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  1. #1
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90

    Future of half the elementals?

    Come 5.0 White Mage will see Aero III removed, Dia being the upgraded Aero II and Glare the new Stone IV. Both new spells will be unaspected damage, not to mention Dia wont even have the defense debuff its usually known to have.

    White Mage branches from Conjurer which back in 1.0 had all the elementals but was later split to only have the "nature" based trio of earth, wind and water. I get that White Mage is suppose to be light/holy based but losing all element type spells seems odd? Whats going to happen with this half of the elementals moving forward? Will we see them moved to a new job or will they just be forgotten?

    Anyone else have any thoughts on this? I loved the nature aspect of White Mage.
    (6)

  2. #2
    Player
    Kanitezz's Avatar
    Join Date
    Sep 2016
    Location
    Pool of Regret
    Posts
    302
    Character
    Jubii Io
    World
    Mateus
    Main Class
    Warrior Lv 90
    It's still "White Magic" right? And doesn't light count as an element?
    (3)

  3. #3
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kanitezz View Post
    It's still "White Magic" right? And doesn't light count as an element?
    My very limited understanding is that Light and Darkness do not count as elements in XIV, though this is one bit of lore I know very little about. I think there was actually a thread about it though.

    Anyways there is the possibility that WHM moving onto to being more about Light leaves Geomancer open for its previous elements. Time will tell.
    (2)

  4. #4
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,276
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Dualblade View Post
    My very limited understanding is that Light and Darkness do not count as elements in XIV, though this is one bit of lore I know very little about. I think there was actually a thread about it though.

    Anyways there is the possibility that WHM moving onto to being more about Light leaves Geomancer open for its previous elements. Time will tell.
    Time you say, funny i think them removing alot of the time aspects of AST could mean time mage is planned as well
    (3)

  5. #5
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Gais... remove elemental spells from WHM so Geomancer can have them, amirite?
    (3)

  6. #6
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by bass9020 View Post
    Come 5.0 White Mage will see Aero III removed, Dia being the upgraded Aero II and Glare the new Stone IV. Both new spells will be unaspected damage, not to mention Dia wont even have the defense debuff its usually known to have.

    White Mage branches from Conjurer which back in 1.0 had all the elementals but was later split to only have the "nature" based trio of earth, wind and water. I get that White Mage is suppose to be light/holy based but losing all element type spells seems odd? Whats going to happen with this half of the elementals moving forward? Will we see them moved to a new job or will they just be forgotten?

    Anyone else have any thoughts on this? I loved the nature aspect of White Mage.
    CNJ only had access to all elemental spells before Jobs were added (Fire, Ice and Lightning elemental spells were specifically removed from CNJ because Jobs were added - so as for CNJ to be a better fit for WHM, with the Fire, Ice and Lightning spells given to THM for BLM). There was no lore reason given at all for the change over - story wise it's as if those classes and Jobs had been that way all along.

    Personally I would have rather CNJ actually have kept the elemental spells (although tweaked slightly) and instead lost it's healing/buffing spells which would be given instead to a 'priest' type class that WHM would instead have hypothetically upgraded from, with CNJ instead upgrading to GEO (1.0 THM likewise losing it's Astral polarity spells and given to the same class, with THM turning into a proper elemental 'wizard' type class that would have meant a much more 'FF traditional' BLM).

    But alas...

    Maybe in another Shard perhaps...
    (8)
    Last edited by Enkidoh; 05-30-2019 at 06:59 PM.

  7. #7
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    well they have that blood lily, unholy holy, so I quess whitemages are corrupted now.
    (0)

  8. #8
    Player
    Raiya's Avatar
    Join Date
    Aug 2011
    Posts
    460
    Character
    Raiya Li
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    One thing that bugged me is that we never got any water spells in the game to cast, BLM get's Fire, Ice, Thunder, WHM get's Stone and Wind but no water cast spells these are exclusively NPC (Fluid Aura doesnt count its been an instant KB spell with no element for a long time). I dont mind WHM getting pure holy spells at higher levels but I do wish they'd give WHM some water spells or something.
    (0)

  9. #9
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I was honestly expecting that they'd get some of the top tier spells like Tornado and Quake as new offensive CDs rather then axing their elements of nature in favor of light.
    (2)

  10. #10
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Rowde View Post
    Gais... remove elemental spells from WHM so Geomancer can have them, amirite?
    That was my first thought, but they technically haven't removed them from White Mage yet, simply upgraded them to something entirely different. A Lv1 Conjurer still has Stone, still learns Aero, etc.

    Not to mention, if they were to remove them outright from White Mage, that would seriously mess with Red Mages lore...
    (3)

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