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  1. #1
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71

    Downtime is good.

    I see a lot of people asking for 'Less downtime', and pointing out that the focus on DPS is a symptom of how much downtime there is between actual heals being required, and thus there is so much room for DPS. But I feel like I should point out a subtle problem with this logic and the preferred dungeon meta:

    This surplus of 'downtime' is the same reason tanks can make absurdly large pulls; if a healer is spending 30% of their time actually healing on a single group of trash mobs, the tank can afford to pull 3 groups of enemies, and the same healer will still be able to heal through it, now spending roughly 90% of their time actually healing. (Yes i know those numbers probably aren't accurate for you personally, it's an illustration)

    If they make us actually work to keep a tank up during a single pull, to discourage us from helping DPS too much, we're not going to be able to do massive pulls, and if we can't do massive pulls dungeon clear times are going to get really long and boring. Remember those late-ARR dungeons that have gates every few steps to make sure tanks can't pull more than one or two groups?



    Obviously this doesn't apply to raids. A lot of raid content has a LOT of downtime and that could be made more taxing because you can't typically scale up the size of an encounter during a raid. But it should also be remembered that they need to account for the lower common denominator outside of savage content. That there are some really awful healers and they don't want too many PUGs disbanding, because the healer is 30% off the expected performance metric, and the fight is tuned to demand a healer be healing 90% of the time.


    At any rate I thought I should just throw that out there. be careful what you wish for - That particular demand could backfire horribly.
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    Last edited by RyuujinZERO; 05-31-2019 at 01:16 AM.