Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 36
  1. #1
    Player
    Otorinth's Avatar
    Join Date
    Oct 2016
    Posts
    64
    Character
    Otorinth Uzoth
    World
    Mateus
    Main Class
    Machinist Lv 90

    Xenosys Vex's tank analysis. (Video)

    https://www.youtube.com/watch?v=JsQqpcrmNBI

    As usual, good sh*t. Quite possibly the only analysis for tanks worth watching.

    I don't frequent here, but I do recall seeing a lot of salty animosity towards this man awhile back. Leave it at the door, if you`re strong enough.
    (4)

  2. #2
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 90
    I really like xeno, but I gotta disagree on that point about onslaught. He argues it needs to be costless or give rage, but that defeats the design of having a gap closer which offers damage as a bonus without having to be a mandatory ability to keep on cooldown in order to optimize.
    (0)

  3. #3
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Hierro View Post
    I really like xeno, but I gotta disagree on that point about onslaught. He argues it needs to be costless or give rage, but that defeats the design of having a gap closer which offers damage as a bonus without having to be a mandatory ability to keep on cooldown in order to optimize.
    This isnt a problem in Shadowbringers though because the gap closer is using the new charge mechanic. You can spend one charge and keep one pocket onslaught for inner release window or whenever u need it without losing dps.

    I hope SE hears this and removes the rage cost from onslaught.
    (0)

  4. #4
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by NyneSwordz View Post
    This isnt a problem in Shadowbringers though because the gap closer is using the new charge mechanic. You can spend one charge and keep one pocket onslaught for inner release window or whenever u need it without losing dps.

    I hope SE hears this and removes the rage cost from onslaught.
    Would halving the cost be an acceptable compromise?
    (0)

  5. #5
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,580
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    I love his metal strums.
    (1)
    Warriors are forged in fire. It is the privilege of lesser tanks to light the flame.-
    I was grateful to you for sharing your time with me during those very unstable times. I still remember the dazzlingly bright morning sunlight after a long night.-
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  6. #6
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Huh? I want the rage cost removed. Increasing the cd to match other gap closers is fine with me.

    I just want to use the gap closer for gap closing whenever I need to without thinking about whether its a dps loss to use it.

    Having it at 30 sec cd with 2 charges seem perfect to me.

    Seems to me that theres no point to ever use onslaught outside of IR as it is. So... low cd doesn't even matter. Make it free. 2 charges. Copy paste from the other 3 tanks.
    (3)

  7. #7
    Player
    Jojokomoko's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Kai Rangriz
    World
    Tonberry
    Main Class
    Dark Knight Lv 80
    It's good that he seems to think the overall balance for tanks this time around is not as bad as SB. They do need to buff GNB potency a little bit tho if those beta tooltips were true.
    (0)

  8. #8
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,390
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Jojokomoko View Post
    It's good that he seems to think the overall balance for tanks this time around is not as bad as SB. They do need to buff GNB potency a little bit tho if those beta tooltips were true.
    "Damage calculations are changing". Given that the tanks are throwing out more average potency per hit than DPS, if nothing changed that'd mean they'd surge to close to 75-80% of a -Black Mage-.

    Thus there are three outcomes.

    1. The values are not final and merely exist for hype.
    2. The damage calculations render potency meaningless outside the individual kits of the job. "Power levels are bull!@#%"
    3. 6 Paladin / 2 White Mage new meta.
    (1)

  9. #9
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    I would be fine if they remove the gauge cost of onslaught and turning it a GCD with a slight less potency than Heavy Swing. Not only that, but make it for no other GCD to start a global cooldown on onslaught, but if you use onslaught you trigger the GCD into every other GCD or add another GCD if they are already on GCD. That way you can use it as a gap closer, and not be using it on cooldown. Maybe not only for onslaught but for every gap closer.
    (0)

  10. #10
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    haven't seen the vid yet, just finished viewing the media tour videos on you tube showing 5.0 skills and changes. my 1st thought was " why didn't they change onslaught to match the other 3 tanks gap closers?", thou mathematically the potency's and dps one would get if using 3x the gap closers in a 60sec window vs 6 onslaughts is the same, i don't think I'll do that given that warriors gap closer costs gauge. so it will still be the same as now : use for actual gap closing and uptime and the only other use will be while in an inner release window as a dps gain.
    i don't have much issue with onslaught staying like it is in 5.0 (10sec cd, gauge cost), but i definitely would have loved to use it as a dps increase like the other gap closers and certainly would welcome a change to the skills to match the other tanks gap closers (removing it from the gauge system and giving it 2 charges with the same cd as the others) so that warriors can also make use of the "charged" system.
    (1)

Page 1 of 4 1 2 3 ... LastLast