If you'd ask me, I think it's groundwork for a Geomancer job, and they wouldn't want two jobs drawing for similar fountains of power.
I feel that NPC with the hammer is teasing us a new job (like some of how our other NPCs in the game have). I know they said don't dwell on it but I imagine that's just back up just in case they decide not to do it lol. I feel (just a feeling) that it's still something they're talking about at the office.
I suppose it'll be really interesting to see if Tera (right?) has any theme of spells that could reveal more to us about her design.
This is the plan. It's obvious that the only mage that's left to be added is a nature mage. More precisely one that uses nature to attack, not to be confused with elemental mages like Black mage. So yes, out of all the classic FF mages Geomancer is the one that would control nature to its fullest extent. Possibly Green mage as well as a plant healer, healing by summong plants, trees, water; that would be an amazing healer design.
Geomancer as dps
Green mage as healer
That would be absolutely genius.
Hmmmmmmmmmmmmmmmmmmmmmmmmmmmm
Are we just talking about lore adn visuals, or the skills literally having the 'earth' element to them. Cause Elemental damage is moot at this stage, even before ShB, no? Far as I know, you dont deal more or less damage based on elements outside of Eureka.
I think the issue with thinking that WHM's transition into Light aspected skills leading to something like Geomancer in the future is that for levels 1-70 WHM still uses Stone/Aero and 1-30 as Conjurer is literally all about Elementals.
Unless they retcon Conjurer and replace Stone 1-(Whatever number we're currently at... 5? 6? 20? Heck if I can keep track) and Aero 1-3 with more Light aspected skills, I'm not so convinced that they'd be bringing in a new job that focuses on using Stone, Air or Water elements.
In addition, they would have to adjust Red Mage too, as they also use Veraero and Verstone (Also, are getting that new skill, Veraero which isn't Veraero, but is Veraero. I honestly have no idea what was going through their head when they made the 2 new RDM skills literally have the same name as 2 of their existing skills >.>) and since they're based off of Black and White Magic not Black Magic and Geomancy, it would be odd if WHM had Stone/Aero retconned from them but RDM would still use them as White Magic skills.
I think maybe at this point the major reasoning for the transition away from Stone/Aero is partially due to where the expansion takes place (A world full of Light) and partially due to possibly running out of new ways to think about animating Stone and Aero skills >.>
My thoughts on the subject of WHM's skill types?
I don't know... Personally, I'd love to see Conjurer get more love in terms of having more elements to use. Water skills, Fire skills, Lightning skills, Ice skills... You know, all the naturally occuring elements that they should be able to wield. But at the same time, given that White Magic is heavily based around Light aspected skills it'd also be neat to have more development there, especially if it means learning more about the Amdapori...
In an ideal world... I'd love to see Conjurer be a separate job to White Mage... But alas, t'was not meant to be...
They almost certainly just missed the II off the new spells, given the media tour build is still a WIP, would fit with Black Mage which has AoE spells as its tier II spells.
As far as lore goes, they could probably actually make Geomancer work with Stone/Aero/etc in the same way Red Mage has it. They've already tied Geomancer to Astrologian somewhat with the Stormblood quests, so having it also tie in to Conjurer wouldn't be too absurd. While White Mage goes for a more Holy route at higher levels, Geomancer could stick with the earth/etc themes, get Quake and Tornado.
Last edited by Nalien; 05-31-2019 at 05:22 AM.
Keep in mind that spells like Stone and Aero are traditional White Magic in Final Fantasy history. It did not originate from Conjurers. White Mages being in tune with nature's elements never stopped them from inventing Geomancer.
Nitpick: Fire, Thunder, Ice were given to Thaumaturges before jobs were released as part of the reworking of classes to give them more focused roles rather than the hodgepodge of skills they each had. Technically this change was in preparation for the eventual jobs, but it definitely happened about 3-4 months before jobs were a thing.CNJ only had access to all elemental spells before Jobs were added (Fire, Ice and Lightning elemental spells were specifically removed from CNJ because Jobs were added - so as for CNJ to be a better fit for WHM, with the Fire, Ice and Lightning spells given to THM for BLM). There was no lore reason given at all for the change over - story wise it's as if those classes and Jobs had been that way all along.
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