Quote Originally Posted by Otorinth View Post
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That is an interesting idea, however I fear it could potentially leave you in a vulnerable spot.
Let's take the most common situation in which an invulnerable ability is used. A big buster is about to come which would normally kill you so you pop LD which reduces you to 0 hp and triggers Walking Dead. Then after that there tends to be a bit of a lull in incoming damage with mainly just fluff damage from a few autos, meaning that you regain little hp from the proposed Walking Dead effect. Then when the effect wears off a healer has to quickly react and heal you up or what little hp buffer you have could quickly get chewed through and you die.

I understand what you were going for but the part about not being able to be healed by others in Walking Dead, DRK's lack of proper burst healing and the likeliness of taking negligible damage leaves the proposed changes still problematic, far more complicated and at a discernible disadvantage compared to the other invulnerable abilities.

All in all, I really feel that we should shed this idea that DRK's invulnerability ability has to have some odd penalizing complication for the sake of "job identity". Individual flavour can be achieved without resorting to such.