A lot of the tank mitigation skills have been normalised across the board.
All have an invuln, all have a weak and strong mitigation tool (rampart + sentinel equivalent) and all have a quick mitigation tool like sheltron. Etc.
Yet there are still mitigation outliers that I noticed looking through the skills that bug me. And yes I know, all subject to change blah blah, but I'm working with the numbers presented right now.
So to start let's look at the normalised strong mitigation tools.
All tanks now have a 30% mitigation on 2min CD. sentinel was brought down from 3mins and reduced to 30% mitigation.
BUT, war still has counter attacks on vengeance. Meaning war's strong mitigation tool is just inherently better than the others. This kinda sucks, but not because war gets a better skill, but because everyone else gets a worse one.
I would much rather have seen everyone get a unique effect to their strong mitigation skill, like pld keeping the 40% but getting the 2min recast, war keeping counter attacks and drk and gnb getting something new and unique attached to their skills. As it stands, they're all just 30% mitigation on 2min recast, but war gets counter attacks too.
Next I want to talk invulns.
So it seems like war and pld just have the standard here with holmgang and hallowed ground. While drk and gnb get stuck with the off brand versions.
Superbolide is just straight up worse than hallowed ground, having a shorter duration, lowering your hp to 1 for no good reason and having the same recast time.
Living dead is just straight up worse than holmgang, having a similar effect, granted it has a longer duration, but also it kills you if not fully healed and has a longer recast.
Why do gnb and drk just have inherently worse skills? Living dead in particular is the worst tank invuln ever, which has been discussed to death since it's implementation but still hasn't changed. Why does your invuln kill you?? drk can't even heal through the effect itself even with the buffs to souleater and abyssal drain, making it the only skill reliant on someone else when using it.
I know when looking at the tanks you need to look at their kit as a whole, but these abilities are normalised across the board and yet some are just outright worse for no reason. What do you think about the mitigation changes and what other disparities have you noticed between the tanks?