Quote Originally Posted by kamikrazy View Post
Though I think condensing them is a fine solution, I feel that skipping and doing them again later would be better. Perhaps certain new rewards for doing them, or titles.

I feel like the skip now just makes it feel too strange, new players aren’t going to be invested because they can’t find a way to connect to the situation because too much has happened that isn’t explained, and they are being asked to just know it immediately.

If there was some kind of story justification for a skip potion, like a quest where the WoL also doesn’t know anything that happened in the past, I think new players would find the option a great deal more appealing, because not knowing anything previously is actually expected of them.

Just a thought.
You story skip potion specific ques idea isn't practical if you want it to actually work. Having the WoL not understanding what's going on and who everyone is won't change the player feeling lost unless you add a lot of exposition to the point where you essentially have two versions of the MSQ; one for story skippers and one for everyone else. The former will either be much longer or sacrifice a lot in order to fit in the required extra exposition. It would also be a much greater development cost than condensing the existing MSQ by cutting out the unnecessary parts of ARR.

It's ultimately the more awkward solution and more likely to make new players feel less invested in the story.