

The worst thing SE could have done to crafting was make Standard Synthesis have an increased durability loss rate. Standard Synthesis used to allow me 0-20 durability loss, with 0-8 on successful attempts, and 9-20 on failed attempts, now I get 10-12 loss on almost every attempt, success or fail. I have just failed 4 of 5 attempts on a synthesis leve with a recipe that I did many times before 1.21 was released, and the only reason I failed was the base durability loss on every attempt.




I'm loving the changes! Big difference. Crafting feels less painful, and my choices seem to have a bigger impact. The exp is flowing and it's great. Thumbs up!
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung


My favorite part of this update is how it encourages boosting your statistics when grinding DoH. I'm considering getting stat boosting potions to boost my quality rate even more.



It does encourage it indeed. I think I would like to upgrade my crafting set about 10 levels worth.
I like the quality bonus multiplier reward much more now. Before, the bonus didn't seem worth the risk to me. Now I'm thinking about Blinding Speed with two Rapids and trying to Careful synth the rest of the way with Preserve, Fulfillment, and some other fun stuff (as I learn more about it).



Loving this new crafting update.
It is Engaging.
It is simple.
It let you decide how challenging you want it to be.
It lets people who dont like crafting continue there mindless blind grind.
All we need now is a Crafting SKills overhaul to fit the new system and a recipe book!


I may be the only one disappointed in the crafting xp. Getting up to 2k a synth seems a bit high to me.



I don't disagree, but I would rather the Crafting XP be as high as the Combat XP since they absolutely refuse to fix that.
Also, to hit 2k xp you have to take twice as much time on a single synth. So you are actually not getting significantly higher XP/hr. You do save a TON of money on mats though.
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