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  1. #41
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Risvertasashi View Post
    In fact ASTs have been complaining about 1 nuke + 1 dot for the whole expac. Stop by the healer forums a little more often?
    Read my post properly. I said "a gigantic wave". Some asts complaining on the healer forums isn't the same as reddit and the general forums here being flooded with complaints related to healers. This is what I meant.

    Quote Originally Posted by Risvertasashi View Post
    Well they probably wouldn't struggle with red mage. And yeah, I wouldn't call it super complex. But there's more to it than you say. When to use M2 so you can weave, and some other nuances.

    But yeah it's not that complex.
    No. It's not complex at all. Anyone who says it is complex is trying to give it more gameplay value than it has, or doesn't actually understand what it is like to play with a proper dps rotation.

    And before anyone asks yes I completely agree that the current state of whm and ast dps is incredibly dull. Again I'm emphasise that I'm not happy with sch's dps being brought down to that level, but I also understand that it was needed for balance without compromising the return of numbers per spell casted.

    EDIT: yes I do understand that there is potential complexity involved with weaving dps along with healing, but I have seen a lot of arguments against the sch's nerfs being "lower lvl content is going to be boring with the new rotation" and that sort of environment isn't exactly where you would be doing the height of complexity with weaving dps and healing. Some people like to argue that even in instances where sch is doing nothing but dps the rotation is complex anyway...which is absolutely not the case.
    (1)
    Last edited by Penthea; 06-01-2019 at 11:18 PM.

  2. #42
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Risvertasashi View Post
    Exactly this happened at the start of stormblood, too. People have short memories...
    Also at the beginning of ARR, and HW. This is completely normal, terrifyingly enough.
    (4)

  3. #43
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    Again stop throwing around the word homogenized. That’s an out right lie, you have similar basic kits. That is not homogenization thats actual basic design functionality. Even if your dps is basically reskins thats one aspect that has nothing to do with your job identity.

    Give feedback based on your opinion but stop presenting your opinion as hard fact. Because you do not have any hard facts. The build was from early April so two months old. Not a month. Thats plenty of time for a good bit to change. If its bad try to remember 5.1 is usually when things start to balance out. If you can pause the sky is falling and provide good feedback until then you stand a better chance of getting something accomplished.
    (5)

  4. #44
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Daralii View Post
    The multiple AST/MCH/MNK/WHM/DRK threads would disagree.
    Wow, I though it was only healer this time, but this is the exact same jobs than during 4.0 and the whole Stormblood !
    Just AST have joined the group lol.
    But yeah, this is disturbing...
    (1)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  5. #45
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,667
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Dzian
    simplified so many things that they find themselves backed into a corner and have no room to expand or grow all those cool ideas
    You can have complex rotations or complex fights. It's going to be disastrous to have both. The more important thing is that the rotations are fun and in 5.0 they look like they will be.

    Quote Originally Posted by Dzian
    Highly predictable and as such incredibly easy to handle. Bosses never adapt or react to what a party does they just continue to follow that exact same script every time.
    Every fight in the game is a dance. Once it's muscle memory, of course it's "easy". It's foolish to proclaim to new players that fights are "easy", because they have not learned the dance yet and therefore it is still hard for them.

    They could make fights random instead of scripted. I can only guess SE have their reasons for not doing that.

    Quote Originally Posted by Dzian
    Tanking has been trivialized to the point where it's press a cooldown every 45-60 seconds and that's it
    Tanking has been trivialised where it's needed to be. Blocking and autos not working from all directions and stance dancing which was too difficult for newer tanks to grasp. The bigger picture of the game is these sort of things need trivialising.

    There is still positioning enemies into player AOE areas, keeping caster enemies packed together, facing the boss away to prevent cleaving, minimising movement for DPS' so they can do their positionals with minimal disruption, doing large pulls, utility like Cover to save people, provoking and shirking. All of which a brand new tank may have no clue about. A lot of tanks don't know what tank swapping is.

    Quote Originally Posted by Dzian
    You could for example bring some classic FF status ailments into the picture. Slow paralyze, Blind, Oil. Confuse. and give jobs other areas to focus on other than dps..
    Perhaps you don't hunt. Stolas puts you to sleep forcing you to consider reapplying DoTs before that happens. Mirka freezes you if you don't silence it. If you don't do mechanics Okina does a stun-knockback and applies lightning debuffs that kill a lot of players. L60 Pale Rider reflects all damage back at you at one point and still kills L70s to this day. These hunt bosses all come from dungeons and raids.

    Quote Originally Posted by Dzian
    There's also jobs. and they pretty much are homogenized within there roles.

    melee is the same you might expect a monk to excel at one on one but be lacking in aoe. where a dragoon may not be quite so strong or fast but with his longer range polearm might actually be able to crack several skulls at once
    Then you get the problem of metas, where people will only choose people who main one Job, and exclude the rest. The only way to stop that being a problem is either make all jobs share the same level and gear, or homogenization.

