Because True North is to help with mechanics, not just sit on the same spot and ignore positionals.
Because True North is to help with mechanics, not just sit on the same spot and ignore positionals.
I was somewhat expecting a removal in positionals myself, but more in an attempt to ease things up for the devs. There have already been numerous occasions where the team realized enforcing positional requirements would be impossible or too great a DPS loss that they simply removed them, so I took that as an indication they were making steps towards getting rid of them.
That said, I understand you gotta give jobs some variation, so it may take another overhaul before they decide on something to replace that mechanic.
You people want even more brain dead dps players? I said it before and I'll say it again. Posutionals make the difference between good and great DPS players. No need to lower the already low skill ceiling.
also, it provides something I think melee dps players have been asking for a while: an indicator that you're actually hitting your positionals.
There's really no obvious way to tell if you moved fast enough to hit a positional in the middle of a fight but now you will very clearly know when you missed Fang/Wheel as your Raiden Thrust will not proc.
I hope they don't remove positionals. Dancing around the boss on my monk while balancing my rotation and oGCDs makes the class more fun. If I just sit still and do the rotation, it isn't as fun to me. Yes, it's irritating to not be able to meet said positionals sometimes, but it is what it is.
If someone's not a fan of positionals, you've either the option of choosing one of the melee who has only two... or going to a ranged/caster. There isn't any reason to remove positionals aside from "I just don't want to do them," as people tend to say. Maybe the class isnt for you?
I don't even know why they haven't removed these requirements yet as they're pointless and I've seen people flat out ignore the positional requirements all together when doing trials and dungeons even during raids so no idea why they bother to keep them in the game if players are ignoring them.
Because it's literally the only thing that can be used as a measly measurement of "skill" or to be more accurate, uptime and movement optimization (which involves knowledge of the fight / having enough practice)I don't even know why they haven't removed these requirements yet as they're pointless and I've seen people flat out ignore the positional requirements all together when doing trials and dungeons even during raids so no idea why they bother to keep them in the game if players are ignoring them.
Look at that such big words coming from me.
Just because people are lazy doesn't meant SE should cater to the lowest common denominator although considering what I've seen today, that seems to be where we're headed towards.
Is it low though? i feel like of the mmos out there right now FF14 has a pretty good skill ceiling for DPS
compared to wow and eso i actually have to think with most of the dps
For example, i could go from MM hunter to arms warrior and master the spec in like an hour at most because most specs have 3-4 buttons and usually come down to generate resource > spend resource > press cds when they come off cd with no thought at all
but going from brd to ninja for example the playstyles are so vastly different it's impossible to master without playing for a while
It's not because other games are simple that we aren't simple ourselves. Yes, WoW has oversimplified their things but XIV isn't much better. Once you got the mainline rotation done, it's all about when to pop CDs and when to use which oGCDs. I haven't played ESO so I can't comment on that but I do come from GW2 where things do get complex as certain skills will either give you or your allies certain buffs and although the game has some easy professions and specs, the more complex ones blows us out the water, with only 15-20 buttons.Is it low though? i feel like of the mmos out there right now FF14 has a pretty good skill ceiling for DPS
compared to wow and eso i actually have to think with most of the dps
For example, i could go from MM hunter to arms warrior and master the spec in like an hour at most because most specs have 3-4 buttons and usually come down to generate resource > spend resource > press cds when they come off cd with no thought at all
but going from brd to ninja for example the playstyles are so vastly different it's impossible to master without playing for a while
Making specific bosses omnidirectional doesn't make things harder on the devs, so no reason to remove positionals on that front.I was somewhat expecting a removal in positionals myself, but more in an attempt to ease things up for the devs. There have already been numerous occasions where the team realized enforcing positional requirements would be impossible or too great a DPS loss that they simply removed them, so I took that as an indication they were making steps towards getting rid of them.
That said, I understand you gotta give jobs some variation, so it may take another overhaul before they decide on something to replace that mechanic.
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