Those new cards, eh? Some players like them, some hate them. Personally I'm okay with this approach, but dislike lack of variety.
Right now, the plan is for all six arcana to increase damage dealt.
I know that some people like the current Bole or Ewer, but others do not. On the other hand, everyone likes Balance. It was perfectly reasonable decision to change all cards to be like Balance.
Melee/Ranged split is a good idea too. I think Square Enix went in the right direction with these.
But homogenizing all cards to do the same made them extremely uninteresting.
I thought of a pretty easy fix and would like to hear what you guys think.
Balance and Bole are fine as they are.
The Arrow used to reduce cast and recast time of weaponskills and spells, and I think this effect should return, and also be given to The Ewer.
Similarly with The Spear - increasing critical hit chance is a good effect that players liked.
But as we all know, crit and haste are not as good as damage. And I'm not good at math, so I can't tell you if 7% or 8% would make them equal. But I believe developers at Square Enix would figure this out.
Now, these small fixes make the cards more interesting. However, because of how poorly the new Seals of Arcana system works, they are still bad.
Seals are used with this cool new skill called Divination. It increases damage of all party members by 6% for 15 seconds if you have all three types of seals.
And it has a 3 minute cooldown. In three minutes, you can play up to NINE cards if you use Sleeve Draw. And every three minutes, you only need THREE seals. This means the seals are literally useless 66% of the time. Remember Lilies? I remember.
So when you don't need the seals, you turn your arcanum into Minor one. And both Lord and Lady of Crowns are better than the Major Arcana. This causes an issue where you don't actually care what you draw most of the time. You just dump it for a stronger buff.
Thanks to this however, making new cards 7% or 8% wouldn't cause them to be broken. Because even then, they would still be weaker than Lord/Lady.
The power level of these cards is not important since you're going to play one and only one of each every three minutes anyway.
I honestly wonder why they even bothered making Redraw have three charges. You're basically guaranteed to get all three seals over three minutes without having to shuffle.
The rather obvious fix would be to add more skills that interact with Seals. But that takes time. Maybe we could see another skill in 5.1, but what until then? Reducing cooldown on Divination could be a temporary solution too.
What does everyone else think? I invite everyone to discussion on how to fix the most defining feature of Astrologian.
tl;dr: In my opinion, the new Seals system is nice, but having only one ability that interacts with it, on a long cooldown to boot, makes the whole system look extremely cheap, uninteresting, and poorly designed.