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  1. #81
    Player
    supaiku's Avatar
    Join Date
    Jul 2015
    Posts
    86
    Character
    Shinobu Yomi
    World
    Shiva
    Main Class
    Black Mage Lv 88
    I will stop being a healer main in Shadowbringers.
    I already got bored healing the last couple of raid fights and when no new healer was announced, I hoped that they would make the healers more complex and interesting with the new skills, but the opposite happened.
    I'm especially sad about the Ast changes, if they wanted to get rid of some card effects, they should have at least let the effects of balance, spear and arrow stay instead of just balance x6. And why get rid of the effects that increase the times on buffs?
    But I'm lucky that my static is flexible and so I will be a Blm or Dnc main in Shadowbringers. Probably going to level the healers to 80 for the caster achievement someday though.
    (3)

  2. #82
    Player
    Ryoutoshi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Ronaru Silthyst
    World
    Zalera
    Main Class
    Arcanist Lv 80
    Yea not participating in your boycott. I think things are fine. I'll wait to play it and see how healing goes.

    I think art of war is lazy and could have had more done to make spamming it cool or fun but it's a month out. Sure the effects can be enhanced or something easy enough
    (3)

  3. #83
    Player
    RayThrust's Avatar
    Join Date
    Mar 2019
    Posts
    20
    Character
    Earvin Longtail
    World
    Shiva
    Main Class
    Conjurer Lv 80
    I want to level DNC as I'm a dancer irl, but by no means boycotting healing. It's my favourite thing to do in MMOs.
    (2)

  4. #84
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    I'm not going boycott healing but if anything changes I will stop maining Sch and for sure I wont ever go again to a dungeon with that...thing the devs call Sch
    (4)

  5. #85
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Truen View Post
    I'm glad there are suckers that will still be playing these cookie-cutter jobs despite the huge nerfs to the dps aspects that actually made them interesting. After 5.0 the differences between the three healing jobs is basically cosmetic anyway, so if that interests you--great. I'm sure you'll have fun dropping healing bombs on people hugging around 80% health while throwing rocks at things waiting for it to die. More power to ya.

    I'll not be touching SCH again--the changes these devs have forced onto the class look like complete garbage...the aoe dps kit will be greatly missed, but it is what it is. But, I'll definitely need you lot to que as often as you can to heal for my Black Mage and SAM!
    Well with that insulting behavior pattern I might suggest a name change a fantasia and remaining silent during the runs.
    (2)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  6. #86
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Healing has been gradually getting less fun over time for me due to changes and tweaks. 5.0 will take away some of the stuff I still enjoy. They've gradually homogenisedthe healing side, they're homogenising the DPS aspect and whilst I don't dislike all of the new changes, my fear is that I'll enjoy it even less than before. I've been a healer main since release and loved it, it has seemed they don't know what they want to do with the healers and I get balance is also very hard.

    Unless SE surprises me with Shadowbringers with something I've not yet considered that means healing is going to be fun for me. My main will be something else. I understand the need for balance, but homogenisation isn't the right way, because why I've picked Scholar might be different to why somebody else has picked White Mage. What we don't want is for it to get to a point where "do you prefer faeries, wings or cards?" when it comes to choosing a healer.

    Speaking to other healers, I'm seeing the same sort of disatisfaction spread, so I see there's a chance healer acivity will drop for 5.0 if people's fears work out. There is a good chance they will do, because although we've not played the changes, if you know your job well enough and the game's mechanics well enough and how healing works and plays, you can tell what the changes mean - whilst there's room for unaccounted variables (like how much more healing you might have to do versus DPS), you still have a pretty good idea of how it'll play as a job. Granted "wait and see" is often a good policy, but I don't see SE make signficant changes to playstyle between now and release, potency changes perhaps, but it's not an issue of healer balance.

    If I hate the changes once Shadowbringers is out, you betcha I'm gonna boycott playing healer, because it's not gonna be fun and if enough people do the same in their disatisfaction then it may have them consider reworks. However, SE doesn't really do reworks beyond balancing numbers mid patch. So we could be waiting for 6.0 for reworks.
    (3)
    Last edited by Saefinn; 06-02-2019 at 02:56 AM.

