I would be less upset with Temperance being Largesse with a little extra if we still had largesse and it just got traited into Temperance at level 80.
As it stands now they just take away WHM skills to feed them back to us at level 80.
I would be less upset with Temperance being Largesse with a little extra if we still had largesse and it just got traited into Temperance at level 80.
As it stands now they just take away WHM skills to feed them back to us at level 80.




They took away WHM Divine Seal, and gave it to everyone in Largesse. They took away Largesse from everyone and gave it to WHM as Temperance.
It really does baffle the mind.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

To be constructive a small idea of something that could give a little bit of raid utility without adding a new skill or radically changing another one maybe Asylum could give a buff outside of a HoT to people inside it or perhaps Asylum holy light heals allies within but damages enemies it's not much but it's something. I'm not sold on the Lillies mechanic either it at least looks better in shb then it is now but it still feels like a whatever resource. I'm curious to know if people think it'll be better just to burn lillies just to get Misery or conserve to use as needed, in either case Misery is neat but doesn't strike me as super useful

Commenting because I want to keep this thread active. :-)
I don’t get why healers need to have three DPS buttons when literally every other class has a thought out rotation. We have to clear MSQ solo content as well, why can’t we have a decent rotation? Doesn’t have to be as complicated as a true DPS, but we deserve to have something other than 121111111111111211111111111. Come on, devs.
And yikes to even more healing abilities. I doubt encounter design is going to be changed drastically to accommodate the massive yet needless amount of pure healing WHM does.
It’s looking more and more like WoW Holy Priest every expac, now with wings! /s




Someone brought up a really great idea in relation to White Mage utility in a thread I posted a while back.
Why not make Afflatus Misery also place a damage received up Debuff, say 5% increased damage received for 15 seconds on the initial target? With AM being on effectively a 90 second cooldown, White Mage will still have the least utility and the most selfish DPS, but that could help bridge the utility gap between the healers, no?




Exactly what I was thinking since the past few days.Someone brought up a really great idea in relation to White Mage utility in a thread I posted a while back.
Why not make Afflatus Misery also place a damage received up Debuff, say 5% increased damage received for 15 seconds on the initial target? With AM being on effectively a 90 second cooldown, White Mage will still have the least utility and the most selfish DPS, but that could help bridge the utility gap between the healers, no?
Giving Trick Attack Lite to WHM would more than likely make them the must-pick healer, and AST and SCH would have to fight over second place. After ~3 years of being The Joke Healer, I would be okay with this. Sadly, WHM offering something the other two healers can't goes against SE's vision for the job.Why not make Afflatus Misery also place a damage received up Debuff, say 5% increased damage received for 15 seconds on the initial target? With AM being on effectively a 90 second cooldown, White Mage will still have the least utility and the most selfish DPS, but that could help bridge the utility gap between the healers, no?


returning energy drain even if it was just damage and giving WHM something along the lines of afflatus banish would be a pretty solid move
even if they stayed 150 potency, the point is having something to burn gauge on when you don't need the healing so it's not wasted
if they were insistent on the lily spells all being on gcd it would have to be like 400 potency though to be worth more than glare


Commenting because I want to keep this thread active. :-)
I don’t get why healers need to have three DPS buttons when literally every other class has a thought out rotation. We have to clear MSQ solo content as well, why can’t we have a decent rotation? Doesn’t have to be as complicated as a true DPS, but we deserve to have something other than 1211111111111112One thing I've thought of/proposed is altering the lily system to have a step between Solace/Rapture and feeding the blood lily. Essentially, using a lily heal changes lily color, and that changed lily can be spent on upgraded DPS (Quake/Tornado from Stone/Aero or Glare/Dia) spells or crowd control ability (Flood from Fluid Aura). Doing those then feeds the blood lily, leading to Misery.
The potencies would be arranged to be a DPS gain if you complete the entire cycle. The idea of finding the optimal place where a GCD heal fits to cycle the DPS rotation they currently seem to want for Misery remains, but 1 time (2 if we're getting crazy) per 30s on average (per lily) you get payoff instead of 1 per 90 seconds. As the lily gauge keeps building as long as you never cap it out, there's flexibility as to when you can actually spend healing lilies. If Tornado is a DoT, then its length is also a limit on optimal timing, but I'd be willing to make it as long as a full minute. The idea would be the super DoT stacks with Aero/Dia so it doesn't reduce engagement there.
It doesn't increase the complexity of the bread and butter GCD to GCD dps rotation, but it's SOMETHING. You get nukes three time as often. Maybe some sort of raid-buff could even be tacked onto them to solve that problem, but...
I like this suggestion a lot. Yes, it's Trick on WHM. Yet it'd be very desirable. However, they would open balance and design space to give stuff BACK to the other two healers. WHM becomes the BIG NUMBERS healer. If, say, we combined this with my idea WHM has the highest healing throughput (BUT largely tied to GCD) with 4 nukes every minute and half, one of those being a major raid-damage buff. However, WHM's other raid utility would stay minimal (temperance, maybe one other defensive CD) and the two other healers could offer a wider variety and more constant uptime of support along with less opportunity cost on healing abilities (mostly oGCD).Someone brought up a really great idea in relation to White Mage utility in a thread I posted a while back.
Why not make Afflatus Misery also place a damage received up Debuff, say 5% increased damage received for 15 seconds on the initial target? With AM being on effectively a 90 second cooldown, White Mage will still have the least utility and the most selfish DPS, but that could help bridge the utility gap between the healers, no?
As it stands the first thing I would like to see on whm is a dps ogcd. I understand that whm is not meant to be mobile so that’s good enough imo.
The easy solution atm would be to boost dps potencies as well but if instead they went the party way. Since whm isn’t mobile I wouldn’t mind seeing some sort of laylines type buff that people could stand in. This area would move with the whm. It would be tricky to use because of the aoe baiting but I could see it being a fun way to try and optimize fights. Much more involved than a simple debuff on the target.
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