Because True North is to help with mechanics, not just sit on the same spot and ignore positionals.




Because True North is to help with mechanics, not just sit on the same spot and ignore positionals.
I hope they don't remove positionals. Dancing around the boss on my monk while balancing my rotation and oGCDs makes the class more fun. If I just sit still and do the rotation, it isn't as fun to me. Yes, it's irritating to not be able to meet said positionals sometimes, but it is what it is.
If someone's not a fan of positionals, you've either the option of choosing one of the melee who has only two... or going to a ranged/caster. There isn't any reason to remove positionals aside from "I just don't want to do them," as people tend to say. Maybe the class isnt for you?

I don't even know why they haven't removed these requirements yet as they're pointless and I've seen people flat out ignore the positional requirements all together when doing trials and dungeons even during raids so no idea why they bother to keep them in the game if players are ignoring them.


Because it's literally the only thing that can be used as a measly measurement of "skill" or to be more accurate, uptime and movement optimization (which involves knowledge of the fight / having enough practice)I don't even know why they haven't removed these requirements yet as they're pointless and I've seen people flat out ignore the positional requirements all together when doing trials and dungeons even during raids so no idea why they bother to keep them in the game if players are ignoring them.
Look at that such big words coming from me.
Just because people are lazy doesn't meant SE should cater to the lowest common denominator although considering what I've seen today, that seems to be where we're headed towards.


First and foremost I don't have a problem doing positionals. I just see them as pointless and punishment from the fight design. The mechanics of the fight already have players moving as is so I don't see how moving once per rotation adds anything. Also all I'm hearing on the defense of positionals is, "I want a reason to say I'm better than someone else." Doing positonals doesn't change how a boss reacts to you. Doesn't change what moves the boss uses. They don't even change what buttons you press in what order. I'm sorry, I don't see the point of them. Yes I will continue to use them as I play all the DPS jobs. However I think this is an archaic system that should be scraped.


QFT!First and foremost I don't have a problem doing positionals. I just see them as pointless and punishment from the fight design. The mechanics of the fight already have players moving as is so I don't see how moving once per rotation adds anything. Also all I'm hearing on the defense of positionals is, "I want a reason to say I'm better than someone else." Doing positonals doesn't change how a boss reacts to you. Doesn't change what moves the boss uses. They don't even change what buttons you press in what order. I'm sorry, I don't see the point of them. Yes I will continue to use them as I play all the DPS jobs. However I think this is an archaic system that should be scraped.
If positionals did ANYTHING interesting I'd have no issue with them at all. attack from the rear break a bosses tail..attack from the flank break his claw or something that actually then went and changed the fight somehow. that would be fun engaging and interesting.
half a step left for 15 extra potency once per rotation... dull boring and utterly pointless




In this case, removing something "dull boring and utterly pointless" is just going to make things even more dull boring and utterly pointless.QFT!
If positionals did ANYTHING interesting I'd have no issue with them at all. attack from the rear break a bosses tail..attack from the flank break his claw or something that actually then went and changed the fight somehow. that would be fun engaging and interesting.
half a step left for 15 extra potency once per rotation... dull boring and utterly pointless
And let's not pretend this isn't just a pretext because people who don't like doing positionals don't like being reminded of what they miss out by not doing them.



I think positionals add alot to some jobs
And do feel good on occasion
Trick attack as example nice getting it off feels bad when boss turns around
Monk entire purpose of its speed and flow to it so moving around the boss fits well
"Wheeling thrust" and "fang and claw" is enjoyable to me pretty much similar feeling with Monk
Samurai probably one where potionals feel meh and feels like after thought with the class to me


Dude I freaking love fights like that, like Shinyru ex or Rahtlos I wish we had more, def more fun than positionals. I always love that kinda thing in other JRPGs tooQFT!
If positionals did ANYTHING interesting I'd have no issue with them at all. attack from the rear break a bosses tail..attack from the flank break his claw or something that actually then went and changed the fight somehow. that would be fun engaging and interesting.
half a step left for 15 extra potency once per rotation... dull boring and utterly pointless

I can see both sides of the argument. I find positional give some jobs flavor but feel they are overused in melee DPS.
However, as far as thing becoming “boring” without positional, boss encounters could be redesigned to be even more intensive on avoidance at melee range. Right now, positional requirements kinda shackle developers ability to use live-or-die avoidance requirements. It can be fine, but if it’s done too often melee DPS end up underperforming.
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