Indeed, it doesn't make a lot of sense. Too scared to change Hallowed, too scared to change Holmgang, and also apparently too scared to listen to last 3 years of DRK feedback lol
If they are in fact removing the bind & target requirement from Holmgang then I suppose it's worthy to reconsider it's CD. Yes it has the superior recast now but it's simply not as flexible as the others regardless of how you slice it, the most obvious for me is that it was practically unusable for large dungeon pulls. It's still not a meaningful duration for dungeons, but at least now maybe we won't get rooted in aoe. Additionally, since we've had all our fluff mitigation taken away I imagine it'll see more use.
From a raid perspective, planned LD usage isn't really an issue anymore than Holmgang. But much like how unusable Holmgang is/was for dungeons, LD is borderline unusable there as well. Removing or adjusting the healing requirement is mainly a QoL adjustment more than it is asking for anything to be buffed, but if they aren't going to remove it then the cooldown does indeed need to be adjusted.
I don't particularly like the suggestion of making them all equal cooldowns of 7 or 5 mins or whatever, because - all else being equal - people are still going to gravitate towards the one perceived as the strongest. So all the effects would have to be the same, too. They need to have their own advantages and disadvantages and cooldown & duration should properly reflect that. Perhaps one of the problems holding them up on LD is the 20 sec duration, 10 sec to die and 10 sec to be rescued. It's a fairly long invulnerability but it can also be cut short with quick heals, or of course not proc at all with too many heals. A longer cooldown in light of such duration would make sense on the surface, but it doesn't play out that way in reality. Hallowed by comparison you always get 10 sec regardless. Holmgang you always get 6. GNB will always get 8. Maybe they can find some middle ground here to re-consider that DRK isn't always enjoying a 20 sec window on his CD, or the 10-sec invulnerability window, and that it's simply not an advantageous cooldown in all situations because of the way it actually functions. I mean, if you get one or 2 of these a fight they better be worthwhile, right? They are supposed to be OUR ULTIMATE SKILLS.
Cooldown for Living Dead needs to be reduced, or the effect needs to be adjusted to compensate for actually having as long of a cooldown as it does. Period. I don't have any great suggestions to offer but it's pretty obvious that if they don't do something that DRK will be doomed for the 2nd expansion in a row. And it's supposed to be the poster boy for this one lol