I like having choices when I played AST.
Balance may be good for more DPS, but the of variety and using different and fun cards was....well...fun...
I like when I got balance sometimes for "Wee! DPS GO!", I like getting Bole for AoE or tank busters, I like having Ewer to help me or my co-heals, so and so forth.
Like a roulette for me and using different cards for different things...
It was just fun to mess around with the card system, now look. -Sigh-
Do you KNOW it's going to not be fun? IF so I need that time manchine cause I could make bank.I like having choices when I played AST.
Balance may be good for more DPS, but the of variety and using different and fun cards was....well...fun...
I like when I got balance sometimes for "Wee! DPS GO!", I like getting Bole for AoE or tank busters, I like having Ewer to help me or my co-heals, so and so forth.
Like a roulette for me and using different cards for different things...
It was just fun to mess around with the card system, now look. -Sigh-
Honestly, the cards created a false sense of choice when really the only cards worth using were Balance, Arrow (on certain jobs) and Spear. Glad to be rid of them, the new system will be very interesting for AST players since they'll be playing cards now for their seals instead of the effects of the card.
Well when I said fun, I mean fun in messing with the mechanic. I said I like the current ones because of the choices and variety, which I explained.
Don't seem like I get that soon.
Ewer, Bole and Spire were situational, yes but they still had their purpose somewhere, imo.
I just don't like how it's all just "Damage only" now. As said in another post somewhere,
I'm not gonna really knock anything until I try it but it definitely won't be the same.
I hope it's fun but this new AST seems dumb downed.
Last edited by Jybril; 06-01-2019 at 10:13 AM. Reason: Typo. Sorry on Mobile.
Okay, what's 'interesting' about it? Give 3% dmg buff to a melee or a ranged dps? With the option of getting 6%? I'll take the ewer over that, honestly.Honestly, the cards created a false sense of choice when really the only cards worth using were Balance, Arrow (on certain jobs) and Spear. Glad to be rid of them, the new system will be very interesting for AST players since they'll be playing cards now for their seals instead of the effects of the card.
I kinda don't agree with the amount of hatred new AST is getting :\ so many people upset for a change that honestly makes the class flow slightly better
In it's current state you literally just fish for the spread of a balance/arrow/spear, then hope for a spire or ewer to get the aoe. With this new change you are more engaged with providing cards individually and having to react quickly to which damage increase the card gives. You also have new seals you have to work towards. This helps AST identify and stand out as the buff supplier of the 3 healers, while also upscaling it's increase towards the dps buffs they provide.
The dev team helped define AST as the superior buff supplier of the 3 healers, so it has thus expanded upon it's current identity in a more positive way.
It might appear as a coin flip when looking at it in the premise of it only supplying 2 different buffs out of the 6 cards, but coupled with the seal mechanic, AST found a way to effectively allow it's cards to play a role that more correlates with itself.
While I understand this dislike people have with the lack of variety, with card buffs, but please understand they wanted to allow for the usage of all cards equally. So rather than focus on the old routine AST mains had to worry about, they allowed for the card system to flow in a more engaging way.
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