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  1. #1
    Player
    althenawhm's Avatar
    Join Date
    Feb 2019
    Posts
    193
    Character
    Althena Rolair
    World
    Ultros
    Main Class
    White Mage Lv 90
    I would be less upset with Temperance being Largesse with a little extra if we still had largesse and it just got traited into Temperance at level 80.
    As it stands now they just take away WHM skills to feed them back to us at level 80.
    (3)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by althenawhm View Post
    I would be less upset with Temperance being Largesse with a little extra if we still had largesse and it just got traited into Temperance at level 80.
    As it stands now they just take away WHM skills to feed them back to us at level 80.
    They took away WHM Divine Seal, and gave it to everyone in Largesse. They took away Largesse from everyone and gave it to WHM as Temperance.

    It really does baffle the mind.
    (10)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    Lola_bunny's Avatar
    Join Date
    Jun 2019
    Location
    La Noscea
    Posts
    19
    Character
    Lola Bunny
    World
    Mateus
    Main Class
    White Mage Lv 80
    To be constructive a small idea of something that could give a little bit of raid utility without adding a new skill or radically changing another one maybe Asylum could give a buff outside of a HoT to people inside it or perhaps Asylum holy light heals allies within but damages enemies it's not much but it's something. I'm not sold on the Lillies mechanic either it at least looks better in shb then it is now but it still feels like a whatever resource. I'm curious to know if people think it'll be better just to burn lillies just to get Misery or conserve to use as needed, in either case Misery is neat but doesn't strike me as super useful
    (0)

  4. #4
    Player
    DiznypKC's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    99
    Character
    Tehryn Alexandyr
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Commenting because I want to keep this thread active. :-)

    I don’t get why healers need to have three DPS buttons when literally every other class has a thought out rotation. We have to clear MSQ solo content as well, why can’t we have a decent rotation? Doesn’t have to be as complicated as a true DPS, but we deserve to have something other than 121111111111111211111111111. Come on, devs.

    And yikes to even more healing abilities. I doubt encounter design is going to be changed drastically to accommodate the massive yet needless amount of pure healing WHM does.

    It’s looking more and more like WoW Holy Priest every expac, now with wings! /s
    (8)

  5. #5
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Someone brought up a really great idea in relation to White Mage utility in a thread I posted a while back.

    Why not make Afflatus Misery also place a damage received up Debuff, say 5% increased damage received for 15 seconds on the initial target? With AM being on effectively a 90 second cooldown, White Mage will still have the least utility and the most selfish DPS, but that could help bridge the utility gap between the healers, no?
    (5)

  6. #6
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by ty_taurus View Post
    Someone brought up a really great idea in relation to White Mage utility in a thread I posted a while back.

    Why not make Afflatus Misery also place a damage received up Debuff, say 5% increased damage received for 15 seconds on the initial target? With AM being on effectively a 90 second cooldown, White Mage will still have the least utility and the most selfish DPS, but that could help bridge the utility gap between the healers, no?
    Exactly what I was thinking since the past few days.
    (3)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  7. #7
    Player
    fantasticm's Avatar
    Join Date
    Dec 2013
    Posts
    227
    Character
    Edda Eglantine
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by ty_taurus View Post
    Why not make Afflatus Misery also place a damage received up Debuff, say 5% increased damage received for 15 seconds on the initial target? With AM being on effectively a 90 second cooldown, White Mage will still have the least utility and the most selfish DPS, but that could help bridge the utility gap between the healers, no?
    Giving Trick Attack Lite to WHM would more than likely make them the must-pick healer, and AST and SCH would have to fight over second place. After ~3 years of being The Joke Healer, I would be okay with this. Sadly, WHM offering something the other two healers can't goes against SE's vision for the job.
    (2)

  8. #8
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    returning energy drain even if it was just damage and giving WHM something along the lines of afflatus banish would be a pretty solid move
    even if they stayed 150 potency, the point is having something to burn gauge on when you don't need the healing so it's not wasted

    if they were insistent on the lily spells all being on gcd it would have to be like 400 potency though to be worth more than glare
    (5)

  9. #9
    Player
    Gaethan_Tessula's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    222
    Character
    Gaethan Tessula
    World
    Adamantoise
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by DiznypKC View Post
    Commenting because I want to keep this thread active. :-)

    I don’t get why healers need to have three DPS buttons when literally every other class has a thought out rotation. We have to clear MSQ solo content as well, why can’t we have a decent rotation? Doesn’t have to be as complicated as a true DPS, but we deserve to have something other than 1211111111111112
    Quote Originally Posted by Nihility View Post
    if they were insistent on the lily spells all being on gcd it would have to be like 400 potency though to be worth more than glare
    One thing I've thought of/proposed is altering the lily system to have a step between Solace/Rapture and feeding the blood lily. Essentially, using a lily heal changes lily color, and that changed lily can be spent on upgraded DPS (Quake/Tornado from Stone/Aero or Glare/Dia) spells or crowd control ability (Flood from Fluid Aura). Doing those then feeds the blood lily, leading to Misery.

    The potencies would be arranged to be a DPS gain if you complete the entire cycle. The idea of finding the optimal place where a GCD heal fits to cycle the DPS rotation they currently seem to want for Misery remains, but 1 time (2 if we're getting crazy) per 30s on average (per lily) you get payoff instead of 1 per 90 seconds. As the lily gauge keeps building as long as you never cap it out, there's flexibility as to when you can actually spend healing lilies. If Tornado is a DoT, then its length is also a limit on optimal timing, but I'd be willing to make it as long as a full minute. The idea would be the super DoT stacks with Aero/Dia so it doesn't reduce engagement there.

    It doesn't increase the complexity of the bread and butter GCD to GCD dps rotation, but it's SOMETHING. You get nukes three time as often. Maybe some sort of raid-buff could even be tacked onto them to solve that problem, but...

    Quote Originally Posted by ty_taurus View Post
    Someone brought up a really great idea in relation to White Mage utility in a thread I posted a while back.

    Why not make Afflatus Misery also place a damage received up Debuff, say 5% increased damage received for 15 seconds on the initial target? With AM being on effectively a 90 second cooldown, White Mage will still have the least utility and the most selfish DPS, but that could help bridge the utility gap between the healers, no?
    I like this suggestion a lot. Yes, it's Trick on WHM. Yet it'd be very desirable. However, they would open balance and design space to give stuff BACK to the other two healers. WHM becomes the BIG NUMBERS healer. If, say, we combined this with my idea WHM has the highest healing throughput (BUT largely tied to GCD) with 4 nukes every minute and half, one of those being a major raid-damage buff. However, WHM's other raid utility would stay minimal (temperance, maybe one other defensive CD) and the two other healers could offer a wider variety and more constant uptime of support along with less opportunity cost on healing abilities (mostly oGCD).
    (0)

  10. #10
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    As it stands the first thing I would like to see on whm is a dps ogcd. I understand that whm is not meant to be mobile so that’s good enough imo.

    The easy solution atm would be to boost dps potencies as well but if instead they went the party way. Since whm isn’t mobile I wouldn’t mind seeing some sort of laylines type buff that people could stand in. This area would move with the whm. It would be tricky to use because of the aoe baiting but I could see it being a fun way to try and optimize fights. Much more involved than a simple debuff on the target.
    (2)

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