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  1. #21
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    Manuals are 400 seals and are sweeeeeet
    (0)

  2. #22
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Honestly, I feel if anything should be easy to level, it should be crafting. The grind associated with crafting often makes it borderline useless, as it floods the markets with goods, and it's not like it really impacts the difficulty of battle much.
    (2)

  3. #23
    Player
    REDace0's Avatar
    Join Date
    Mar 2011
    Location
    #5 Mist 2, The Pande Cave
    Posts
    954
    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Nuru View Post
    Thank goodness! Now i can stop having to do caravan runs and switching to GSM right before the duty is finished for decent xp :P!!
    Or beating Ifrit over and over. I got LTW from 48 to 50 almost exclusively using Ifrit runs...
    (0)

  4. #24
    Player

    Join Date
    Oct 2011
    Posts
    132
    Just managed to get 600% exp bonus on crafting from increasing quality by about 750 (50% chance to HQ and it didn't. orz)

    (sorry for it being in Japanese =P)



    Man, this is awesome.
    (0)


    Stanislaw | Durandal Server

  5. #25
    Player
    Namynyor's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    22
    Character
    Leinad Namynyor
    World
    Balmung
    Main Class
    Gladiator Lv 50
    While crafting EXP has increased drastically with the quality bonus, there is also a new problem of increased failures that I am having. If all I do is standard synth, I will fail 90% of the time because I am getting a variable 8-25% progress completion, and 10-18 durability loss EVERY time. With Careful synth, I only get 7-10 durability loss, but also only 3-5% progress completion. It doesn't take much math to figure +8% and -15 durability will leave you without enough durability to even attempt a synth after a few attempts. And I am having this issue on my lv28-30 crafts using lv28 velveteen gear and most recent upgrades to tools. For crafting levequests, this is the worst option, as it makes it more likely that you will fail to complete the leve, and most leves are giving items that are not as useful at the current level of the crafter. (example: lv30 weaver leves give diremite webs, used for a lv23 recipe only, instead of flax, which is used for a lv33 recipe).
    (0)

  6. #26
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Namynyor View Post
    While crafting EXP has increased drastically with the quality bonus, there is also a new problem of increased failures that I am having. If all I do is standard synth, I will fail 90% of the time because I am getting a variable 8-25% progress completion, and 10-18 durability loss EVERY time. With Careful synth, I only get 7-10 durability loss, but also only 3-5% progress completion. It doesn't take much math to figure +8% and -15 durability will leave you without enough durability to even attempt a synth after a few attempts. And I am having this issue on my lv28-30 crafts using lv28 velveteen gear and most recent upgrades to tools. For crafting levequests, this is the worst option, as it makes it more likely that you will fail to complete the leve, and most leves are giving items that are not as useful at the current level of the crafter. (example: lv30 weaver leves give diremite webs, used for a lv23 recipe only, instead of flax, which is used for a lv33 recipe).
    Use rapid synthesis. Success on a rapid synth incurs no durability loss at all.
    (0)

  7. #27
    Player
    Namynyor's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    22
    Character
    Leinad Namynyor
    World
    Balmung
    Main Class
    Gladiator Lv 50
    The worst thing SE could have done to crafting was make Standard Synthesis have an increased durability loss rate. Standard Synthesis used to allow me 0-20 durability loss, with 0-8 on successful attempts, and 9-20 on failed attempts, now I get 10-12 loss on almost every attempt, success or fail. I have just failed 4 of 5 attempts on a synthesis leve with a recipe that I did many times before 1.21 was released, and the only reason I failed was the base durability loss on every attempt.
    (0)

  8. #28
    Player
    Namynyor's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    22
    Character
    Leinad Namynyor
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Rapid incurs no durability loss IF successful, if it fails, you lose 20-40 durability.
    (0)

  9. #29
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Read my post up above. Also, more craftmanship/mag. craftmanship may help if you're lacking in those areas.
    (0)

  10. #30
    Player
    Namynyor's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    22
    Character
    Leinad Namynyor
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Urthdigger View Post
    Read my post up above. Also, more craftmanship/mag. craftmanship may help if you're lacking in those areas.
    I'm not lacking, as I was able to perform these same recipe synths with no problem before 1.21, it is the base durability loss on every attempt that is killing my crafting, and I have tried rapid, and most of the time it fails, leaving me even less durability than before. I'm using lv28 tool, lv28 crafting based gear, and a lv28 craft, other than food, there's no other way to boost craftsmanship/magic craftsmanship beyond where I am at presently. SE needs to reduce the standard durability loss, it shouldn't be a 10-15% loss to starting durability on the default action.
    The patch notes describe the synthesis change with:
    '•The use of standard synthesis, rapid synthesis, or careful synthesis changes how quickly durability is consumed and how quickly progress and Quality increase.
    •Standard synthesis increases progress and consumes more durability.
    •Rapid synthesis does not increase Quality.
    •Careful synthesis dramatically increases Quality.
    •A set amount of durability is consumed regardless of whether or not the standard synthesis or careful synthesis succeeds.
    By checking the remaining durability, it is now easier to determine how many synthesis attempts remain. If rapid synthesis succeeds, durability is not consumed at all.'

    That is the problem with the change, it shouldn't take more durability for the default action, it should remain default and therfore a balanced action. By checking the remaining durability, I have 5-10 attempts (from start), and it is taking me 10-12 attempts to complete a recipe. Do the math, 5 attempts remaining, and 10 attempts needed to complete, means you WILL fail. I've even had recipes 10 levels below me fail because of the base durability loss now.
    (0)

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