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  1. #1
    Player
    dezzmont's Avatar
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    Mar 2019
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    171
    Character
    Gaen Zaer
    World
    Hyperion
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    Culinarian Lv 100
    I am not going to disagree a lot would need to change to make healing more resource based, but I do think you overstate the 'AFK healer' issue. Other action MMOs do a good job of making healers both DPS and heal while everyone is mostly dodging abilities and make healing feel non-trivial. This is not some unsolved design issue plauging more modern MMOs. In GW2 you can run out of healing and you don't 'go afk' when you top someone off. You don't even do that in WoW, I have played and mained healer in WoW for ages and the idea of a healer running out of mana and AFKing is sorta outrageous, for one running out of mana is unusual and indicates something else in the raid went wrong, and for another you have tools that do not use mana. It is fully possible to have a healing focused job with limited healing resources that does not ever go AFK. I mean Astro already kinda is that with bad mana tools and a lot of focus on oGCD healing.

    You are contextualizing running out of mana or topping off on resource based healers as 'go afk' but in reality running out of mana in resource based MMOs is a fail state on par with the tank and off tank running out of HP, and it isn't hard to design a fight for more incidental unavoidable damage to exist without changing the core of FFXIV. It isn't something that just inevitably happens unless the healer is bad.

    I DO agree FFXIV probably shouldn't go the pure 'mana chugging healer' route. There is a reason Astro feels so good, and that is because it has healer resources that are limited but don't limit your APM: High cooldowns and a lack of focus on DOT which makes efficiently healing at specific times with ED a delight and viscerally rewarding. A big issue with FFXIV healers is that a lot of their healing is very efficient GCD heals that lack real weaknesses because every healer is sorta designed to be able to bring the entire team to full health with their AOE heal spam multiple times without even taking a break. Because every healer has an AOE heal nuke, a single target mantinence heal no one should use, and a single target serious heal that is infinitely spammable, healing is always somewhat trivial, and thus how much healing output you have and how efficient it is is also trivial: The fact that the WHM has regens (which increase mana and action efficiency) and has mana efficient bursts doesn't matter because everyone is already so good at sustaining every aspect of healing at all times that being slightly better doesn't matter.

    I am not saying 'DPS focused healers with 100% uptime are bad and shouldn't exist.' They definitely should keep at least one healer like that. Cat druid healer in WoW was great for that reason and I am eternally sad its gone. But you should definitely try to empathize more with the people who played healers in other MMOs and found healer content in FFXIV is... really just quite terrible because it doesn't focus at all on the support/team monitoring aspects of play they are used to. Like the fact that WoW does healing objectively better than FFXIV is troubling, especially as we get more WoW refugees. No one who enjoys Priest in WoW, Water elementalist in GW2, Operative in SWTOR, Logi in EvE, ect, is going to enjoy the healers in FFXIV purely because of the current philosophy of 'minimize focus on healing resources' which is objectively not a good thing long term for the health of the game.

    That said, we probably agree more than we disagree in the sense healing ATM feels very unrewarding. So I can, again, get behind this idea of voicing discontent. I just want to re-emphasize that 'I want to play healer to focus on healing well, not tossing out an overly basic DPS rotation, even in roulette content' is not an imagined or even uncontroversial desire, which some people seem to be implying is the case.
    (0)
    Last edited by dezzmont; 06-02-2019 at 07:12 AM.

  2. #2
    Player
    Urthdigger's Avatar
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    Mar 2011
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    Gridania
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    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by dezzmont View Post
    I am not going to disagree a lot would need to change to make healing more resource based, but I do think you overstate the 'AFK healer' issue. Other action MMOs do a good job of making healers both DPS and heal while everyone is mostly dodging abilities and make healing feel non-trivial. This is not some unsolved design issue plauging more modern MMOs. In GW2 you can run out of healing and you don't 'go afk' when you top someone off. You don't even do that in WoW, I have played and mained healer in WoW for ages and the idea of a healer running out of mana and AFKing is sorta outrageous, for one running out of mana is unusual and indicates something else in the raid went wrong, and for another you have tools that do not use mana. It is fully possible to have a healing focused job with limited healing resources that does not ever go AFK. I mean Astro already kinda is that with bad mana tools and a lot of focus on oGCD healing.
    I've played a number of games where healer DPS tools were generally regarded as a waste of MP that could be spent on healing, either to improve survivability in the fight or to reduce downtime before the next fight, and thus we had a lot of AFK healers. True they could separate healing and DPS resources to make it resource-driven without encouraging AFK healers, but I don't see SE doing that. The reason why I brought those up is that every time healer DPS stuff gets brought up, there's always those healing purists who feel that healers should NEVER DPS, that they are a HEALER and HEALERS HEAL and that's what they are for and should focus 100% of their attention on, and if DPS options get nerfed they should never complain because they are a HEALER and are to HEAL and aren't there to DPS.

