As the subject says, I'm gonna comment on a few of the new Shadowbringers job ability/skill names. While I like many of the new names, some are kind of jarring or lazy.
I know this complaint won't get much traction, but who knows.
Dragoon
Coerthan Torment
Coerthan Torment is a bizarre name for a weaponskill. Yes, it's a cool sounding name, and yes, dragoons can be found in Coerthas, but every other dragoon weaponskill describes a technique.
It behooves a serious martial order, made up of stodgy, hidebound elezen, to want to name their martial techniques in such a way that they describe what they do. Thus we have weaponskills named things like Doom Spike, Full Thrust, Wheeling Thrust, Spineshatter Dive, etc.
In some cases this is a 1:1 naming, such as Disembowel, and in some cases there is a little license, like Chaos Thrust or True Thrust, but each weaponskill is describing something about the physical, visual, or mechanical aspects of what's being done. Impulse Drive is a little more poetic than is normal, but it still describes an action that fits what the technique actually looks like, and hey it doesn't matter, because it's getting removed in Shadowbringers anyway.
How about instead of Coerthan Torment, you call it Wyrmrend? Something that describes what the elezen used it for and what it looks like, rather than something really poetic and abstract.
High Jump
I know it's a legacy name, but it's really boring and uninspiring. Jump is awesome because it's simple, and accurate, and a legacy name. High Jump not so much. Calling your dragoon's flashy "fly into the air and ram your lance into a dragon's skull" core skill something as simple as Jump demonstrates some brass, it works because it is such a low key (and still accurate) name on such an outlandish and amazing ability.
Calling its successor High Jump makes them both sound less cool. It suggests that, rather than being a modest title over a really incredible, unbelievable attack, that Jump is what they called it because they couldn't think of anything better (or simply because there wasn't room for more than four letters to display names in ancient FF games).
New names I really like:
Stardiver: Yeah it's poetic, but it really looks like you're flying down from the heavens.
Lance Charge: Suggests that you are charging your lance with aether to make it hit harder. Cool!
Raiden Thrust: Suggests that the very power of thunder and lightning surges through your lance as you strike. The visual may even depict this, not sure I've seen it in a preview video yet. Anyway, awesome!
Warrior
Nascent Glint and Nascent Flash
This sounds more like a paladin thing than a warrior thing. Yes, I know light can glint off a warrior's axe or armor or anything metal, but the words glint and flash bring to mind the associations of light, and nothing in warrior's entire panoply of skills suggests light as a theme anywhere. Meanwhile, paladins do a bit of white magic, they even have an ability called Flash.
The word nascent fits the theme of the inner beast established in warrior's ability names, so how about something like "Nascent Rush" (like an adrenaline rush), and Nascent Surge (like a surge of vital energy)?
That said, Chaotic Cyclone and Inner Chaos sound really cool.