

I still don't like the new lily system by the way.
Yes, that's honestly definitly better than what we currently have, but I feel like they really struggle to give WHM an interesting gauge to deal with.
It fiils on its own, you can only have the full effect of it every 90s, and we still have poor interaction with it (only 2 skills from the toolkit).
It kinda looks like a passive aetherflow that generates on his own, with stack you spend on GCD (instead of oGCD).
It kinda makes me feels like putting that much effort into that mechanics is waste of ressource and that WHM could have worked better without absolutely trying to give him a gauge because everyone has to have one.
If at least we could have some way to reduce that time upon the execution of some spells like Glare/Dia or Cure/medica (yes like, the old one, but it would work on the whole toolkit), it would make more sense, because it would be rewarding you for doing something. But it doesn't.
Last edited by KDSilver; 05-30-2019 at 10:09 AM.


Aggro issues shouldn't be a problem any more due to Lucid Dreaming be on 60s CD now. Just pop it like candy every minute and you'll be fine, considering WHM MP issues are pretty much covered by Assize and Thin Air, and the myriad number of free options available to the WHM's kit now.
Divine Benison is now better due to the 500 potency heal versus 15% of target's HP. In SB, that 500 potency equates to approximately a 15,000HP shield.
WHM's DPS over 90 seconds is now 12,620 potency. This is 14% higher than SCH (11,040) and 29% higher than AST (9,750) which is a higher spread then it's been in SB. Since some of the AST tooltips aren't available (namely we don't know how long the Divination buff lasts), we can't fully determine how large the rDPS gap is / will become.
Even though Afflatus Misery is not DPS neutral, it gives WHM a better GCD double weave option than SCH.
Afflatus Misery leads to a 75 potency/GCD (total loss of 300 potency over 4 GCDs) for a double weave.
Ruin II leads to a 80 potency/GCD for a double weave
Also still better than single oGCD clipping which results in a 120 potency loss.
The fascinating thing I find about this kit is the fact the Asylum toolkit explicitly states "Increase HP recovery via healing actions on party member in designated area by 10%", implying this effect will also work with abilities like Tetra and even Asylum itself. Looking forward to testing this when servers go live.
The return of Medica II to it's former glory makes me chuckle a little. I really missed having that much power front loaded. *Randomly points to Sebazy's Titan HM tank video*
Rapture + Assize being a 700 potency healing combination that rivals Earthly Star and is online more frequently than Star makes me smile too. It's actually better while Temperance is up since Rapture will be affected by the healing potency bonus.
WHM continues to be the kit that can carry hard I will continue to play it to carry hard.
Not really what WHMs have been asking for, but we got a buff to healing received through Asylum and damage mitigation with the wings. That's some utility, not for damage, but utility nonetheless. Guess I'll miss Aero III in some dungeons, but casting that vs an instant dot vs bosses makes little difference to me.

I do not think Afflatus Misery is as neutral as it appears.
If you ever actually needed to cast a gcd heal then the Lily system is now a dps gain over the previous scenario where you would cast Medica/Cure II. Afflatus Solace/Rapture also allows weaving and movement.
It's hard to tell at the moment but it feels like the Lily system has now become a core component of how Level 80 WHM will be played. I can easily see Medica at the very least outright replaced by Rapture.
This still means, in a coordinated raid scenario, Afflatus Misery will see sparing usage due to the power of a Healer duo's OGCD toolkit unless the incoming damage has really ramped up in Shadowbringers.
Over all, Lily Gauge is now much better than before.
I'm not feeling the new Plenary Indulgence. I might be misunderstanding how this ability works.
The current one is a good remote-activate heal OGCD with huge flexibility and proves itself extremely useful and efficient in high-end raid content.
Does anyone here consider this 200 potency boost to one of their aoe GCD (which sadly doesn't include the new Afflatus Rapture) as a better equivalent? The 10 second timer is short and rather inflexible. It's on a 60 second recast and is instant though which is nice.
The potency buffs to regen ticks are extremely welcome imho.
The level 80 skill is Divine Seal with a passive mitigation component. I would personally have preferred the healing boost and the mitigation to be on seperate cooldowns. This 10% DR was nonetheless a crucial missing element from the WHM toolkit in order to bring it up to par with the other Healers.
I would tweak the Lily system further so that the Blood Lily can be nourished more consistently considering you could end up rarely healing with the use of an Afflatus skill.
I would also suggest changing Plenary into a 10% damage reduction ability while Temperance is a heal boost and buffs our Critical Hit rate.



Initial impression:
WHM feels like the least disrupted of the healers. SCH seems like it's going to be more bland/boring regardless of damage output concerns, and AST is somewhere between the two in terms of discontinuity from 4.x to 5.x
Yet WHM mains tended to be more likely to looking for some disruption/larger changes, while SCH and AST mains seemed to want less.
So in the end, WHM is more WHM-ey, which is good or bad depending on how much you like it before.
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One of several things I reacted on was that I think Temperance should have worked with the newly introduced charge system and have 2 charges (and/or a bit smaller recast time) to get more utility to do damage reduction (not to necessarily get more heals, as we already have strong healing tools and get even stronger heals with the changes). Hope we get an icon in the party list or other clue indicating if the other party members is under effect and range of Temperance. Collective Unconscious and Sacred Soil is easy to see for others and run toward and keep within their range, knowing that as long as you're inside the bubble, the damage will be reduced. As far as I've seen, there's no obvious way to see that with Temperance?
PI as it is now in 4.5 is very nice (if they changed it to a dormant shield that could be triggered to activate that would be cool as well), and I think it's too bad they're changing it again. All ranged melee dps, and tanks, get party damage reduction, is that why WHM don't get more damage mitigation? But then what if a party have both SCH and AST too, that again would be more mitigation than if a WHM was filling the spot in the party?

Since Glare is replacing Stone IV and Dia is replacing Aero III and we aren't losing assize or tetragrammaton...I'm not terrible worried?
Please take a moment to eat, hydrate and take care of yourself! Thank you, Adventurer! See you online!



Thanks for helping make the FFXIV community a fun and welcoming place. If you're not sure you have (and you very likely have), make it a point to be patient or helpful the next time you log in so that you can know you've made a difference.
If you're on the Aether data center, congratulations! I might be your nextexciting adventurehealer in the Duty Finder. Please look forward to it.
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