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  1. #121
    Player
    Silver-Strider's Avatar
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    Mar 2015
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    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by lisaa View Post
    That's such a hyperbole. I have small complaints like everyone does because no one's ideal is the same, it doesn't mean I think they need to redesign the job.

    And idk why people want more complexity already ffxiv has more buttons than any other game. Like if you look at other games like Overwatch or League or any other RPG you only have a handful of skills. If anything they should be trimming skills.
    Overwatch is a shooter and League is an Action Strategy game. Neither is an RPG.

    As for having more buttons, that's also not truth either.

    WHM has 23 buttons native to the class, 29 if we count Role Actions.
    Fluid Aura and Repose are never used. In EW, we go up to 30 skills

    SCH has 27 abilities or 33 with Role Actions
    Summon Selene and Summon Eos are the same skill for all intent and purposes and Repose is never used. In EW, you get 35

    AST has 26 abilities or 32 with Role Actions
    Undraw and Repose are never used. In EW, you get 34

    In WoW, Druid focused only on Guardian has 39 abilities
    In Tera, Mystic has 39 abilities
    ESO has a limit on how many abilities you can have equip at any time to 12 but the sheer number of abilities you could use far outstrips that

    Please tell me an actual MMO RPG that has fewer abilities than FFXIV for healers.
    (12)
    Last edited by Silver-Strider; 11-21-2021 at 04:26 AM.

  2. #122
    Player
    lisaa's Avatar
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    Oct 2021
    Posts
    120
    Character
    Lisa Miaha
    World
    Exodus
    Main Class
    White Mage Lv 100
    Yes exactly, 20+ buttons is already a lot, 30+ is just insane. When you also have to add sprint, ether, tincture, lb, you can barely fit whm onto the hotbar. For Ast and Sch it already overflows. Having even more skills in EW is just crazy. As you said ESO whatever that is has only 12 buttons
    (0)

  3. #123
    Player
    CrimsonGunner's Avatar
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    Aug 2019
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    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by lisaa View Post
    Yes exactly, 20+ buttons is already a lot, 30+ is just insane. When you also have to add sprint, ether, tincture, lb, you can barely fit whm onto the hotbar. For Ast and Sch it already overflows. Having even more skills in EW is just crazy. As you said ESO whatever that is has only 12 buttons
    i guess you decided to ignore the fact that while u have 12 buttons ,you have more then 12 skills to choose from to put in those 12 buttons... the things people will twist to ignore how wrong they are.

    and technically you can limit yourself to use 12 buttons in ff14 since your point is too much buttons to press as a healer, you wont play optimally and ignore half your kit but i guess you already do that from your standpoint on how healers work in ff14.
    (7)

  4. #124
    Player
    lisaa's Avatar
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    Oct 2021
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    120
    Character
    Lisa Miaha
    World
    Exodus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Semirhage View Post
    Overwatch and League are entirely different genres. RPGs have more abilities than like, three.

    1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 is boring. Objectively.
    Most other rpgs is just spam the strongest attack. For example I watch my friend play PoE and he just run around pressing one button that kills everything. Even turn based rpgs like pokemon have only 4 skills. I picked overwatch and league because people consider these "skillful" games yet it only needs 4 skills. Ffxiv doesn't need to have only 4 buttons, but we have 30+ and people still want more and i think that is just crazy

    And anyway 111111 is not even true because you have to weave so many skills in between. You can see sebazy's chart to see how many different skills you have to use on whm and that is just the "simplest" healer
    (1)

  5. #125
    Player
    lisaa's Avatar
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    Oct 2021
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    120
    Character
    Lisa Miaha
    World
    Exodus
    Main Class
    White Mage Lv 100
    "Choosing" from more options doesn't matter because people will just tell you what to pick for each encounter and when you actually play you are just using those 12 buttons
    (1)

  6. #126
    Player
    Semirhage's Avatar
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    May 2015
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    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by lisaa View Post
    Most other rpgs is just spam the strongest attack. For example I watch my friend play PoE and he just run around pressing one button that kills everything. Even turn based rpgs like pokemon have only 4 skills. I picked overwatch and league because people consider these "skillful" games yet it only needs 4 skills. Ffxiv doesn't need to have only 4 buttons, but we have 30+ and people still want more and i think that is just crazy

    And anyway 111111 is not even true because you have to weave so many skills in between. You can see sebazy's chart to see how many different skills you have to use on whm and that is just the "simplest" healer
    Yeah, and Sebazy also ends up casting one of those spells almost a hundred times as often as all of the others. "So many to weave", yeah like three a minute. Pressing one button over and over and over again is boring. Bo. Ring.

    I don't want ten more buttons, I want to not press one of them over and over and over and over again hundreds and hundreds of times. Because it's boring.
    (13)

  7. #127
    Player
    Rein_eon_Osborne's Avatar
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    Jun 2020
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    Shadowflare - Ward Miasma II, Plot Broil IV
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    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by lisaa View Post
    Ffxiv doesn't need to have only 4 buttons, but we have 30+ and people still want more and i think that is just crazy

    And anyway 111111 is not even true because you have to weave so many skills in between. You can see sebazy's chart to see how many different skills you have to use on whm and that is just the "simplest" healer
    You might be onto something though: how about we trim off all those excessive healing buttons that we don't get to use as often and replace them with something else? Buff, Debuff, Utility, Movement, you name it. This will also give us reasons to lean on healing spells more.

