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  1. #1
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    I will be direct for my suggestion, Holmgang and Hollowed Ground are too unbalanced and they can't be that far away from each other. I would like those tank ultimate skills to be the same cooldown and to feel as a emergency thing. I will remove the bad side of them and put them to the same level as Hollowed Ground.

    Hollowed Ground: 10s of invuln to KO + imune to damage. 420s Cooldown.
    Holmgang: 10s Invuln to KO. Increased Lifesteal +100% and Damage dealt is converted into HP. 420s Cooldown.
    Superbolide: Invuln to KO 10s. Set a shield covering 100% of the HP for 10s. Nullified damage by the shield turns into health as long as the shield is up. 420s Cooldown.
    Living Dead: Invuln to KO 10s. Damage received turns into healing for the duration of 10s. But received healing turns into received damag..no no no, no bad sides, just stop with that mentality already. 420s Cooldown.

    This will offer to every tank a way to get another chance by themselves without relying on healers.
    Paladin: Basically he does not lose HP, and if he uses Hollowed Ground when the HP is low he can just clemency to full HP easily since he does not lose HP.
    Holmgang: Since WAR does lose HP then will need a better way than Clemency to recover HP. The lifesteal needs to be that useful.
    Superbolide: Shield to not lose HP, and the heal mechanic since GBR does not have other better way like Clemency to heal up.
    Living Dead: Can be your salvation, or can be nothing if used wrong, while being equivalent powerful as the other tanks.

    Do you see how powerful Hollowed Ground is? Even with all this crazy overpower stuff, Hollowed Ground is the best one.
    (0)
    Last edited by LeoLupinos; 05-30-2019 at 04:56 PM.