Quote Originally Posted by Urthdigger View Post
My issue is that the other healers have at least SOMETHING else that's engaging, like cards or pet management. Even if those were shafted pretty hard. It's not just about what's the best for the meta. With DPS being simplified even more than it already is, I worry that WHM will be a total snoozefest to play. As for the meta, at least if it's a desired job I can find enjoyment in knowing I'm doing my best to help my party.

As it is, it feels like I would just be a burden on my party and I wouldn't even have a good personal reason for doing so. It's useful to neither the party nor the player, and at that point it's done little to justify its existence.
The lily mechanic is no longer passive. It won't be as engaging as micro managing a fairy or cards, but it is a new resource that has several new and powerful abilities locked behind it, so it is something else you are going to have to pay attention to. WHM will never have a gimmick like SCH or AST. That is not the vision the dev team has for this job. When it comes to simplification of DPS, WHM suffered the least from these changes if at all compared to SCH and AST who both got hit, hard.

You're not going to be a burden on any party outside the meta. Even inside the meta, you are only a burden if a SCH or AST is present of equal skill level. The utility they bring doesn't mean jack if they cannot perform the very basics of their role, in which case they would be quite stupid to take a SCH or AST who can't cleanse and keep people alive over a WHM who can. If you narrow your vision to 'WHM must bring rDPS or they don't deserve to exist', then it will never be enjoyable no matter how good they design it.