Now that everyone has played it, what do you think? Honestly it feels garbage to me and I hate it. I feel so weak, I have to use a rotation rather than being able to adapt to each situation... I legitimately hate it.
Now that everyone has played it, what do you think? Honestly it feels garbage to me and I hate it. I feel so weak, I have to use a rotation rather than being able to adapt to each situation... I legitimately hate it.
I'm not so annoyed at the new card effects, as I am about how seals can only be played in combat. It seems like an unnecessary limitation, all it does is delay your first Divination by 60-90s, and I've lost so many seals to cards that I've used just before or after combat starts/ends.
The fact that they're all balance? Not a problem, given that balance is all you ever wanted to draw before anyway.
I get the lack of variety seems dull, it did for me at first too, but really, Balance, Arrow and Spear were all just dps boosts, so they're accounted for. Spire was used for RR, that's replicated with Divination, Bole was Minor Arcana fodder which was situational at best, and Ewer was RNG MP regen, now replaced with a more functional Lucid dreaming.
Last edited by Seraphor; 07-03-2019 at 06:33 PM.
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