ok, I thought it was already 45 but I think you're right. Either way, the 10 second window makes it very situational when you know you're going to be in a tight spot and cant hit positionals, I think this is fairly balanced.


My bad it was actually from 90 to 45 I generally don't play melee DPS so I had to look it up lol


I was somewhat expecting a removal in positionals myself, but more in an attempt to ease things up for the devs. There have already been numerous occasions where the team realized enforcing positional requirements would be impossible or too great a DPS loss that they simply removed them, so I took that as an indication they were making steps towards getting rid of them.
That said, I understand you gotta give jobs some variation, so it may take another overhaul before they decide on something to replace that mechanic.
You people want even more brain dead dps players? I said it before and I'll say it again. Posutionals make the difference between good and great DPS players. No need to lower the already low skill ceiling.
also, it provides something I think melee dps players have been asking for a while: an indicator that you're actually hitting your positionals.
There's really no obvious way to tell if you moved fast enough to hit a positional in the middle of a fight but now you will very clearly know when you missed Fang/Wheel as your Raiden Thrust will not proc.
Is it low though? i feel like of the mmos out there right now FF14 has a pretty good skill ceiling for DPS
compared to wow and eso i actually have to think with most of the dps
For example, i could go from MM hunter to arms warrior and master the spec in like an hour at most because most specs have 3-4 buttons and usually come down to generate resource > spend resource > press cds when they come off cd with no thought at all
but going from brd to ninja for example the playstyles are so vastly different it's impossible to master without playing for a while
It's not because other games are simple that we aren't simple ourselves. Yes, WoW has oversimplified their things but XIV isn't much better. Once you got the mainline rotation done, it's all about when to pop CDs and when to use which oGCDs. I haven't played ESO so I can't comment on that but I do come from GW2 where things do get complex as certain skills will either give you or your allies certain buffs and although the game has some easy professions and specs, the more complex ones blows us out the water, with only 15-20 buttons.Is it low though? i feel like of the mmos out there right now FF14 has a pretty good skill ceiling for DPS
compared to wow and eso i actually have to think with most of the dps
For example, i could go from MM hunter to arms warrior and master the spec in like an hour at most because most specs have 3-4 buttons and usually come down to generate resource > spend resource > press cds when they come off cd with no thought at all
but going from brd to ninja for example the playstyles are so vastly different it's impossible to master without playing for a while


What do you really miss out on though?
It really isn't that much in some cases..
They really don't make a difference though.. at least not noticeably so..
In the case of ninja. A player who just stands behind a boss and stays there completely ignoring positionals and only ever moves for mechanics.... What is he really going to lose?
60 potency bonus on an Armor Crush once every 30 seconds... That's effectively a whopping loss of TWO potency per second. 2!!!!
That really isn't going to do anything to distinguish a good player from a great player.
Samurai is perhaps a bit more tricky. A player who basically stays in one position the entire fight won't lose any potency but will lose roughly 10 kenki every 8 gcds.
If you then say a gcd is 2 seconds and 10 kenki is 40% of a 300 potency Shinten. then that's around 120 potency lost over 16 seconds which is what? A loss of roughly 7 PPS.
Admittedly I'm not entirely sure what that works out to as a percentage of a jobs total PPS, but I'm pretty sure its less than 2% which again isn't going to do anything to separate good players from great players.
Yeah same.
Last edited by Dzian; 05-31-2019 at 03:35 AM.


Making specific bosses omnidirectional doesn't make things harder on the devs, so no reason to remove positionals on that front.I was somewhat expecting a removal in positionals myself, but more in an attempt to ease things up for the devs. There have already been numerous occasions where the team realized enforcing positional requirements would be impossible or too great a DPS loss that they simply removed them, so I took that as an indication they were making steps towards getting rid of them.
That said, I understand you gotta give jobs some variation, so it may take another overhaul before they decide on something to replace that mechanic.
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