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  1. #1
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    269
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100

    5.0 RDM AOE ROTATION...NOT A FAN OF THE IMPACT CAST TIME, WOULD'VE DONE DIFFERENTLY

    I main RDM on 3 different DCs. I'm excited about the few changes there were giving to RDM but 1 change doesnt really sit well with me & if I had the power to change it, I would.

    Right now, Jolt & Impact have a 1.96s cast time & verThunder/Aero have a 4.91s cast. So when hit Jolt/Impact you get the duel cast proc & then you hit ver/Thunder/Aero & verFire/Stone respectfully.

    In 5.0, Scatter (aoe skill) will become Impact (aoe) with a 4.89s cast time & the aoe verThunder/Aero have a 1.95s cast time. So in your aoe rotation you would hit (aoe) verThunder, get the dual cast proc & then hit Impact, then hit (aoe) verAero, get the dual cast proc & then hit Impact. Personally I dont care for it but I love RDM so just have to deal with it.

    What I would have done was kept the (aoe) Impact at 1.95s cast time & (aoe) verThunder/Aero at 4.89s cast time. So the aoe rotation would have been IMPACT->DUAL CAST->VERTHUNDER->IMPACT->DUAL CAST->VERAERO.

    This is just my opinion but would like to hear what you think.
    (11)
    Last edited by Nighthawky2010; 06-03-2019 at 06:45 PM.

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I imagine it is this way, in part, for visual clarity. Big flower looking better blooming out from your destructive thunder and wind, vs it blooming and being visually clogged with an element instantly afterwards.

    Aside from that it also allows them to give the larger mana gain (7) in the first step, which could lead to some changes in how things fold out.

    Is the main reason on why you want to change it so it has that parallel feeling to the rest of the kit? (Jolt -> Elements, Impact -> Elements, rather than what it is now which is a bit flipped compared to single target).
    (9)
    Last edited by Shougun; 05-31-2019 at 10:57 AM.

  3. #3
    Player
    Gokuhan's Avatar
    Join Date
    Sep 2013
    Posts
    358
    Character
    Gokuhan Kai
    World
    Siren
    Main Class
    Lancer Lv 80
    Agreed here. It feels very off and not intuitive to have always been (and still is for single target) the non-elemental cast to dual-cast an elemental spell and now we're going to flip that around but only for AoEs.
    (4)

  4. #4
    Player
    WhiteArchmage's Avatar
    Join Date
    Jun 2015
    Posts
    1,455
    Character
    Samniel Atkascha
    World
    Faerie
    Main Class
    Dancer Lv 90
    I'll have to actually play it to be sure of how it feels, my main issue right now is in the spells themselves:
    Right now we have Verfire and Verstone for our short-cast elemental spells and Verthunder and Veraero for long-cast single target. Now Verthunder (II) and Veraero (II, I guess) are our short-cast AoEs...so where the heck and Verblizzard and Verwater?? RDM still has a large hole where those elements are concerned.

    As an aside, I wanted RDM AoE to be more interesting than Scatter spam, specifically using a similar Scatter -> VerAoE mechanic... shows the devs DO listen lol
    (3)

  5. #5
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    I can't get it. The new AoE rotation does not make sense to be chosen Element > Impact > Element > Impact. I don't like the reverse aspect of the rotation, it should be the same feeling as the rotation for single target.
    I can't understand why they thought it would be a better choice. It's easy to see: Would for single target rotation be better using Elemental > Jolt instead of now using Jolt > Elemental? Obviously no. So why change it for AoE?

    They should have done:

    Verblizzard: 5s cast AoE, 220 pot, 7 Black Mana.
    Verwater: 5s cast AoE, 220 pot, 7 White Mana.

    Scatter: 2s cast AoE, 120 pot, 3/3 mana. Upgrades to Impact during Impactful.
    Moulinet: Grants Impactful, can stack 5 times, 30 seconds duration.
    Impact: Instant cast AoE, 220 pot, 4/4 mana. Can only be used during Impactful. Consumes one Impactful stack.

    AoE: Scatter > Verblizzard > Scatter > Verwater > Moulinet > Impact.

    It's ok to keep Verthunder and Veraero as AoE for now. But make this come true, it would be so fun. The actions are already there, just tie them with this cool mechanic.
    (7)
    Last edited by LeoLupinos; 05-31-2019 at 11:31 AM.

  6. #6
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,181
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    It is going to be very strange at first for me but only because I have spent the last two years casting impact as part of a single target rotation before an elemental spell. After some time adjusting it will probably work out fine.
    (1)

  7. #7
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by LeoLupinos View Post
    I can't get it. The new AoE rotation does not make sense to be chosen Element > Impact > Element > Impact. I don't like the reverse aspect of the rotation, it should be the same as the rotation for single target.
    I can't understand why they thought it would be a better choice. It's easy to see: Would for single target rotation be better using Elemental > Jolt instead of now using Jolt > Elemental? Obviously no. So why change it for AoE?

    They should have done:

    Verblizzard: 5s cast AoE, 220 pot, 7 Black Mana.
    Verwater: 5s cast AoE, 220 pot, 7 White Mana.

    Scatter: 2s cast AoE, 120 pot, 3/3 mana. Upgrades to Impact during Impactful.
    Moulinet: Grants Impactful, can stack 5 times, 30 seconds duration.
    Impact: Instant cast AoE, 220 pot. Can only be used during Impactful. Consumes one Impactful stack.

    AoE: Scatter > Verblizzard > Scatter > Verwater > Moulinet > Impact.

    It's ok to keep Verthunder and Veraero as AoE for now. But make this come true, it would be so fun. The actions are aready there, just tie them with this cool mechanic.
    I really like this suggestion.
    (2)

  8. #8
    Player
    Kohdo's Avatar
    Join Date
    Feb 2017
    Location
    Ul'dah
    Posts
    387
    Character
    Kodoyaki Takoyaki
    World
    Sephirot
    Main Class
    Black Mage Lv 64
    It's strange that they chose to do it this way. I think Scatter > AoE Veraero/Verthunder makes more sense, but I can see why they went the other way from an aesthetic point of view, as someone else mentioned.
    (1)

  9. #9
    Player
    Valderen's Avatar
    Join Date
    May 2019
    Posts
    24
    Character
    Lyvonia Starsoul
    World
    Coeurl
    Main Class
    Red Mage Lv 70
    I guess the idea was to have the aoe rotation be slightly different then the single target rotation.

    Either way the aoe rotation will be more interesting than scatter, scatter, scatter, scatter, etc..
    (3)

  10. #10
    Player
    JohnnyDevo's Avatar
    Join Date
    Jun 2016
    Posts
    190
    Character
    J'majha Devo
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    As a red mage main, I actually prefer it this way.

    If the AoE rotation was literally the exact same as the single target but with AoE versions of the single target buttons, that'd be just as bad as having only a single button. It'd be too same-y. Especially after doing the same single-target rotation for two years.

    At least this is a little bit different.
    (4)

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