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  1. #5
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Selova View Post
    Exactly the healing aspect of the healers is incredibly strong. Why the actual healing changes for a healing class is apparently being put on the backburner by the community and focusing on it's abysmal dps kit seems incredibly backwards. Like ok, we get it. There isn't anything interesting about healers dps tools, yeah it sucks scholar lost it's aoe for dungeons. If we are going to critique the job can we at least critique it around what it's intended role is? I think SE is also at fault for this given how the game is designed in regards to healing vs damage.

    From footage I've seen so far and Mr. Happy's interview with Yoshida it does look like they are actually ramping up the damage to make it so healers spend more time and utilizing more of their kit for healing. As for whether this actually works out in the long run remains to be seen. I'm honestly hoping that damage was increased to the extent where healers will actually have to spend more time healing over dpsing, that way we can actually focus and give feedback about the healing aspect of the job, instead of complaining about how healer dps isn't interesting or engaging.
    I might've replied to another one of your posts elsewhere, but on the offchance I haven't I'll just reiterate here. DPSing and especially the DPS toolkit for healers is very important. On par with the healing toolkit to be honest. The reason for that is that even in ultimate you're DPSing about 80% of the time so it represents a huge chunk of your gaming experience. Besides we both know they will never ramp required healing up to that level.

    To come back to the subject at hand we can look at WHM gameplay and it's shortcomings over the past two (four?) years. One of the biggest sticking points is that they essentially have nothing to weave around and nothing to weave in. This results in a lot of clipping the GCD and casting an instant dot then sitting around doing nothing until the GCD becomes available again. It plays very poorly as a result. Some may argue that as the beginner healer class the slower pace may be welcome. But other more experienced healers are essentially hating the lack of flow of the class and how clunky it feels. It's really hard to play AST/SCH and then go back to WHM. The gameplay feels broken.

    SCH gameplay is essentially being relegated to having to clip and wait on gcd like WHM. It's not AS bad because we still retain some form of mobility thanks to ruin II, but it's a still a huge downgrade. And for what? We got more healing power we didn't need. It's just added padding for those that would initially struggle. Sure, good players will find great ways to optimize the toolkit but then you basically free up even more time to return to your broken DPS rotation. It's all very grim and quite frankly very disappointing considering everyone here were expecting them to fix this issue with WHM.. Not downgrade SCH to it.

    And that's just the clunkiness. The fact we have less management as a whole is basically a huge downgrade in terms of optimization and fun for many. Basically these changes are good for the devs and players who aren't very good/experienced at/with healing. Others are left on the sidelines.
    (5)
    Last edited by EaMett; 05-31-2019 at 05:22 AM.