I dont find any reason for SE to not implement those weap
I dont find any reason for SE to not implement those weap


Resources to add them have to come from somewhere, and if they're going to add special weapons to old content for new jobs, why do Ultimate for several hundred players* when they could do relics for tens of thousands that would give SE more bang for their buck?
*Clears are higher in number, but it would only be something to do for those that don't have the tokens already and are interested in obtaining the weapons
The integrity of the fights was only a thing for a few weeks after release. Anyone being able to buy clears eliminates that, don't you think?




Yes, because re-skinning four weapons to existing models would totally cost the same resources as brand new relic weapons. In the case of UCoB, they likely will make Coil versions of those weapons.Resources to add them have to come from somewhere, and if they're going to add special weapons to old content for new jobs, why do Ultimate for several hundred players* when they could do relics for tens of thousands that would give SE more bang for their buck?
*Clears are higher in number, but it would only be something to do for those that don't have the tokens already and are interested in obtaining the weapons
The integrity of the fights was only a thing for a few weeks after release. Anyone being able to buy clears eliminates that, don't you think?
And not really, considering the vast majority of people either don't have or aren't willing to spend 500-1,200$ for an Ultimate clear. By that logic, they shouldn't even bother with more than half the game's content because a very small amount of people buy clears/carries/levels/bot.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."


They made new RDM and SAM weapon models for both UCoB, and UWU. It's actually unlikely for them to make any GNB or DNC Coil weapons, since there aren't any RDM/SAM Allagan or High Allagan weapons. The only reason why RDM/SAM Dreadwyrm weapons exist, is because they had to make them for UCoB, which was current expansion content at that time.
You have to realise that asking for GNB/DNC UCoB/UWU weapons is asking for weapon models to be made for content that has an ever-shrinking portion of the playerbase participating in it. It's old content, it won't have as many people running it compared to when they were newly added (and even then, it was content for around 1% of the playerbase).




Care to explain why they made SAM/RDM weapons for Gordias, Midas and Alexander then? There isn't an Ultimate for them nor will the next Ultimate have all three weapons re-skinned. Furthermore, they didn't make new UwU weapons for DRK, AST or MCH. They simply took their AF1 weapon and re-skinned it instead.They made new RDM and SAM weapon models for both UCoB, and UWU. It's actually unlikely for them to make any GNB or DNC Coil weapons, since there aren't any RDM/SAM Allagan or High Allagan weapons. The only reason why RDM/SAM Dreadwyrm weapons exist, is because they had to make them for UCoB, which was current expansion content at that time.
You have to realise that asking for GNB/DNC UCoB/UWU weapons is asking for weapon models to be made for content that has an ever-shrinking portion of the playerbase participating in it. It's old content, it won't have as many people running it compared to when they were newly added (and even then, it was content for around 1% of the playerbase).
The whole point is they aren't going to make unique weapons outside two Coil weapons, which may already be made to begin with ala Alexander.
And? The person they quoted said GNB and DNC shouldn't get weapons because you wouldn't have cleared on either job... which makes no sense. Hence the reply.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."


While only SE knows the true answer to this, my guess is:Care to explain why they made SAM/RDM weapons for Gordias, Midas and Alexander then? There isn't an Ultimate for them nor will the next Ultimate have all three weapons re-skinned. Furthermore, they didn't make new UwU weapons for DRK, AST or MCH. They simply took their AF1 weapon and re-skinned it instead.
RDM/SAM both start at lvl 50, so SE likely felt the need to add weapons to content that's higher than the job's starting level. There's also iconic stuff like primal weapons, which likely get greenlit due to the ease of obtaining them (not sure if they'll stick to this 'tradition' with GNB/DNC though). Could they make some Ultimate weapons for those two jobs? Sure. Will it get priority over weapon models from content that's much more available to the playerbase? Unlikely.
In the same sense, we'll likely see GNB/SAM weapons from Delta/Sigma/Alphascape, possibly primals, and tomestone weapons.
As for DRK/AST/MCH. Since those jobs didn't exist back in ARR, they went with their first artifact model introduced alongside those jobs. If they did the same with RDM/SAM, that'd mean reusing a current expansion artifact weapon.
Last edited by Nezerius; 06-05-2019 at 01:20 PM.

This person has made the most sense in this thread. You can still ask but I suspect this is the reason as well.While only SE knows the true answer to this, my guess is:
RDM/SAM both start at lvl 50, so SE likely felt the need to add weapons to content that's higher than the job's starting level. There's also iconic stuff like primal weapons, which likely get greenlit due to the ease of obtaining them (not sure if they'll stick to this 'tradition' with GNB/DNC though). Could they make some Ultimate weapons for those two jobs? Sure. Will it get priority over weapon models from content that's much more available to the playerbase? Unlikely.
In the same sense, we'll likely see GNB/SAM weapons from Delta/Sigma/Alphascape, possibly primals, and tomestone weapons.
As for DRK/AST/MCH. Since those jobs didn't exist back in ARR, they went with their first artifact model introduced alongside those jobs. If they did the same with RDM/SAM, that'd mean reusing a current expansion artifact weapon.

Gunbreaker and Dancer start at level 60; by your argument they should receive ultimate weapons.While only SE knows the true answer to this, my guess is:
RDM/SAM both start at lvl 50, so SE likely felt the need to add weapons to content that's higher than the job's starting level. There's also iconic stuff like primal weapons, which likely get greenlit due to the ease of obtaining them (not sure if they'll stick to this 'tradition' with GNB/DNC though). Could they make some Ultimate weapons for those two jobs? Sure. Will it get priority over weapon models from content that's much more available to the playerbase? Unlikely.
In the same sense, we'll likely see GNB/SAM weapons from Delta/Sigma/Alphascape, possibly primals, and tomestone weapons.
As for DRK/AST/MCH. Since those jobs didn't exist back in ARR, they went with their first artifact model introduced alongside those jobs. If they did the same with RDM/SAM, that'd mean reusing a current expansion artifact weapon.
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