
Originally Posted by
ValentineSnow
As an EU player on an NA server I'm getting kind of sick of these abilities with burst windows, I was really hoping something would be done about it for shadowbringers, but nope, so I'll post my suggestion.
Moves like wildfire, requiescat and inner release are really punishing to people with lag.
Why do I get punished for something out of my control? If you miss a cast within the duration it is a huge hit to your damage: Wildfire, even with the new adjustment is a 150 potency hit if you don't get the last attack in to the duration. Requiescat is gonna be a huge one now because that's 800 potency we're gonna lose out on if we miss the cast, inner release that's a 520 potency crit direct fell cleave down the drain.
Now with MCH and WAR you can get some skill speed to kind of compensate, which is still meh cause its stupid that the amount of stats I need is based on my server lag rather than actual in game conditions.
But for requiescat, pld's don't have access to spell speed, holy spirit and Confiteor is always going to have a 2.5s recast, while requiescat has a 12s duration, so while people somehow get 5 casts into this which should be mathematically impossible, people with lag are lucky to get 4 in.
So my suggestion is to change these moves into charge based abilities. Kind of like aetherflow or ammo. Make it so that when you use requiescat you gain 5 stacks of holy light, inner release 5 stacks of rage and wildfire 5 stacks of heat. That way no matter how long it takes you to cast your spells or use your weaponskills you still get 5 in. Nothing would really change, it would just mean if you have to move, or you lag or the enemy leaves the field, you don't lose our on some or all your damage, you can just wait until you're ready to finish your casts.
This would level the playing field, now people with better connections don't get an extra hit in over people with worse connections, everyone gets 5.
I'm sure other jobs have this issue too and that this won't work for all of them, I think ninja has it rough with trick attack and I'm sure some workaround could be done for that, but I'm just looking at the ones I'm most familiar with.