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  1. #1
    Player
    MenmaEmiya's Avatar
    Join Date
    May 2019
    Posts
    10
    Character
    Menma Emiya
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80

    Dark Knight Feedback on ONLY Dark Mind

    I only want one thing. I think if Dark Mind was kept 30% then it would be "ok" but it being reduced to 20% should have it be all damage. The reason I believe this is because of its usage compared to the other special cd mitigations. Square has been seeming like they want to make dark knight the "magic tank" however that identity has already been lost based on info from the media tour. The reasoning behind them wanting dark knight to be the magic tank is no longer valid since Warrior has cooldowns that are for both magic and physical. So warrior having that basically negates dark knights "identity" as warrior will still be able to mitigate all types of damage (including magical) and it has more available to them. Not only that but paladin now having automatic blocks with sheltron which also works on magic damage. I feel that if that was adjusted and that alone it would be extremely fine. While the info from the media tour is subject to change I do hope that this is seen and possibly changed because I feel it would be fair since dark knight would have the only cooldown that is damage type specific when the others have all damage. If dark mind was to be still magical then it should be 30% and Raw Intuition for warrior should be just physical.
    (6)
    Last edited by MenmaEmiya; 06-05-2019 at 05:27 AM.

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Funny how PLD is the one that actually took the Magic Damage specialty from DRK, but of course no mention of that here. Apparently Warriors stole it, I must've missed them telling us that now all War CDs mitigate magic damage

    Dark Mind nerf is rather inconsequential. You now get 20% off the top from stance trait and a stronger TBN to use with it. All in all you'll actually be mitigating more than you were before.

    And the "others" do not have All Damage. Only PLD and WAR. Besides, changing it to 30% doesn't do anything to help against physical attacks. Which is really the only reason why you are upset. SE decided to give GNB and DRK cooldowns that were only half as effective as WAR and PLDs.

    But who knows why.

    And you can change Raw to Physical-only when TBN is changed to Magical-only. How about that?
    (2)
    Last edited by whiskeybravo; 06-05-2019 at 07:22 AM.

  3. #3
    Player
    MenmaEmiya's Avatar
    Join Date
    May 2019
    Posts
    10
    Character
    Menma Emiya
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    You apparently cant read but thats ok. I did in fact mention sheltron. Also Im pretty sure that they are going to scale damage to include the 20% mitigation trait. So it will be inconsequential. The problem with what you said about tbn is that tbn is a punishing skill (which thats fine I dont mind that). And all tanks do have skill that do flat damage. PLD and WAR have Sheltron and Raw respectively. Gunbreaker has Camo which yes has the parry thing but it also has 10% flat damage mitigation. That already makes it more usable than dark mind. So the issue I have is the fact that the "magic only" of dark mind is not as usable as the other special cooldowns and especially if reduced to 20%. Dark Mind can basically only be used on magic autos or magic tank busters. But raw and sheltron can be used for both types of autos (magic and physical) and both types of busters (magic and physical). So the usage of that becomes very limited while the usage of those other skills become very flexible. Not to mention that the frequency of usage with Raw being 25 sec cooldown with no cost in usage. Sheltron does have a cost but paladins will have it very frequently with how fast gauge is generated.

    If all of this goes too far over your head then thats fine. Just move along then ^_^

    Also keeping Raw physical and dark mind magical would be fine. Its clear you dont know how all these skills work but that is ok as well.
    (1)

  4. #4
    Player
    KatsuraJun's Avatar
    Join Date
    Sep 2015
    Posts
    68
    Character
    Chloe Atlasia
    World
    Ultros
    Main Class
    Reaper Lv 90
    Dark Mind doesn't correspond to Raw int. Raw Int is meant to be Warrior's equivalent of TBN, Sheltron, and Heart of Stone (compare durations, amount mitigated, cd).
    By the way, TBN is better than Raw Int in basically every way you could compare them given the lower cd and the way it stacks with % mitigation as a shield, unless you manage to take damage equal to 1.5x your health bar in 6 seconds, in which case the % mitigation overtakes the amount blocked by your % health shield.

    What Dark Mind corresponds to in the other kits are the "odd" cooldowns. Camouflage, Thrill, Passage of Arms. In that context, Dark Mind is perfectly fine. Thrill can block both types of damage but has a longer CD, Camo is good for autos but ineffective for tankbusters (would amount to about 7 or 8% mitigation) and has a longer CD as well, Passage can block both and even protect your party but doesn't work with Sheltron and renders you unable to attack for the duration. Dark Mind has a low cooldown and high amount of mitigation but pays for it by being unable to block physical damage. These cds are meant to give certain tanks edges in certain fights. On an auto heavy fight, you might consider Camo to be the best. On a magic heavy fight, DRK. On a fight where raid damage is high, PLD. And so on.
    (2)
    Last edited by KatsuraJun; 06-05-2019 at 08:14 AM.

