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  1. #1
    Player
    Meta-Flare's Avatar
    Join Date
    Sep 2013
    Posts
    131
    Character
    Jaeger Strauss
    World
    Goblin
    Main Class
    Conjurer Lv 63
    Quote Originally Posted by TouchandFeel View Post
    You'd be surprised how many players have the chatbox hidden, especially on PS4. Also there are a good number of players that don't really have the situational awareness to pick out a single audio cue mixed in among all the other crazy sound effects going off in combat, and some people actually turn off or down the sound from the game because they are listening to music while playing.

    Believe me I've done just what you recommend and it has been far less effective than I had hoped.
    I like the mechanic of it, but for the reason you stated the animation has to be attention grabbing, and make a distinct noise or have some type of alert.

    I built a macro for my friend an dit has always been acknowledged he used it since he created it. I do get how that could still be missed though. I am not one of those people who play the game that way, I always have my chat visible, and have not turned down any volume.
    (0)

  2. #2
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Meta-Flare View Post
    I like the mechanic of it, but for the reason you stated the animation has to be attention grabbing, and make a distinct noise or have some type of alert.

    I built a macro for my friend an dit has always been acknowledged he used it since he created it. I do get how that could still be missed though. I am not one of those people who play the game that way, I always have my chat visible, and have not turned down any volume.
    Oh believe me I went above and beyond with my macros to try to make things super apparent. Giant chat call-outs in chat in all caps framed in asterices, one for using Living Dead and one for when Walking Dead goes active. Both with very distinct sound effects that play and animations. Problem is the sound effects often get drowned out by pew pew explosions constantly going off and the animations pretty consistently get overridden by my combat animations, which leaves chat as the only other means of communication which I have already pointed out as problematic.
    Heck, I even have it do a countdown over my head for Walking Dead by marking myself with numbers counting down every second for the last 5 or so seconds. Still hasn't worked in PUGs, the most I've gotten was a "lol what was that" after I dropped dead.

    But again the point is that it is ridiculous that people have to make such complicated macros just to communicate an ability because it is unnecessarily convoluted with non-existent messaging.
    (3)