Dark Knight has Dark Mind and Dark Missionary giving them 2 extra CD's to deal with Magical damage. But also The Blackest Night has a cap on its effective mitigation unlike other Tanks whom have 25% damage reduction/guaranteed block.
Paladin having guaranteed blocks for 6s from Sheltron is the most powerful short CD mitigation skill. Since, Blocks scale up to 30+% damage reduction and most importantly, are factored in BEFORE other sources of damage reduction, such as the new inherent Tank Trait and other CD's such as Rampart/Sentinel.
Gunbreaker's short CD is only 15% damage reduction (With the only upside being that when used on someone else, it's still 15% damage reduction instead of 10% like Intervention/Nascent Flash as well as transferring over your shield from Brutal Shell)
This means that Paladin has the best short term mitigation and the most powerful invulnerability skill (Just with a long CD).
Warrior still has unequivocally the best invulnerability skill because of the 180s CD on Holmgang, compared to the 420s (Blaze it) CD of Hallowed Ground and Superbolide and 300s CD of Living Dead...
As far as additional CD's go... Dark Knight wins out by a mile with DM/DM. Warrior gets Thrill of Battle (Now with Convalescence) putting it at 2nd place. Gunbreaker comes 3rd with its Anticipation with slight buff (Up to 50% parry with a 10% damage reduction tacked on... All for the cost of 30s more CD...) AKA Camouflage. While Paladin comes last because it doesn't have anything (But it's more than made up for by the fact that Sheltron is so strong)
Basically, without any changes, the new meta for Tanks will be Warrior MT and Paladin OT.
They have the best tools to deal with Tankbusters. Warrior simply Holmganging most of them, while popping everything else to deal with stuff while there's a CD. While Paladin can step in and use OPtron to mitigate damage as well as their Hallowed Ground when necessary.



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