Quote Originally Posted by Kabooa View Post
I mean Warrior hasn't really changed. In fact the one part that could have given it an interesting thing to work around (Nascent Chaos) is completely invalidated because Infuriate was given a charge system.
Any potential priority conflict that Warrior could have had was already curtailed, thus ensuring the only difference between Shadowbringer Warrior and Stormblood Warrior is don't use Infuriate during Inner Release.

If you think Warrior is dull now, the odds of that changing in the expansion are not high.

As far as Dark Knight goes, I'm less certain about.

I don't think the resource management is going to be compelling because Darkside will basically only ever drop if you mess up The Blackest Night. The resource ping pong is currently the only compelling part of current Dark Knight, and that's gone. Everything is much more measured in what we're shown, and while the change of pace isn't bad, the lack of weight with what we're shown is cause for concern.

Living Shadow -needs- interaction. It badly needs it. It's a cool flashy ability but the fact that you and it have no incentive to work together is the biggest missed opportunity of this expansion.

Delirium being a lesser IR is also just the most disheartening thing about it.
I've been thinking of how Infuriate being on a charge system curtails priority conflicts. I think this was intentional especially with regards to Onslaught. I don't think we're gonna have to worry much about using Onslaught as a gauge dump to prevent overcapping - I could be wrong - but I figure with the removal of bonus crit from pooling gauge, Infuriate having 2 charges, Infuriate triggering Nascent Chaos, Wars are gonna be dumping rage into FC and probably on average won't get anywhere close to overcapping rage.

They also reduced Onslaught cooldown to 10 secs, no doubt to make it so that Onslaught is always available for use within Inner Release - even if you messed up and used it like 2 seconds before Inner Release it'll be available again within the Inner Release window no matter what. Again, less conflict/decision making.

If this is the case, why can't they just put Onslaught on a charge system same as other tanks? There appears to be no need for it as a rage dump, therefore, no need for it to cost rage. And even with a 10 sec cooldown, it's never going to be used anywhere close to that cooldown - I estimate it's usage frequency is gonna EVEN LESS than other tanks gap closers. That is, other tanks, because their gap closer is on a charge system, they're gonna be dumping it every 30 secs for dps, and saving 1 charge for when it's actually needed as a gap closer.

Warriors? Probably once every 90 seconds during Inner Release, and here and there when it's actually needed as a gap closer - which I don't think is gonna be every 10 seconds, I would be surprised if it's anything more than a 2 or 3 times an entire fight if even that given that Arms Length exists.

I hope they take another look at Onslaught..

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