    I was basically stating WHY healers focus on DPS in this game, and why it's tightly coiled around how the game functions as a whole.
    (0)

  3. #3
    Player
    dezzmont's Avatar
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    Gaen Zaer
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    Hyperion
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    Culinarian Lv 100
    Quote Originally Posted by Urthdigger View Post
    I was basically stating WHY healers focus on DPS in this game, and why it's tightly coiled around how the game functions as a whole.
    I definitely don't think healers should be disallowed from DPSing. Honestly its really cool that in FFXIV healers are allowed to just wail on the enemy during downtime, and I think that is an improvement on the role. The issue is that healing in FFXIV has very little in common with healing in other MMOs, and healing in other MMOs is not unpopular by any stretch, so there is a large group of MMO players just not getting what they want.

    Seperate healing resources already kinda exist, they just aren't used very well.

    Aetherflow, for example, is a highly limited supply of intense healing in theory, but is undone by the fact that scholar heal spells are already low enough mana you can just brute force heal checks with GCD heals, so the resource is used almost exclusively offensively (in a way that also restores the mana you essentially only spend on healing spells as scholar). This is why I am not too sad nor surprised that Energy Drain is gone, energy drain as an aetherflow ability just kinda mucked up what Aetherflow was meant to be doing. You don't really spend mana as a scholar on offensive actions, you can cast offensively literally infinitely even while healing, as offensive spells are a net positive mana by quite a large margin, not even impacting your mana efficiency. This essentially means Scholars have two healing resources, mana and aetherflow.

    If Senix wanted to do so, they could make the mana based healing less efficient for scholar, remove some mana regen, and you would have limited healing and unlimited DPS, which probably would be the change that makes healing interesting (especially if more incidental damage hits the team that pressures you to monitor multiple targets and decide between using single target highly mana efficient heals like physic, a mana inefficient aoe heal, and one of three big heal spells you can cast for free every X seconds.

    This isn't what they have done (And while I think the changes made healing a bit less braindead it is still pretty braindead), so I am skeptical healing is going to get better, but it is not hard to imagine a system that maintains DPS uptime for healers while also making healing not an afterthought outside of high end content. That is really what is sticking in my craw: This is presented as a dichotomy between SE nerfing healer DPS and healers caring a lot about DPS, but for me as a healer main in literally every MMO besides FFXIV, I don't care about that all that much and more care that healers spend almost no time thinking about healing, how to do it well, when to cast what, how to manage healing resources, ect. But at least Senix is... very slightly moving towards where I want by doing things like nerfing Scholar a bit in terms of how comically trivial its mana situation is, forcing you to consider aetherflow as a healing resource, giving WHMs a reason to care about healing in terms of offensive power via the Black Lilly, ect.

    I don't really agree with either side of the debate in this thread.

    I like the state Square Enix is pushing the game towards more than people calling for scholar nerfs to be reverted. For real, while I like how scholar has a lot of cool reactive mitigation abilities, most of the people I talk to think its bonkers power level and versatility is just bad for the game, and I super agree, there was NO way Scholar was walking into Shadowbringers without losing some major aspect of its absurd power level. You literally can't make a fourth healer as long as scholar is a mana efficient mitigation healer with instant cast heal nukes it can cast every 60 seconds, pseudo regens in the form of manaless and actionless mantinence healing, and multiple instant manaless mitigation abilities, as well as having the top dps over time vs single target of all 3 healers. Like... it doesn't matter how high the skill ceiling of Scholar is, it just does everything you could want a healer to do besides provide raid DPS. Any time someone comes in and talks about how scholar is ruined and how great it was in SB strikes me as having very little empathy or foresight to the healer situation, and while I know YOU are not saying it, a lot of people here seem to think very disingenuously the status quo is not currently also a problem. At the very least now WHM has justification for existing by having better pDPS and sorta mirroring black mage as 'highest damage healer if you can pull it off but you gotta know the fights to maximize casting uptime' healer. Very nice mirror to its counterpart.

    However, as much as I kinda generally like the state of the game Square Enix is pushing towards more than the status quo, I don't like it enough to want to switch to healer, so its sorta moot, and I think if it isn't going to actually change my behavior the fact I like it better doesn't trump the fact it kinda sucks for a lot of people. I would ideally just like healing to be interesting, but if that wasn't the case I would prefer healers to be happy more than things to be slightly more to my tastes despite not being my tastes, and I can definitely see why it is upsetting to focus on reducing DPS over actually making healing good (which would likely involve a NERF to how efficiently you can put out a full heal). Like healers enjoying the game is more important than an incremental change that doesn't actually fix anything, it just makes people happy with the status quo less happy while not making anyone unhappy more happy, if that makes sense.
    (0)
    Last edited by dezzmont; 06-03-2019 at 04:37 PM.

