Quote Originally Posted by Danelo View Post
Wait, so are you a WAR main like the side bar says or a DRK main? Hmmmm.
Neither, I'm the PLD in a PLD+DRK group.

Holmgang is a pain outside of statics too. I would trust random healers to heal me through that as much as I'd trust them to heal Living Dead. I've died plenty of times in O12N because a healer has left me at half HP and then never healed me after Holmganging a tankbuster. Holmgang and Living Dead are both last resorts to me in random groups, Hallowed is the only one I'd actually want to use.

When it comes to the other differences (duration, cooldown etc.) I think LD and Holmgang both had their own advantages and disadvantages in HW/SB. LD's duration and ability to cast without being rooted/in melee let it work on mechanics that Holmgang couldn't, and Holmgang's cooldown let it work on mechanics that LD wasn't up for. I also think that the Stormblood skills made Holmgang less valuable (but still good). When it comes to regular tankbusters, why care about using Holmgang to drop to 1hp when you can just combine Sheltron/Intervention+TBN in a PLD+DRK group to safely survive a lot of them? That's going to be an even bigger thing in Shadowbringers with all tanks able to share their low cooldown skills like that.

Quote Originally Posted by Danelo View Post
If SE thinks its such a great ultimate then remove the death penalty lengthen the timer... At least that way DRKs might get one usage out of it per fight outside..
If you want Hallowed Ground you could always play PLD. It's the best tank anyway.