Date
    Mar 2015
    Posts
    500
    Character
    Xant'cha Argoth
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Got to love the people who think they know better than the people that have been making the game for 6(?) years. Trust me if you thought of it so did they and it ether didn't work or wasn't what they wanted for the job
    (1)

  10. #10
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by spf1200 View Post
    Got to love the people who think they know better than the people that have been making the game for 6(?) years. Trust me if you thought of it so did they and it ether didn't work or wasn't what they wanted for the job
    While I don't agree with the thread at all, there are plenty of things already that the devs have done wrong and then had to fix later (i.e. Removing MP cost from Foul), some after players requested it.
    (4)

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