Results 1 to 10 of 118

Hybrid View

  1. #1
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    returning energy drain even if it was just damage and giving WHM something along the lines of afflatus banish would be a pretty solid move
    even if they stayed 150 potency, the point is having something to burn gauge on when you don't need the healing so it's not wasted

    if they were insistent on the lily spells all being on gcd it would have to be like 400 potency though to be worth more than glare
    (5)

  2. #2
    Player
    Gaethan_Tessula's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    222
    Character
    Gaethan Tessula
    World
    Adamantoise
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by DiznypKC View Post
    Commenting because I want to keep this thread active. :-)

    I don’t get why healers need to have three DPS buttons when literally every other class has a thought out rotation. We have to clear MSQ solo content as well, why can’t we have a decent rotation? Doesn’t have to be as complicated as a true DPS, but we deserve to have something other than 1211111111111112
    Quote Originally Posted by Nihility View Post
    if they were insistent on the lily spells all being on gcd it would have to be like 400 potency though to be worth more than glare
    One thing I've thought of/proposed is altering the lily system to have a step between Solace/Rapture and feeding the blood lily. Essentially, using a lily heal changes lily color, and that changed lily can be spent on upgraded DPS (Quake/Tornado from Stone/Aero or Glare/Dia) spells or crowd control ability (Flood from Fluid Aura). Doing those then feeds the blood lily, leading to Misery.

    The potencies would be arranged to be a DPS gain if you complete the entire cycle. The idea of finding the optimal place where a GCD heal fits to cycle the DPS rotation they currently seem to want for Misery remains, but 1 time (2 if we're getting crazy) per 30s on average (per lily) you get payoff instead of 1 per 90 seconds. As the lily gauge keeps building as long as you never cap it out, there's flexibility as to when you can actually spend healing lilies. If Tornado is a DoT, then its length is also a limit on optimal timing, but I'd be willing to make it as long as a full minute. The idea would be the super DoT stacks with Aero/Dia so it doesn't reduce engagement there.

    It doesn't increase the complexity of the bread and butter GCD to GCD dps rotation, but it's SOMETHING. You get nukes three time as often. Maybe some sort of raid-buff could even be tacked onto them to solve that problem, but...

    Quote Originally Posted by ty_taurus View Post
    Someone brought up a really great idea in relation to White Mage utility in a thread I posted a while back.

    Why not make Afflatus Misery also place a damage received up Debuff, say 5% increased damage received for 15 seconds on the initial target? With AM being on effectively a 90 second cooldown, White Mage will still have the least utility and the most selfish DPS, but that could help bridge the utility gap between the healers, no?
    I like this suggestion a lot. Yes, it's Trick on WHM. Yet it'd be very desirable. However, they would open balance and design space to give stuff BACK to the other two healers. WHM becomes the BIG NUMBERS healer. If, say, we combined this with my idea WHM has the highest healing throughput (BUT largely tied to GCD) with 4 nukes every minute and half, one of those being a major raid-damage buff. However, WHM's other raid utility would stay minimal (temperance, maybe one other defensive CD) and the two other healers could offer a wider variety and more constant uptime of support along with less opportunity cost on healing abilities (mostly oGCD).
    (0)