I'm still of the mind that they should have simply simplified the old card system.

Like, instead of having your Draw/Redraw/Undraw + Spread/Undraw Spread + Royal Road/Empty Road + Minor Arcana

Where you're fishing for Spire/Ewer to Royal Road and then Balance to use.

Instead just have the cards split into 4 pairs:

Draw Lunar Card: Ewer/Bole - For MP regen/Mitigation (Or HP regen if you wanted mirrored effects)

Draw Solar Card: Balance/Spear - For raw damage/Crit chance

Draw Celestial Card: Arrow/Spire - For SkS/SpS

Draw Minor Arcana: Lord/Lady of Crowns - For a damage skill that heals in an AoE around the target/For a healing skill that deals damage in an AoE around the target

That way, you still can condense cards down, so you're only "Fishing" between 2 cards, with similar effects which improves consistency, but you maintain that aspect of AST where you react to which card you draw and who you want to use it on.