  7. #87
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Bye Felicia.
    (1)

  8. #88
    Player
    dezzmont's Avatar
    Join Date
    Mar 2019
    Posts
    171
    Character
    Gaen Zaer
    World
    Hyperion
    Main Class
    Culinarian Lv 100
    I am one of the people who wants more focus on tactical healing. FFXIV is one of the few mmos I don't heal in because healers are just DPS with very simple rotations and a minor extra job where you don't need to think that much because everyone has nearly every kind of heal (burst, aoe, mana efficient HoT, ect), a ton of mana, and only 1 person is generally taking damage over time outside of aoe burst windows so you don't need to manage more than one HP window outside of specific events.

    Statics may be different, but getting to statics takes forever. The only healer that had much going on in terms of mental effort to heal well was Astro, and that was due to Essential Dignity and Lightspeed being very interesting limited healer resources, not cards.

    It seems like they are tipping the scales more towards wow style healing where healers are more focused on healing. Maybe it will be good, maybe it will suck (there is a real danger it won't actually be about tactical CD and mana management and just be 'mash your heal instead of dps' which would indeed be worse) but the idea no one wanted healer to focus less on DPS is an overt lie. A lot of people don't heal because healers are basically dps for most content and don't bring the things they like about healers from other mmos to the table.

    You should do things that make you happy. I recommend against reactionary compulsive anger, its bad for you. If you are LEGITIMATELY worried rather than reactionary (ex: you actually read all the abilities rather than listened to a hot take and paniced) by all means sign the boycott, I think you deserve support and respect even if we don't agree, and at least one healer should stick about giving you what you want! Like maybe a healer that gets heals from a dps style offensive rotation that get stronger the better executed the rotation is!

    But it is worrying some people are super mentally engaged with the thread and are actively throwing themselves into something upsetting them and seem to be looking to maximize the mental energy they commit to being upset.
    (1)

  9. #89
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by dezzmont View Post
    I am one of the people who wants more focus on tactical healing. FFXIV is one of the few mmos I don't heal in because healers are just DPS with very simple rotations and a minor extra job where you don't need to think that much because everyone has nearly every kind of heal (burst, aoe, mana efficient HoT, ect), a ton of mana, and only 1 person is generally taking damage over time outside of aoe burst windows so you don't need to manage more than one HP window outside of specific events.

    Statics may be different, but getting to statics takes forever. The only healer that had much going on in terms of mental effort to heal well was Astro, and that was due to Essential Dignity and Lightspeed being very interesting limited healer resources, not cards.

    It seems like they are tipping the scales more towards wow style healing where healers are more focused on healing. Maybe it will be good, maybe it will suck (there is a real danger it won't actually be about tactical CD and mana management and just be 'mash your heal instead of dps' which would indeed be worse) but the idea no one wanted healer to focus less on DPS is an overt lie. A lot of people don't heal because healers are basically dps for most content and don't bring the things they like about healers from other mmos to the table.

    You should do things that make you happy. I recommend against reactionary compulsive anger, its bad for you. If you are LEGITIMATELY worried rather than reactionary (ex: you actually read all the abilities rather than listened to a hot take and paniced) by all means sign the boycott, I think you deserve support and respect even if we don't agree, and at least one healer should stick about giving you what you want! Like maybe a healer that gets heals from a dps style offensive rotation that get stronger the better executed the rotation is!

    But it is worrying some people are super mentally engaged with the thread and are actively throwing themselves into something upsetting them and seem to be looking to maximize the mental energy they commit to being upset.
    Unfortunately, healers are not going to be 100% about healing in parties and it's entirely due to how this game works. If you press them on it, I imagine most DPs healers are like myself, and are just happy doing whatever they can to help the party. The problem is that DPS is the only area we can actually excel in. Allow me to explain:

    FFXIV is a mechanics-driven MMO. Based more on a modern action-RPG style, the majority of attacks can be mitigated or dodged in some fashion, and resources come back quickly to minimize downtime between fights. Older games where "pure healers" existed such as FFXI are what I like to refer to as resource-driven MMOs, where it's based more on the classic RPG style where there was little you could do about attacks hitting outside of hoping your stats are up to par, and MP is a resource that must be cherished.

    The newer resource-driven style means players are rewarded for skilled play with less damage. The speed with which MP comes back means running out of MP is not a major concern. These two aspects combined are part of why we have the healer DPS meta, and changing this would require changing the battle system as a whole. There's a lot of little things tied to these two aspects that would need modifying as well: If you simply took away our tools to gain MP in combat it'd simply lead to bored healers tossing out a heal and then AFKing, and if we were to make the party damage even after dodging avoidable stuff sufficiently difficult to heal it would make the game VERY unfriendly to casuals who can't dodge everything (Even Savage raiding leaves me tons of time to DPS.)

