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  1. #1
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90

    Role Actions: Questions

    Is there a list or image showing the the changes to role actions or one's that tanks are losing?

    I've heard PLD is losing Convalescence, Awareness, etc.
    (0)

  2. #2
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80


    Tank Role actions are:

    Rampart
    Low Blow
    Provoke
    Interject
    Reprisal
    Arms Length
    Shirk
    (2)

  3. #3
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Wow, the lord Yoshi giveth AOE Provoke, and the lord taketh it away. Thanks for the quick reply.
    (1)

  4. #4
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,157
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Galactimus View Post
    Wow, the lord Yoshi giveth AOE Provoke, and the lord taketh it away. Thanks for the quick reply.
    Ultimatum isn't really useful beyond being an extra provoke or a targetless provoke. If you don't have enmity on the pack yet, you should be using an AoE enmity generator (Flash/Overpower/Unleash). Provoke and Ultimatum are not enmity generating moves.
    (3)
    Error 3102 Club, Order of the 52nd Hour

  5. #5
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    They also deleted Awareness...
    (0)

  6. #6
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Oh cool, we keep the 2 useless ones as in Interject and Low Blow. They better start designing raid encounters where Silence and Stun are useful!
    (0)

  7. #7
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,468
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by AxlStream View Post
    Oh cool, we keep the 2 useless ones as in Interject and Low Blow. They better start designing raid encounters where Silence and Stun are useful!
    They have said they're specifically going to be doing exactly that.
    They even changed the UI to show you when a cast bar is interruptible.
    (2)

    http://king.canadane.com

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,288
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Low Blow is useful for stunning regular mobs in dungeons. I use it all the time to mitigate large AOEs, final stings, bad breaths, or when there are just a few enemies left. It reduces one of the 3 enemies' damage to zero, while the party quickly destroys another enemy. The result is only 2 or less enemies attacking me at any point, giving the healer no need to heal me, even in a lot of leveling dungeons where everything hurts more.

    I also use it to stun a regular mob if I lose aggro out of tank stance or to keep it positioned correctly when I need to move.

    You can try and argue these things don't matter, but it's an oGCD that doesn't bother me to weave in. I find it stops me taking an amount of damage that might prompt some healers to heal.

    Silence is used for certain hunts, so they have to keep it in for those.

    It's true that we just wouldn't know if silence worked on anything other than hunts. We assume stuns and silences don't work on bosses, so if they designed a mechanic with the idea of it being stunned or silenced we might never figure it out without these UI changes.
    (3)

  9. #9
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Canadane View Post
    They have said they're specifically going to be doing exactly that.
    They even changed the UI to show you when a cast bar is interruptible.
    I get that but fight design hasnt supported combat CC in a long time. Last time we needed to was O3S to silence the giant add? I legit think I haven't used it since then.
    (0)

  10. #10
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by AxlStream View Post
    I get that but fight design hasnt supported combat CC in a long time. Last time we needed to was O3S to silence the giant add? I legit think I haven't used it since then.
    Interject is no longer a Silence.

    It's an interrupt. It has been specifically changed, along with Head Graze for Ranged DPS with also some emphasis put on making it clear when skills are able to be interrupted.

    Whether they actually will utilize this in encounters is yet to be seen.

    However, the fact that they not only didn't prune these abilities (Which they most certainly could have, given other roles have had much of their role actions simply removed, with Mages only having 4 role actions) but they also specifically altered how they work AND how enemy skills work suggests that they might in fact intend on utilizing them.
    (1)