Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 31
  1. #21
    Player
    SoulEchelon's Avatar
    Join Date
    Jun 2017
    Posts
    142
    Character
    Jeduh Tiikerigaia
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Dzian View Post
    Positionals should be scrapped honestly they're boring.
    So standing completely still is less boring?
    (5)

  2. #22
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    First and foremost I don't have a problem doing positionals. I just see them as pointless and punishment from the fight design. The mechanics of the fight already have players moving as is so I don't see how moving once per rotation adds anything. Also all I'm hearing on the defense of positionals is, "I want a reason to say I'm better than someone else." Doing positonals doesn't change how a boss reacts to you. Doesn't change what moves the boss uses. They don't even change what buttons you press in what order. I'm sorry, I don't see the point of them. Yes I will continue to use them as I play all the DPS jobs. However I think this is an archaic system that should be scraped.
    (2)

  3. #23
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SoulEchelon View Post
    So standing completely still is less boring?

    Umm you realize that he is playing a tank right?
    (0)

  4. #24
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Burningskull View Post
    First and foremost I don't have a problem doing positionals. I just see them as pointless and punishment from the fight design. The mechanics of the fight already have players moving as is so I don't see how moving once per rotation adds anything. Also all I'm hearing on the defense of positionals is, "I want a reason to say I'm better than someone else." Doing positonals doesn't change how a boss reacts to you. Doesn't change what moves the boss uses. They don't even change what buttons you press in what order. I'm sorry, I don't see the point of them. Yes I will continue to use them as I play all the DPS jobs. However I think this is an archaic system that should be scraped.
    QFT!

    If positionals did ANYTHING interesting I'd have no issue with them at all. attack from the rear break a bosses tail..attack from the flank break his claw or something that actually then went and changed the fight somehow. that would be fun engaging and interesting.

    half a step left for 15 extra potency once per rotation... dull boring and utterly pointless
    (2)

  5. #25
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dzian View Post
    QFT!

    If positionals did ANYTHING interesting I'd have no issue with them at all. attack from the rear break a bosses tail..attack from the flank break his claw or something that actually then went and changed the fight somehow. that would be fun engaging and interesting.

    half a step left for 15 extra potency once per rotation... dull boring and utterly pointless
    In this case, removing something "dull boring and utterly pointless" is just going to make things even more dull boring and utterly pointless.

    And let's not pretend this isn't just a pretext because people who don't like doing positionals don't like being reminded of what they miss out by not doing them.
    (3)

  6. #26
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I think positionals add alot to some jobs
    And do feel good on occasion

    Trick attack as example nice getting it off feels bad when boss turns around

    Monk entire purpose of its speed and flow to it so moving around the boss fits well

    "Wheeling thrust" and "fang and claw" is enjoyable to me pretty much similar feeling with Monk

    Samurai probably one where potionals feel meh and feels like after thought with the class to me
    (2)

  7. #27
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Dzian View Post
    QFT!

    If positionals did ANYTHING interesting I'd have no issue with them at all. attack from the rear break a bosses tail..attack from the flank break his claw or something that actually then went and changed the fight somehow. that would be fun engaging and interesting.

    half a step left for 15 extra potency once per rotation... dull boring and utterly pointless
    Dude I freaking love fights like that, like Shinyru ex or Rahtlos I wish we had more, def more fun than positionals. I always love that kinda thing in other JRPGs too
    (1)

  8. #28
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by JohnSpawnVFX View Post
    people who don't like doing positionals don't like being reminded of what they miss out by not doing them.
    What do you really miss out on though?
    It really isn't that much in some cases..

    Quote Originally Posted by AxlStream View Post
    Posutionals make the difference between good and great DPS players. No need to lower the already low skill ceiling.
    They really don't make a difference though.. at least not noticeably so..

    In the case of ninja. A player who just stands behind a boss and stays there completely ignoring positionals and only ever moves for mechanics.... What is he really going to lose?
    60 potency bonus on an Armor Crush once every 30 seconds... That's effectively a whopping loss of TWO potency per second. 2!!!!
    That really isn't going to do anything to distinguish a good player from a great player.

    Samurai is perhaps a bit more tricky. A player who basically stays in one position the entire fight won't lose any potency but will lose roughly 10 kenki every 8 gcds.
    If you then say a gcd is 2 seconds and 10 kenki is 40% of a 300 potency Shinten. then that's around 120 potency lost over 16 seconds which is what? A loss of roughly 7 PPS.

    Admittedly I'm not entirely sure what that works out to as a percentage of a jobs total PPS, but I'm pretty sure its less than 2% which again isn't going to do anything to separate good players from great players.

    Quote Originally Posted by SerLuke View Post
    Dude I freaking love fights like that, like Shinyru ex or Rahtlos I wish we had more, def more fun than positionals. I always love that kinda thing in other JRPGs too
    Yeah same.
    (2)
    Last edited by Dzian; 05-31-2019 at 03:35 AM.

  9. #29
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by SoulEchelon View Post
    So standing completely still is less boring?
    I can see both sides of the argument. I find positional give some jobs flavor but feel they are overused in melee DPS.

    However, as far as thing becoming “boring” without positional, boss encounters could be redesigned to be even more intensive on avoidance at melee range. Right now, positional requirements kinda shackle developers ability to use live-or-die avoidance requirements. It can be fine, but if it’s done too often melee DPS end up underperforming.
    (2)

  10. #30
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    750
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Vahlnir View Post
    It's possible to have abilities on another action bar which can be toggled on a whim. Button space is pretty manageable even now.
    Not really. You're forgetting about controller players on console.. As the game keeps growing and new abilities are added, button space starts becoming more and more limited for controller players.
    (1)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast