Manuals are 400 seals and are sweeeeeet
Manuals are 400 seals and are sweeeeeet
Honestly, I feel if anything should be easy to level, it should be crafting. The grind associated with crafting often makes it borderline useless, as it floods the markets with goods, and it's not like it really impacts the difficulty of battle much.
Just managed to get 600% exp bonus on crafting from increasing quality by about 750 (50% chance to HQ and it didn't. orz)
(sorry for it being in Japanese =P)
Man, this is awesome.
Stanislaw | Durandal Server
While crafting EXP has increased drastically with the quality bonus, there is also a new problem of increased failures that I am having. If all I do is standard synth, I will fail 90% of the time because I am getting a variable 8-25% progress completion, and 10-18 durability loss EVERY time. With Careful synth, I only get 7-10 durability loss, but also only 3-5% progress completion. It doesn't take much math to figure +8% and -15 durability will leave you without enough durability to even attempt a synth after a few attempts. And I am having this issue on my lv28-30 crafts using lv28 velveteen gear and most recent upgrades to tools. For crafting levequests, this is the worst option, as it makes it more likely that you will fail to complete the leve, and most leves are giving items that are not as useful at the current level of the crafter. (example: lv30 weaver leves give diremite webs, used for a lv23 recipe only, instead of flax, which is used for a lv33 recipe).
Use rapid synthesis. Success on a rapid synth incurs no durability loss at all.While crafting EXP has increased drastically with the quality bonus, there is also a new problem of increased failures that I am having. If all I do is standard synth, I will fail 90% of the time because I am getting a variable 8-25% progress completion, and 10-18 durability loss EVERY time. With Careful synth, I only get 7-10 durability loss, but also only 3-5% progress completion. It doesn't take much math to figure +8% and -15 durability will leave you without enough durability to even attempt a synth after a few attempts. And I am having this issue on my lv28-30 crafts using lv28 velveteen gear and most recent upgrades to tools. For crafting levequests, this is the worst option, as it makes it more likely that you will fail to complete the leve, and most leves are giving items that are not as useful at the current level of the crafter. (example: lv30 weaver leves give diremite webs, used for a lv23 recipe only, instead of flax, which is used for a lv33 recipe).
The worst thing SE could have done to crafting was make Standard Synthesis have an increased durability loss rate. Standard Synthesis used to allow me 0-20 durability loss, with 0-8 on successful attempts, and 9-20 on failed attempts, now I get 10-12 loss on almost every attempt, success or fail. I have just failed 4 of 5 attempts on a synthesis leve with a recipe that I did many times before 1.21 was released, and the only reason I failed was the base durability loss on every attempt.
Rapid incurs no durability loss IF successful, if it fails, you lose 20-40 durability.
Read my post up above. Also, more craftmanship/mag. craftmanship may help if you're lacking in those areas.
I'm not lacking, as I was able to perform these same recipe synths with no problem before 1.21, it is the base durability loss on every attempt that is killing my crafting, and I have tried rapid, and most of the time it fails, leaving me even less durability than before. I'm using lv28 tool, lv28 crafting based gear, and a lv28 craft, other than food, there's no other way to boost craftsmanship/magic craftsmanship beyond where I am at presently. SE needs to reduce the standard durability loss, it shouldn't be a 10-15% loss to starting durability on the default action.
The patch notes describe the synthesis change with:
'•The use of standard synthesis, rapid synthesis, or careful synthesis changes how quickly durability is consumed and how quickly progress and Quality increase.
•Standard synthesis increases progress and consumes more durability.
•Rapid synthesis does not increase Quality.
•Careful synthesis dramatically increases Quality.
•A set amount of durability is consumed regardless of whether or not the standard synthesis or careful synthesis succeeds.
By checking the remaining durability, it is now easier to determine how many synthesis attempts remain. If rapid synthesis succeeds, durability is not consumed at all.'
That is the problem with the change, it shouldn't take more durability for the default action, it should remain default and therfore a balanced action. By checking the remaining durability, I have 5-10 attempts (from start), and it is taking me 10-12 attempts to complete a recipe. Do the math, 5 attempts remaining, and 10 attempts needed to complete, means you WILL fail. I've even had recipes 10 levels below me fail because of the base durability loss now.
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