    It won't raise the number of buttons you have but it will certainly make gameplay more than just 1 2 1 1 1 1 1 ad nauseam that we have right now. As it stands right now, you seem to be really concerned about suffering the button bloat.
    (10)

  8. #128
    Player
    CrimsonGunner's Avatar
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    Aug 2019
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    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by lisaa View Post
    Most other rpgs is just spam the strongest attack. For example I watch my friend play PoE and he just run around pressing one button that kills everything. Even turn based rpgs like pokemon have only 4 skills. I picked overwatch and league because people consider these "skillful" games yet it only needs 4 skills. Ffxiv doesn't need to have only 4 buttons, but we have 30+ and people still want more and i think that is just crazy

    And anyway 111111 is not even true because you have to weave so many skills in between. You can see sebazy's chart to see how many different skills you have to use on whm and that is just the "simplest" healer
    wow the amount of errors in you post is unbelievable but i will try to break down each one.
    first if you watch your friend playing PoE then you should know they have a tree system in which they choose what skills to use what traits to use and have abundance of choice in building their character.

    second most rpgs are not just spam your strongest attack and be done with it ,which you clearly did not play since if you did you would see it also buff your allies, debuff your opponent guard from the looming announcement <insert mob name here> is about to do a big attack and even the occasional enemy immunity to certain type of attack don't use strongest attack cause it will be nullified.

    third, pokemon uses 4 attacks but guess what you have 6 pokemon you control and u decide which 4 attacks your pokemon will learn and you pick which pokemon to bring to the battle meaning you have way way more options in battle then u have in ff14 controling a healer.

    fourth, the char is for a full 15+ min battle and not a 3 min one meaning those skills were bearly pressed in a fight, many skills to wave.... ,unless you are a dps or AST during 5.0 sleeve draw your APM is very low, in fact you barely even ogcd in a fight which what that chart shown so claiming you have many skills to wave when those ogcd are not even dps skills is just incorrect.
    the only thing sch throw as ogcd for dps is chain strategem and energy drain, ast will throw cards and that is every 30s and white mage every 45s for assize. the only one who might be really busy according to you is ast and that is it.
    (5)

  9. #129
    Player
    lisaa's Avatar
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    Oct 2021
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    120
    Character
    Lisa Miaha
    World
    Exodus
    Main Class
    White Mage Lv 100
    ^^ Yes but first they can remove pointless dps actions like astrodyne and lord/lady, energy drain, toxicon, pneuma that just add more unecessary things to think about for no reason.

    ^ as I said picking skills from a tree doesn't mean anything because the guide just tells you what to pick and when you play you are just pressing the one button
    (1)

  10. #130
    Player
    Silver-Strider's Avatar
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    Mar 2015
    Location
    Gridania
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    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by lisaa View Post
    Yes exactly, 20+ buttons is already a lot, 30+ is just insane. When you also have to add sprint, ether, tincture, lb, you can barely fit whm onto the hotbar. For Ast and Sch it already overflows. Having even more skills in EW is just crazy. As you said ESO whatever that is has only 12 buttons
    ESO is also a game that Healers aren't needed at all outside of Raids because the class design is that, you can do everything. Let me explain how ESO works. Everything in the game is overloaded with a plethora of effect.
    As a Nightblade (NB) healer, for example, you have a Spammable attack called Funnel Health. This skill does damage to the enemy and heals you+1 other party member for 50% of the damage it deals. You can spam this skill with no CD to apply this heal to everyone in your party. Now, here's the thing, the passives in ESO add a myriad of bonus effects as well.
    Funnel Health is in the Siphoning Skill Line of NB and in that skill line, there are 4 passive effects, of which 3 are relevant to Funnel Health specifically.
    1 passive increases your Max Magic by 8% for having a Siphon skill equip. To put this into context, your Max Attribute is directly tied in with your damage/healing, so having More Magic increases the damage/healing your skills do. So this passive is increasing every component of Funnel Health, from its damage to the amount of health it provides just for having it equip.
    1 passive increases your healing done by 3% for each Siphoning Skill you have equip, so 3% extra healing for using Funnel Health.
    1 passive increases your Ultimate Gain by 2 points every 4 seconds after casting a Siphon Skill. Think Afflatus Misery building up every time you use a Lily Ability and that's essentially what is happening here except on a much quicker scale.

    So, Funnel Health does damage, can heal everyone in the group thru spamming it, gives your other skill more damage/healing because of increasing your Max Magic, offers more Healing from all your abilities, and is building up your Ultimate. This is 1 skill and the funniest thing about it, is that this is what it does after it was NERFED. You don't need 20+ buttons when 1 button is giving you the effects of 6 different skills. Imagine if Glare did that, where just using it healed your party, built up Misery and gave you Divine Seal passively. Do you think that would be balanced? The answer is no because ESO is horribly imbalanced, which is why I left that game in the 1st place.
    (6)
    Last edited by Silver-Strider; 11-21-2021 at 04:20 AM.

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