  4. #4
    Player
    Truen's Avatar
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    May 2019
    Location
    Limsa
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    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Quote Originally Posted by dezzmont View Post
    If Senix wanted to do so, they could make the mana based healing less efficient for scholar, remove some mana regen, and you would have limited healing and unlimited DPS, which probably would be the change that makes healing interesting (especially if more incidental damage hits the team that pressures you to monitor multiple targets and decide between using single target highly mana efficient heals like physic, a mana inefficient aoe heal, and one of three big heal spells you can cast for free every X seconds.
    Yeah right. They basically want the three healing jobs to be clones who's biggest differences are cosmetic, not functional design. They assume people aren't clever enough to understand even moderately difficult rotations, and because of this they've turned the healing role into what you see in 5.0. Bland. Basic, bleh.
    (4)

  5. #5
    Player
    dezzmont's Avatar
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    Mar 2019
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    Character
    Gaen Zaer
    World
    Hyperion
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Truen View Post
    Yeah right. They basically want the three healing jobs to be clones who's biggest differences are cosmetic, not functional design. They assume people aren't clever enough to understand even moderately difficult rotations, and because of this they've turned the healing role into what you see in 5.0. Bland. Basic, bleh.
    To be extraordinarily clear, 5.0 is likely going to be better than SB in that regard, because now WHM has a purpose (Specifically it no longer lags over 1k potency per minute in single target content behind despite having LESS utility. Yes, I did the math, I think the idea of Shadowflare and Energy Drain coming back is.... unlikely to say the least), scholar can't depend as much on auto-healing and will need to devote more casts to healing. Astro always was the thinking man's healer, and the focus increasing on ED and ES sticking about still means it is the 'foresight' healer, which I like a lot.

    Will it be good? Eh? Will healers now consistently fail routine healer content? Probably not. It does seem like there are some legitimately good changes (Double Essential Dignity means Astros spend even more time 'healer edging' which is delightful, scholar DPS getting beaten down hard means that WHM is now a mirror of BLM in terms of being 'best DPS if you are really slick and know the fight' which rewards mastery, ect) but nothing that changes the game a lot. Either you are going to have no downtime cuz you are mashing your offensive spells, or no downtime because your mashing basic heals. I don't see either reality actually making healers think about healing, which is very different than them spending TIME healing. You don't think about DPS on a healer now, you spend time doing dps. Likewise, in Shadowbringers, you probably won't think less or more about DPS or healing, you just DPS less and heal more, judging by the dungeon playthroughs. It is just you still hitting basic abilities. Its sorta why I am not mourning the cards changing despite liking astro, you generally don't think about the cards that much outside VERY niche situations, the way old cards worked just made it so there were unilaterally better combos based on party comp and you were mostly hoping RNG gave em to you. Like yeah you could I guess use Spear to help heal but... well... it is FFXIV healing, you don't need spear to help you heal, that was a novelty. Astros won't necessarily be thinking more with these new cards, but at the very least they will be more focused on them (because your needs DO actually change over time), and the fact you can redraw like crazy means the overall experience is less frustrating. I don't want to DPS-splain (I can't stress enough how I don't heal that often in FFXIV and am more giving the perspective of the kinda person Square Enix is likely TRYING to please, the healer from WoW, KOTOR, EvE, GW2, Neverwinter, Champions, take your pick, who is deeply unimpressed with FFXIV healing. I side with you unhappy folk as long as they recognize the fact that the way things are now isn't great for everyone either!) but everything I found interesting about Astro as a longtime MMO healer got more interesting.

    Like... I dunno man. Healing in FFXIV never was good, and all this focus on potency decreases and losing offensive spells kinda makes me feel pretty isolated in this debate because I super don't care either way (But totally support your desire to Broil/Stone/Antilixir people instead of having pure downtime, #chemisthealerwhen?) compared to desires neither filled the status quo or the way things will be in HW.

    Like... not to be mean... but SB healing was pretty bland and basic too... People talk a lot about healers 'afking' in WoW when they top folks off... but they aren't, despite the fact they aren't casting. There is something truly amazing about the act of dedicating all of your focus to the non-trivial task of managing everyone's health and zappy magic bars, including your own, that I can't easily describe. Where you are constantly watching and anticipating and in the split second something happens you need to quickly figure out what it was and how to react because no spell in your kit is a one size fits all bandaid, and choosing wrong has significant long term costs, while in FFXIV using the biggest heal spell you have is rarely the wrong choice.
    (1)
    Last edited by dezzmont; 06-03-2019 at 05:20 PM.

