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  1. #21
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kolsykol View Post
    Am I the only person on the planet who actually enjoyed Dark Arts, lol?
    Pretty much everyone else playing DRK seems to hate it.
    I would have preferred to have back a variety of oGCDs to press for my APM, as per Heavensward DRK, but DRK has easily become the least interesting tank of the four for me with the removal of DA, Attack Speed on BW, the ability to turn mass-pulls against weak mobs into a no-healable field of carnage, and most of its CD-synergies.
    (0)

  2. #22
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Kalise View Post
    Dark Mind is a variant of Thrill of Battle/Camouflage with a modest CD (90s for ToB/Camo and 60s for DM)
    its a good point

    Quote Originally Posted by Izsha View Post
    snip.
    I do agree with you and personally never had an issue with drk's mitigation/cd's and yes usually with 2 tanks you cycle through the cd's and plan ahead when a cd is used. I simply don't understand why they want to keep their "magic tank" theme, after they made paladin being able to deal with all types of dmg (where he struggled with magical one,since block didn't effect magic), warrior never had issues with it (thou he had a skill which could only counter phys. type) and want to keep drk of being the "magic tank" (or being the only one who has cd's to deal with magic only abilities, while the other tanks can deal with both types at the same time with every skill they have). One could say GNB is now the counterpart to DRK, because he has a def skill which is based on parry and 10% flat dmg reduction, but i am not a fan of this skill because its only a 50/50 if it parry's or doesn't, but he only has this 1 skill and drk has 2 which only deal with magic.
    Sure most of the raid wide aoe's were almost always magical, likely it wont change, still if a drk were to go into an encounter (if the devs decidet to design it this way) with only phys. raid wide aoe's, he couldn't provide any raid support again (i know its pure speculation, which might never happen)
    Either they are more consequent with the ideology of "magic def tanks"/"phys. def tanks"(in making 2 tanks phys.def tanks and 2 magic def tanks) or they completely abolish it.

    Yes i am a bit nit-picky on this
    (1)
    Last edited by Maneesha; 06-02-2019 at 07:23 PM.

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