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  1. #1
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I can get the idea that they want to give every tank an invuln without just tweaking the duration and cd of hallowed ground or something.

    But the whole 'you die if not healed' thing seems a bit much to me.
    (11)

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    They were too busy removing the movement penalty on Holmgang to fix Living Dead.
    (21)

  3. #3
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,539
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Bright-Flower View Post
    I can get the idea that they want to give every tank an invuln without just tweaking the duration and cd of hallowed ground or something.

    But the whole 'you die if not healed' thing seems a bit much to me.
    To be fair, everyone in the game dies if not healed.
    LD is fine as it is I think.
    (3)

    http://king.canadane.com

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Canadane View Post
    To be fair, everyone in the game dies if not healed.
    LD is fine as it is I think.
    This^

    I never shared this LD hate, and still don't. I can't express enough that if you die from WD, you were dead anyway. At its worst, you die a little bit later than you normally would have. The healing requirement is same for all tanks when they are at critical HP levels regardless of how their invul skill works.

    I have used LD many times and have never experienced this huge problem with it that others make it out to be. As a healer main, I have also never had any trouble or needed additional communication from a DRK that they have used LD and now have WD status.

    The times I have died to using this ability in combat have come from situations that just couldn't be helped and none of the other tank invul skills would have saved them either. The last time I discussed LD/WD was nearly a year ago, and my count of dying to WD due to not being healed remains at two. Both of those times I had the WD status up after the boss fight was over. This is the only thing about it that I see needs to be addressed; if combat ends, so does the WD status.
    (3)

  5. #5
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Bright-Flower View Post
    But the whole 'you die if not healed' thing seems a bit much to me.
    Well yeah. That's kinda why we have healers, isn't it? /s

    Functionally speaking, Its pretty powerful. Not only do you have the initial 10 seconds of knowing you cannot die, then your Healers have 10 seconds after a fatal hit to save you.

    Though I would be 100% on board with a Party UI tweak to make it easily known that Living Deads fatal effect is active. Maybe something like a reverse Shield effect (The new yellow overlay to show Shield HP), make it black and Healing the target clears it until its gone.
    Come to think of it, They should do something similar for all the Tank invulns in general. Like placing a Shield icon over the HP to indicate that the Tank is presently immortal.
    (0)