    If people had to choose a Job appropriate to the situation, they might not be very familiar with all 17 of their rotations, so they'd have to heavily simplify them.
    (0)

  6. #46
    Player
    Imuka's Avatar
    Join Date
    Apr 2016
    Posts
    132
    Character
    I'muka Mahsa
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jamein View Post
    Please don't.
    Considering that the playerbase had to ask for nerfs to steps of faith and cried about Shinryu normal mode at the start of the expansion I'm going to go ahead and say that the vocal majority of the playerbase has absolutely no clue what they are doing/talking about.
    Both are problems created by the devs themself.
    Ff14 comes with so little challenge that a player can basicly reach Level 70 and don't have any idea how to play their class or the game itself.

    Just look at the whole ARR Dungeon Design.
    They implemented dungeon mechanics and dropped them right after the dungeon or two later.

    I do not want them to turn the whole thing into a Battletoads, but they need to teach players certain strats and technique to improve themself and put challenges on their path. Otherwise they need to put everything into the "easy zone". What is basicly done with the game more and more.

    I play R6 Siege and when you are new to the game, you suck so hard that you start to believe you are stupid.
    But over time, you get better and better, become faster and situations that overwhelmed you become managable.
    But this takes time and training.
    But wrapping the player into softfoam all the time will not help anybody.

    Quote Originally Posted by Jeeqbit View Post
    There is still positioning enemies into player AOE areas, keeping caster enemies packed together, facing the boss away to prevent cleaving, minimising movement for DPS' so they can do their positionals with minimal disruption, doing large pulls, utility like Cover to save people, provoking and shirking. All of which a brand new tank may have no clue about. A lot of tanks don't know what tank swapping is.
    Sorry, but you make a fools job sound like one made for a mastermind.
    Those tasks are on the same level as lets say... "They need to know how to put salt on fries" or "How to put a lid on a cup".

    And if a new tank does not know about it, the job of the game should be to teach them and not make it easier and easier, till a fool is able to make it.

    Like I said above, I do not want them to turn this game into Battletoads, but also not into "babys first MMO".
    (2)
    Last edited by Imuka; 06-02-2019 at 06:27 AM.

  7. #47
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Darkpaw View Post
    Alright. I get the frustration and I can actually appreciate how you worded yourself, but can we address one or two elephants in the room?

    Firstly: This dev team probably does more to listen to it’s fanbase than any dev team of any game in history. If not it is right up there with the best of them.
    .
    I can point to multiple times the fans shouted that something wasn't right, only to be ignored, only to be proven right later.

    Quote Originally Posted by Darkpaw View Post
    Secondly: The “fanbase” is far bigger than the people you see on these forums as this is only the forums for english. Japanese forums are actually from my understanding happy with all the changes or waiting til they get their hands on them for feedback (something these forums could learn to do). So they are listening and implementing changes to best fit fan expectations and desires even if that is not clear to some people.
    They're not completely on board with the changes as well, they're just less vocal about their criticism but if you can read between the lines it's there. They're much more respectful about it, dancing around the issue.

    Quote Originally Posted by Darkpaw View Post
    Thirdly: While you have some logical basis for your assumption on dungeon balance and the necessity of heals from the past lets remember two things. Each expansion they build is ontop of a rebuilt game with jacked coding they are still sifting through so there are times that they are very limited in their design choices. Also with each expansion they sort out a little more of it and have made great strides between each of the expansion and the mechanics and damage tuning. So while there is basis to be apprehensive there is equal basis to have some hope.
    This is literally not our issue. That is completely on SE. They took the easy way out and it has been biting them in the @$$ for a while.

    Quote Originally Posted by Darkpaw View Post
    Fourthly: These changes could foretell a bigger picture at play that may come to fruition down the line and with everything this dev team has done for this community i think we owe them the benefit of the doubt.
    Then share that vision. Stop the speculation with a statement.

    Quote Originally Posted by Darkpaw View Post
    Again stop throwing around the word homogenized. That’s an out right lie, you have similar basic kits. That is not homogenization thats actual basic design functionality..
    Respectfully, you need to go look at a dictionary or google.

    homogenized
    adjective

    Made uniform or similar.
    "a homogenized society"

    Quote Originally Posted by Darkpaw View Post
    Give feedback based on your opinion but stop presenting your opinion as hard fact. Because you do not have any hard facts. .
    We don't have hard facts? We have numbers and abilities right in front of us. Yes the numbers can change but the abilities aren't going to. We went through this EXACT same situation in Heavensward so we know exactly what to expect. I'm not saying the sky is falling, but to say that the jobs aren't homogenized is just being blind.
    (8)
    Last edited by Deceptus; 06-02-2019 at 06:43 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #48
    Player
    Imuka's Avatar
    Join Date
    Apr 2016
    Posts
    132
    Character
    I'muka Mahsa
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Deceptus View Post
    I can point to multiple times the fans shouted that something wasn't right, only to be ignored, only to be proven right later.
    "You are playing it wrong".
    (0)

  9. #49
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Deceptus View Post
    Quote Originally Posted by Darkpaw View Post
    Again stop throwing around the word homogenized. That’s an out right lie, you have similar basic kits. That is not homogenization thats actual basic design functionality. Even if your dps is basically reskins thats one aspect that has nothing to do with your job identity..
    Respectfully, you need to go look at a dictionary or google.

    homogenized
    adjective

    Made uniform or similar.
    "a homogenized society"
    I lolled at this...

    It's not unlike "casual" where people think it means "easy" and have no clue what it actually means....
    (0)

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