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  1. #1
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    I dont find any reason for SE to not implement those weap
    (3)

  2. #2
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    I dont find any reason for SE to not implement those weap
    Resources to add them have to come from somewhere, and if they're going to add special weapons to old content for new jobs, why do Ultimate for several hundred players* when they could do relics for tens of thousands that would give SE more bang for their buck?

    *Clears are higher in number, but it would only be something to do for those that don't have the tokens already and are interested in obtaining the weapons

    The integrity of the fights was only a thing for a few weeks after release. Anyone being able to buy clears eliminates that, don't you think?
    (0)

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,655
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Vnolan View Post
    Resources to add them have to come from somewhere, and if they're going to add special weapons to old content for new jobs, why do Ultimate for several hundred players* when they could do relics for tens of thousands that would give SE more bang for their buck?

    *Clears are higher in number, but it would only be something to do for those that don't have the tokens already and are interested in obtaining the weapons

    The integrity of the fights was only a thing for a few weeks after release. Anyone being able to buy clears eliminates that, don't you think?
    Yes, because re-skinning four weapons to existing models would totally cost the same resources as brand new relic weapons. In the case of UCoB, they likely will make Coil versions of those weapons.

    And not really, considering the vast majority of people either don't have or aren't willing to spend 500-1,200$ for an Ultimate clear. By that logic, they shouldn't even bother with more than half the game's content because a very small amount of people buy clears/carries/levels/bot.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #4
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,713
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Yes, because re-skinning four weapons to existing models would totally cost the same resources as brand new relic weapons. In the case of UCoB, they likely will make Coil versions of those weapons.
    They made new RDM and SAM weapon models for both UCoB, and UWU. It's actually unlikely for them to make any GNB or DNC Coil weapons, since there aren't any RDM/SAM Allagan or High Allagan weapons. The only reason why RDM/SAM Dreadwyrm weapons exist, is because they had to make them for UCoB, which was current expansion content at that time.

    You have to realise that asking for GNB/DNC UCoB/UWU weapons is asking for weapon models to be made for content that has an ever-shrinking portion of the playerbase participating in it. It's old content, it won't have as many people running it compared to when they were newly added (and even then, it was content for around 1% of the playerbase).
    (1)

  5. #5
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,655
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nezerius View Post
    They made new RDM and SAM weapon models for both UCoB, and UWU. It's actually unlikely for them to make any GNB or DNC Coil weapons, since there aren't any RDM/SAM Allagan or High Allagan weapons. The only reason why RDM/SAM Dreadwyrm weapons exist, is because they had to make them for UCoB, which was current expansion content at that time.

    You have to realise that asking for GNB/DNC UCoB/UWU weapons is asking for weapon models to be made for content that has an ever-shrinking portion of the playerbase participating in it. It's old content, it won't have as many people running it compared to when they were newly added (and even then, it was content for around 1% of the playerbase).
    Care to explain why they made SAM/RDM weapons for Gordias, Midas and Alexander then? There isn't an Ultimate for them nor will the next Ultimate have all three weapons re-skinned. Furthermore, they didn't make new UwU weapons for DRK, AST or MCH. They simply took their AF1 weapon and re-skinned it instead.

    The whole point is they aren't going to make unique weapons outside two Coil weapons, which may already be made to begin with ala Alexander.

    Quote Originally Posted by Sanctify View Post
    And you, the person, have a title to showcase that achievement.
    And? The person they quoted said GNB and DNC shouldn't get weapons because you wouldn't have cleared on either job... which makes no sense. Hence the reply.
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #6
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,713
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Care to explain why they made SAM/RDM weapons for Gordias, Midas and Alexander then? There isn't an Ultimate for them nor will the next Ultimate have all three weapons re-skinned. Furthermore, they didn't make new UwU weapons for DRK, AST or MCH. They simply took their AF1 weapon and re-skinned it instead.
    While only SE knows the true answer to this, my guess is:

    RDM/SAM both start at lvl 50, so SE likely felt the need to add weapons to content that's higher than the job's starting level. There's also iconic stuff like primal weapons, which likely get greenlit due to the ease of obtaining them (not sure if they'll stick to this 'tradition' with GNB/DNC though). Could they make some Ultimate weapons for those two jobs? Sure. Will it get priority over weapon models from content that's much more available to the playerbase? Unlikely.

    In the same sense, we'll likely see GNB/SAM weapons from Delta/Sigma/Alphascape, possibly primals, and tomestone weapons.

    As for DRK/AST/MCH. Since those jobs didn't exist back in ARR, they went with their first artifact model introduced alongside those jobs. If they did the same with RDM/SAM, that'd mean reusing a current expansion artifact weapon.
    (4)
    Last edited by Nezerius; 06-05-2019 at 01:20 PM.

  7. #7
    Player
    Kirsi's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    41
    Character
    Shampoo Leithrit
    World
    Mateus
    Main Class
    Carpenter Lv 71
    Quote Originally Posted by Nezerius View Post
    While only SE knows the true answer to this, my guess is:

    RDM/SAM both start at lvl 50, so SE likely felt the need to add weapons to content that's higher than the job's starting level. There's also iconic stuff like primal weapons, which likely get greenlit due to the ease of obtaining them (not sure if they'll stick to this 'tradition' with GNB/DNC though). Could they make some Ultimate weapons for those two jobs? Sure. Will it get priority over weapon models from content that's much more available to the playerbase? Unlikely.

    In the same sense, we'll likely see GNB/SAM weapons from Delta/Sigma/Alphascape, possibly primals, and tomestone weapons.

    As for DRK/AST/MCH. Since those jobs didn't exist back in ARR, they went with their first artifact model introduced alongside those jobs. If they did the same with RDM/SAM, that'd mean reusing a current expansion artifact weapon.
    This person has made the most sense in this thread. You can still ask but I suspect this is the reason as well.
    (0)

  8. #8
    Player
    Calla's Avatar
    Join Date
    Feb 2014
    Posts
    18
    Character
    Calla Soatski
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Nezerius View Post
    While only SE knows the true answer to this, my guess is:

    RDM/SAM both start at lvl 50, so SE likely felt the need to add weapons to content that's higher than the job's starting level. There's also iconic stuff like primal weapons, which likely get greenlit due to the ease of obtaining them (not sure if they'll stick to this 'tradition' with GNB/DNC though). Could they make some Ultimate weapons for those two jobs? Sure. Will it get priority over weapon models from content that's much more available to the playerbase? Unlikely.

    In the same sense, we'll likely see GNB/SAM weapons from Delta/Sigma/Alphascape, possibly primals, and tomestone weapons.

    As for DRK/AST/MCH. Since those jobs didn't exist back in ARR, they went with their first artifact model introduced alongside those jobs. If they did the same with RDM/SAM, that'd mean reusing a current expansion artifact weapon.
    Gunbreaker and Dancer start at level 60; by your argument they should receive ultimate weapons.
    (4)