Quote Originally Posted by Ceasaria View Post
If we don't get back the ancient system, here my changes :
Royal Road and Spread removed, no changes.

Cards
Balance : 5% damage, grants 1 solar seal
Bole : 10% damage reduction, grants 1 solar seal
Arrow : 5% attack speed, grants 1 lunar seal
Ewer : 30 potency mana regen, grants 1 lunar seal
Spear : 5% critical rate, grants 1 celestial seal
Spire : 10% to all healing actions used, grants 1 celestial seal
Lord of Crown and Lady of Crown keep the same effect granted in Stormblood.

Divination
Activable at least with one seal.
You can cumulate 3 seals max of each type.
1 solar seal : 3% damage
2 solar seals : 6% damage
3 solar seals : 9% damage
----
1 lunar seal : 3% attack speed
2 lunar seals : 6% attack speed
3 lunar seals : 9% attack speed
----
1 celestial seal : 3% critical hit
2 celestial seals : 6% critical hit
3 celestial seals : 9% critical hit
----

When you activate Divination :
- If you have 1 solar + 2 lunar, the team will get 3% damage + 6% attack speed.
- If you have 2 solar + 2 celestial, the team will get 6% damage + 6% critical hit.
- If you have 3 solar + 1 celestial + 1 lunar, the team will get 9% damage + 3% critical hit + 3% attack speed.
- Etc.

So, the best case would be within 10 draws in 180 sec, to have 9 seals = 3 solar seals + 3 lunar seals + 3 celestial seals which would give 9% damage + 9% attack speed + 9% critical hit to all the team.

It would be far more interesting and rewarding playing this and dealing with the rng again than what they are trying to give us for ShB.
They should hire you. Great suggestion.