  5. #5
    Player
    MenmaEmiya's Avatar
    Join Date
    May 2019
    Posts
    10
    Character
    Menma Emiya
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    Even in magic heavy fights, it still wouldnt matter as much when other tanks have more frequent cooldown usage that do the same thing as dark mind but available more frequently and can be used for all damage.

    And its not a high amount of mitigation if its restricted to just one type of damage. I agree with Camoflauge though.
    (0)
    Last edited by MenmaEmiya; 06-05-2019 at 08:21 AM.

  6. #6
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Dark mind 20 % all damage reduction or bump it to 30% if it just applies to magic only. Magic tank is dead. Every class takes damage as well as DRK. So buff it to give DRK the advantage or stop treating DRK like a magic tank and make it a flat 20 % damage reduction. Throw in a reflect damage there for good measure.

    If you want to call DRK a magic tank bc it manipulates mp as a resource management tank then fine. But magic only CDs are total bs. Don't give war physical only dange reduction CDs and don't give DRK magic only reduction CDs.
    (4)

  7. #7
    Player
    KatsuraJun's Avatar
    Join Date
    Sep 2015
    Posts
    68
    Character
    Chloe Atlasia
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by MenmaEmiya View Post
    Even in magic heavy fights, it still wouldnt matter as much when other tanks have more frequent cooldown usage that do the same thing as dark mind but available more frequently and can be used for all damage.

    And its not a high amount of mitigation if its restricted to just one type of damage. I agree with Camoflauge though.
    What more frequent CD usage?

    Rampart and Sentinel-wannabes (Dark Wall, Vengance, etc) all have literally the same CD.
    And TBN has *half* the cooldown of its competitors except intervention which needs you to eat one of your real CDs to even matter on top of the gauge cost. And don't forget that the effect is just better too in general, as shields don't lose effectiveness stacked with other % mitigations, especially compared to the complete garbage that is nascent flash unless the heal is somehow gigantic because as it is, it's going to be a measly 7 or 8% with a crappy delayed heal that's probably just gonna result in overheal because the healers already blew their instants before it wore off.

    Being restricted to one damage type isn't going to cripple it. Need you be reminded of HW DRK, where Dark Mind was insanely strong? Even in SB you could find great uses for it in almost every fight, including the ultimates. Again, you can't compare it to raw int or sentinel or vengance or something, that's not the "role" it plays in DRK's kit, that's TBN/Dark Wall's job. Compare it to camo, PoA or Thrill and you realize it's really not that far behind them, even better than than some I'd say given that it has the lowest cd of the bunch. They're meant to fluctuate in usefulness depending on the fight because each adds a bit of unique identity to the jobs (Thrill enforces the BIG HP TANK of War, the protection of others at the cost of yourself for PLD, the anti-magic for DRK. Camo is boring though - no identity there.)
    (2)
    Last edited by KatsuraJun; 06-05-2019 at 08:43 AM.

  8. #8
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Add MP restore to it when taking magic damage.

    Bam, it's good.
    (4)

  9. #9
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by Kabooa View Post
    Add MP restore to it when taking magic damage.

    Bam, it's good.
    Eh. I like where your head is at but I'd still take a flat 20% damage reduction cd.
    (4)

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,263
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Dark Knight is still the magic tank. Its attacks will still be spells and Dark Mind still mitigates magic. Dark Mind has always been inferior to other cooldowns which can mitigate both, but fortunately most bosses you'd need it for deal magic damage and some mob packs spam magic casts.

    Sheltron should always have blocked magic because the Heavensward trailer depicted the Warrior of Light blocking fire (a type of magic damage) with their shield, proving it is realistic to block magic with shields in FFXIV lore. For whatever reason, blocking was not actually adjusted to be able to do that in Heavensward.

    Paladin has always had an element of casting spells simply because it used to cast Cure, Stoneskin and Protect in ARR. In HW it got its own versions of these in Clemency and Divine Veil and evolved from there.

    I don't think any of the tanks will have a problem with Rampart, their 30% and their Sheltron/TBN/Inner Beast/Heart of Stone, so it's better to view Dark Mind and Camouflage as bonus cooldowns.
    (0)

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