So, upon logging back in to the game I thought I'd take a look at the adjustments to xp earned due to quality. One of the first things I noticed is that I seem to get a lot more quality from careful synthesis: A minimum of 20 on a failure, and highest I've seen on a success without abilities was around 70. Then I noticed the xp multiplier at the end. Drastic... doesn't even begin to describe it. Even with the few abilities available to me at level 20, I can push the multiplier up to +288%. That's almost 4x the xp (As this is added to the base 100%).

Near as I can tell, there is a sliding scale of sorts: Increasing quality increases the multiplier less as your added quality rises (Starting quality from HQ ingredients has no impact on the multiplier whatsoever), so for example getting +70 quality will give you a +70% multiplier, but +340 quality gives a +260% multiplier. So, this means boosting quality as high as you can will give you the most xp for your synth, but won't necessarily give you the best xp for your time. However, tossing in a careful synthesis or two (Especially when the orb is red and will thus increase quality even further) is well worth your while.

So, anyone else really liking this change?