Okay, what's 'interesting' about it? Give 3% dmg buff to a melee or a ranged dps? With the option of getting 6%? I'll take the ewer over that, honestly.Honestly, the cards created a false sense of choice when really the only cards worth using were Balance, Arrow (on certain jobs) and Spear. Glad to be rid of them, the new system will be very interesting for AST players since they'll be playing cards now for their seals instead of the effects of the card.
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