  6. #6
    Player
    Darkpaw's Avatar
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    Apr 2018
    Location
    Ul Dah
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    471
    Character
    Ember Foxx
    World
    Mateus
    Main Class
    Machinist Lv 100
    While I don’t agree that boycotting is the right way to go about getting your point across as healers. I do understand that this is not a step in the right direction for healers. Bare minimum scholars should have at least energy drain back if not energy drain and bane. Each healer should have a little more depth to their dps skills. Not saying they each need six to seven skills but more than three.

    I think what could end up being an interesting route to take in the essence of further expansions would be to. Take the support role away from ranged or at least scale back in it’s scope and put support onto the healers so they have something more to balance than hps vs dps. Granted this doesnt fix the upcoming expansion. So give scholars back something, and i can totally agree that there needs to be some kind of additional depth to the astro cards. Off the cuff give 3 different buffs to two of the cards one each to both melee and ranged, make it so the same buff for each position is not on the same seal. So for example crit rate buff, d.hit buff, and flat damage for melee crit on solar, d.hit on lunar, flat on whatever the third one is, for ranged crit on 3rd, d.hit on solar, flat on lunar to at least make you think a bit more. And give whm some kind of minor rdps buff.
    (1)

  7. #7
    Player
    dezzmont's Avatar
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    Mar 2019
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    Character
    Gaen Zaer
    World
    Hyperion
    Main Class
    Culinarian Lv 100
    I dunno. Energy drain is extremely problematic for Scholar to have, and scholar sorta needs mana issues to be cohesive as a class. Being limited to 3.5 titanic heals every 60 seconds (including fairy skills) and then having to dip into a limited mana reserve is more interesting and forces you to utilize resources in a more interesting way than having the ability to just huff back up half your mana every 60 seconds.

    It introduces actual choices and decisions in how you heal, as opposed to the optimal path just being using big mana heals and then energy draining for more DPS and to get mana back. Of all the healers, scholars definitely deserved a nerf because their ability to sustain endless big heals while also bringing lots of utility and pDPS as well as extremely potent manaless sources of healing, including the ability to maintenance heal without spending any time doing so. I can't see how you could make a healthy healer dynamic without reducing the ability of scholar to just blast away DPS and heals all day long. I just tested it, and even without energy drain, just using aetherflow and lucid dreaming, I could cast Succor 23 times non-stop, which is... just silly. I could cast galvanize 34 times before I had to delay a cast to wait for mana! If I even threw 1 DPS ability in for every 4 galvanizes I could go infinite, even without energy drain. Like its silly my big expensive AOE heal or my burst heal+shield can be so trivially spammed even without the assistance of energy drain. With Energy drain I don't think it is possible to run out of mana, even trying as hard as you can to do so, which obviously means that mana is failing to act as a limiter for the job. If you kept energy drain, you may as well remove mana from scholar, because I don't see how they could ever run out, and obviously I don't think that makes sense to do. Maybe they should have some aetherflow DPS, but it shouldn't be energy drain unless we want to admit we never want healers to run out of mana even if they just spam heals as inefficiently as possible.

    I did actually have the thought that it is weird ranged DPS focus way more on party monitoring/resource usage for aiding others than healer. In fact I suspect a lot of people who play healers in other MMOs are going to swarm to Dancer for that reason. It isn't bad that they have access to these abilities, supportive DPS is a great niche to exist, but perhaps they should be sharing those tools with healers way more.
    (2)
    Last edited by dezzmont; 06-02-2019 at 08:08 AM.

  8. #8
    Player
    Deceptus's Avatar
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    Sep 2013
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    The Goblet - 16th Ward, Plot 55
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    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Don't know if I'm going to boycott dungeons specifically but I know I'm going to use my SMN to level in the open world because it hits harder than my SCH.

    I might switch over for the instant queue for my daily.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #9
    Player
    Deceptus's Avatar
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    Sep 2013
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    The Goblet - 16th Ward, Plot 55
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    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deceptus View Post
    Don't know if I'm going to boycott dungeons specifically but I know I'm going to use my SMN to level in the open world because it hits harder than my SCH.

    I might switch over for the instant queue for my daily.
    When the DPS start complaining about 30min to 1 hour queues due to lack of healer, something will be done.

    But of course, this is possibly one of the reasons SE introduced the trust system.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #10
    Player
    Loki's Avatar
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    Mar 2011
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    Uldah
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    1,252
    Character
    Loki Vanheim
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Deceptus View Post
    When the DPS start complaining about 30min to 1 hour queues due to lack of healer, something will be done.

    But of course, this is possibly one of the reasons SE introduced the trust system.
    Don't worry they will put some healers mounts for that XD
    (0)

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