Got a link to any of them? I scrolled through 6 pages of posts on this particular section of the forum and didnt find a single one stating that someone was 'happy' with the changes to Astro.
There were a few threads where folk were happy that the DPS was removed so they could focus on healing without fear of a group fussing at them for not dps'ing between heals, but i didnt see a single thread started by anyone saying they loved the new Astro changes.
There's been a few posts by people 'in' threads started by people unhappy with them stating that they are happy with the changes, and there have been a few back and forth discussions 'within' those threads, but i cant find a thread 'started' by anyone who's "for" the changes to astro's card-deck game mechanic.
War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.



You know, why not just change the cards to buff main stats; VIT, STR, DEX, INT, & MND. Then use Ewer to replenish MP. You can keep Seal of Arcana the same.

One thing that I was hesitant to include is in regards to my first suggestion of having the solar, lunar, and celestial seal cards giving dmg, crit, and dh buffs. I figured that keeping Minor Arcana's effects as is with these cards would keep things simple, but it could be possible to have cards that differentiate what effects do what. Basically, it could be something like this:
Minor Arcana on Balance= Lord of the Sun (dmg buff for melee)
Minor Arcana on Bole= Lady of the Sun (dmg buff for rng)
Minor Arcana on Spear = Lord of the Heavens (crit buff for melee)
Minor Arcana on Spire = Lady of the Heavesn (crit buff for rng)
Minor Arcana on Arrow = Lord of the Moon (dh buff for melee)
Minor Arcana on Ewer = Lady of the Moon (dh buff for rng)
Now I feel like these difference can be indicated by a simple color change to the move itself, however I'm not sure if it should have new illustrations for each card for the purpose of aesthetics.
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