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  1. #1
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Because True North is to help with mechanics, not just sit on the same spot and ignore positionals.
    (10)

  2. #2
    Player
    Forben's Avatar
    Join Date
    Dec 2017
    Posts
    22
    Character
    Arek Dotharl
    World
    Mateus
    Main Class
    Warrior Lv 80
    I hope they don't remove positionals. Dancing around the boss on my monk while balancing my rotation and oGCDs makes the class more fun. If I just sit still and do the rotation, it isn't as fun to me. Yes, it's irritating to not be able to meet said positionals sometimes, but it is what it is.

    If someone's not a fan of positionals, you've either the option of choosing one of the melee who has only two... or going to a ranged/caster. There isn't any reason to remove positionals aside from "I just don't want to do them," as people tend to say. Maybe the class isnt for you?
    (6)

  3. #3
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    I don't even know why they haven't removed these requirements yet as they're pointless and I've seen people flat out ignore the positional requirements all together when doing trials and dungeons even during raids so no idea why they bother to keep them in the game if players are ignoring them.
    (1)

  4. #4
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Inosaska View Post
    I don't even know why they haven't removed these requirements yet as they're pointless and I've seen people flat out ignore the positional requirements all together when doing trials and dungeons even during raids so no idea why they bother to keep them in the game if players are ignoring them.
    Because it's literally the only thing that can be used as a measly measurement of "skill" or to be more accurate, uptime and movement optimization (which involves knowledge of the fight / having enough practice)

    Look at that such big words coming from me.

    Just because people are lazy doesn't meant SE should cater to the lowest common denominator although considering what I've seen today, that seems to be where we're headed towards.
    (2)

  5. #5
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    First and foremost I don't have a problem doing positionals. I just see them as pointless and punishment from the fight design. The mechanics of the fight already have players moving as is so I don't see how moving once per rotation adds anything. Also all I'm hearing on the defense of positionals is, "I want a reason to say I'm better than someone else." Doing positonals doesn't change how a boss reacts to you. Doesn't change what moves the boss uses. They don't even change what buttons you press in what order. I'm sorry, I don't see the point of them. Yes I will continue to use them as I play all the DPS jobs. However I think this is an archaic system that should be scraped.
    (2)

  6. #6
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Burningskull View Post
    First and foremost I don't have a problem doing positionals. I just see them as pointless and punishment from the fight design. The mechanics of the fight already have players moving as is so I don't see how moving once per rotation adds anything. Also all I'm hearing on the defense of positionals is, "I want a reason to say I'm better than someone else." Doing positonals doesn't change how a boss reacts to you. Doesn't change what moves the boss uses. They don't even change what buttons you press in what order. I'm sorry, I don't see the point of them. Yes I will continue to use them as I play all the DPS jobs. However I think this is an archaic system that should be scraped.
    QFT!

    If positionals did ANYTHING interesting I'd have no issue with them at all. attack from the rear break a bosses tail..attack from the flank break his claw or something that actually then went and changed the fight somehow. that would be fun engaging and interesting.

    half a step left for 15 extra potency once per rotation... dull boring and utterly pointless
    (2)

  7. #7
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dzian View Post
    QFT!

    If positionals did ANYTHING interesting I'd have no issue with them at all. attack from the rear break a bosses tail..attack from the flank break his claw or something that actually then went and changed the fight somehow. that would be fun engaging and interesting.

    half a step left for 15 extra potency once per rotation... dull boring and utterly pointless
    In this case, removing something "dull boring and utterly pointless" is just going to make things even more dull boring and utterly pointless.

    And let's not pretend this isn't just a pretext because people who don't like doing positionals don't like being reminded of what they miss out by not doing them.
    (3)

  8. #8
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I think positionals add alot to some jobs
    And do feel good on occasion

    Trick attack as example nice getting it off feels bad when boss turns around

    Monk entire purpose of its speed and flow to it so moving around the boss fits well

    "Wheeling thrust" and "fang and claw" is enjoyable to me pretty much similar feeling with Monk

    Samurai probably one where potionals feel meh and feels like after thought with the class to me
    (2)

  9. #9
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Dzian View Post
    QFT!

    If positionals did ANYTHING interesting I'd have no issue with them at all. attack from the rear break a bosses tail..attack from the flank break his claw or something that actually then went and changed the fight somehow. that would be fun engaging and interesting.

    half a step left for 15 extra potency once per rotation... dull boring and utterly pointless
    Dude I freaking love fights like that, like Shinyru ex or Rahtlos I wish we had more, def more fun than positionals. I always love that kinda thing in other JRPGs too
    (1)

  10. #10
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by SoulEchelon View Post
    So standing completely still is less boring?
    I can see both sides of the argument. I find positional give some jobs flavor but feel they are overused in melee DPS.

    However, as far as thing becoming “boring” without positional, boss encounters could be redesigned to be even more intensive on avoidance at melee range. Right now, positional requirements kinda shackle developers ability to use live-or-die avoidance requirements. It can be fine, but if it’s done too often melee DPS end up underperforming.
    (2)

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