    The other issue is a matter of excelling at one's job. There's satisfaction in doing something well. It's what pushes us to get the best gear, to research our tools and theorycraft. But there's a problem with healing: Once you've restored someone's HP back up to full, more healing doesn't help. Keeping someone alive through a fight is the bare minimum of healing, we can push a little bit past that but all that means is getting people topped off faster and using tools like regen or damage mitigation to keep them safe for longer, creating downtime. Using our utility options to smooth fights and make rDPS better is another area we can work on, but unfortunately our utility options rarely care about our stats. The one area where we can actually excel at is DPS: Our skill at healing gives us more downtime we can use to DPS, and both our stats and our skill at our (admittedly simple) rotation allow us to put out the most DPS we can in the time we give ourselves.

    For pure healing to be engaging and fun, we need a reason to be constantly healing and a benefit for excelling at our role besides getting to AFK.

    (Also, for what it's worth my own complaints are from reading the tooltips and looking over how things have changed. All the media tour folks I saw were positive about the changes, but were also not healer mains so they were just like "Oh it has pretty wings, that's cool I guess.")
    (8)

  10. #90
    Player
    dezzmont's Avatar
    Join Date
    Mar 2019
    Posts
    171
    Character
    Gaen Zaer
    World
    Hyperion
    Main Class
    Culinarian Lv 100
    I am not going to disagree a lot would need to change to make healing more resource based, but I do think you overstate the 'AFK healer' issue. Other action MMOs do a good job of making healers both DPS and heal while everyone is mostly dodging abilities and make healing feel non-trivial. This is not some unsolved design issue plauging more modern MMOs. In GW2 you can run out of healing and you don't 'go afk' when you top someone off. You don't even do that in WoW, I have played and mained healer in WoW for ages and the idea of a healer running out of mana and AFKing is sorta outrageous, for one running out of mana is unusual and indicates something else in the raid went wrong, and for another you have tools that do not use mana. It is fully possible to have a healing focused job with limited healing resources that does not ever go AFK. I mean Astro already kinda is that with bad mana tools and a lot of focus on oGCD healing.

    You are contextualizing running out of mana or topping off on resource based healers as 'go afk' but in reality running out of mana in resource based MMOs is a fail state on par with the tank and off tank running out of HP, and it isn't hard to design a fight for more incidental unavoidable damage to exist without changing the core of FFXIV. It isn't something that just inevitably happens unless the healer is bad.

    I DO agree FFXIV probably shouldn't go the pure 'mana chugging healer' route. There is a reason Astro feels so good, and that is because it has healer resources that are limited but don't limit your APM: High cooldowns and a lack of focus on DOT which makes efficiently healing at specific times with ED a delight and viscerally rewarding. A big issue with FFXIV healers is that a lot of their healing is very efficient GCD heals that lack real weaknesses because every healer is sorta designed to be able to bring the entire team to full health with their AOE heal spam multiple times without even taking a break. Because every healer has an AOE heal nuke, a single target mantinence heal no one should use, and a single target serious heal that is infinitely spammable, healing is always somewhat trivial, and thus how much healing output you have and how efficient it is is also trivial: The fact that the WHM has regens (which increase mana and action efficiency) and has mana efficient bursts doesn't matter because everyone is already so good at sustaining every aspect of healing at all times that being slightly better doesn't matter.

    I am not saying 'DPS focused healers with 100% uptime are bad and shouldn't exist.' They definitely should keep at least one healer like that. Cat druid healer in WoW was great for that reason and I am eternally sad its gone. But you should definitely try to empathize more with the people who played healers in other MMOs and found healer content in FFXIV is... really just quite terrible because it doesn't focus at all on the support/team monitoring aspects of play they are used to. Like the fact that WoW does healing objectively better than FFXIV is troubling, especially as we get more WoW refugees. No one who enjoys Priest in WoW, Water elementalist in GW2, Operative in SWTOR, Logi in EvE, ect, is going to enjoy the healers in FFXIV purely because of the current philosophy of 'minimize focus on healing resources' which is objectively not a good thing long term for the health of the game.

    That said, we probably agree more than we disagree in the sense healing ATM feels very unrewarding. So I can, again, get behind this idea of voicing discontent. I just want to re-emphasize that 'I want to play healer to focus on healing well, not tossing out an overly basic DPS rotation, even in roulette content' is not an imagined or even uncontroversial desire, which some people seem to be implying is the case.
    (0)
    Last edited by dezzmont; 06-02-2019 at 07:12 AM.

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