Control build is best for conserving durability.
These changes are awesome, getting crazy XP, can finally finish my weaver off.
Use this
Put in craft, lvl and select control in the stat drop down box.
Control build is best for conserving durability.
These changes are awesome, getting crazy XP, can finally finish my weaver off.
Use this
Put in craft, lvl and select control in the stat drop down box.
Player
I don't post here often but I have to say I am loving the new crafting system... I didn't realize that "HQ reform" also included fixing the other things that sucked about crafting. I love that all 3 basic crafting options have a good use and I'm not just mashing standard. I love the increased xp, and that there's actually a tangible reward for trying for quality now even if you don't get an HQ (since you're almost never going to get an HQ starting with NQ materials unless it's super-low level).
The HQ chances feel really well balanced, too. Using all HQ materials starts you out in the HQ zone, and doing really well puts me at 25%-50% chance for HQ. Using a mix of NQ and HQ starts you out without any chance to HQ, but close enough that you can get like 10-20% if you do well. And all NQ will rarely give you a chance to HQ, unless you do really well, and then there's a small chance. From all the crafting I've done today, I feel like HQs are actually earned now instead of being an utter crapshoot.
So yeah, color me quite happy. Now if only they'd change the default crafting gear set to doublets instead of coatees... but that's another post...
I love the new synth being able to gain more exp and better quality is great. It's made it a lot better for me to try and figure the best method when crafting to get xp and progress in balance.
100% Agreed. It is strategic and actually fun to craft now. Every synth you're trying for max bonus!
ok... i asume your lvl 28/30 so doing lvl 30 leves... if your strugling with completion why dont you try doing the lvl 20 ones and lvl 10 ones and careful the shit out of them to get massive exp boosts.. lower recipe means easier to complete also better chance of not failing.While crafting EXP has increased drastically with the quality bonus, there is also a new problem of increased failures that I am having. If all I do is standard synth, I will fail 90% of the time because I am getting a variable 8-25% progress completion, and 10-18 durability loss EVERY time. With Careful synth, I only get 7-10 durability loss, but also only 3-5% progress completion. It doesn't take much math to figure +8% and -15 durability will leave you without enough durability to even attempt a synth after a few attempts. And I am having this issue on my lv28-30 crafts using lv28 velveteen gear and most recent upgrades to tools. For crafting levequests, this is the worst option, as it makes it more likely that you will fail to complete the leve, and most leves are giving items that are not as useful at the current level of the crafter. (example: lv30 weaver leves give diremite webs, used for a lv23 recipe only, instead of flax, which is used for a lv33 recipe).
this is what i would do.. also personally ide just grind on a recipe that was cheap and easy to complete doing careful without doing leves pre 35/40 anyway the bonus from leves pre 40 is quite shit especialy since u can now get such huge quality bonus.
sadly i alrady have my crafts at 50 so this isnt as enjoyable for me ;p.. though it makes sb gear while crafting much easier.. and frankly i am all for this exp boost since once they raise the cap it will be most welcome when its 100k+-200K+ a lvl... 1-3k a synth that 100 or there abouts synths per lvl thats not to bad can normaly do 30-50 crafts a hour ish so a couple hours per lvl at a guestimate
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