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  1. #11
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Hierro View Post
    In short, LD may come with its issues, but it comes at a fair price as far as cooldown length and power is concerned.
    Except that it is not fair and balanced if a new standard has been established but only two out of four are then held to that standard. If this new standard is to be upheld then it would need to be enforced across the board which would mean that Holmgang and Hallowed would have to be nerfed pretty heavily, which contradicts precisely what you and many others have said should be the way that balance is achieved, by improving the thing that is lagging so that it is then comparable.

    So which is it? Which direction do we push for changes, up or down? I for one would be much more accepting of Living Dead and Superbolide if Holmgang and Hollowed Ground were brought in line to their level, however I truly doubt there would be majority support for going in that direction.

    Also if the devs want a new standard for how powerful the invulns should be but don't feel they could equally apply that standard, they should abandon it and just adjust to what the feel they can set it at, or potentially try to nudge it in the direction they wish to go by setting the new standard of power slightly lower than what Hallowed and Holmgang are at so that players will likely be more excepting. Establishing double standards to not piss off one subset of players just ends up pissing off all the others.

    TLDR:
    If a standard is to be fair it must be fairly applied.
    (5)
    Last edited by TouchandFeel; 06-03-2019 at 02:33 PM.