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  1. #11
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Because True North is to help with mechanics, not just sit on the same spot and ignore positionals.
    (10)

  2. #12
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    718
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    I was somewhat expecting a removal in positionals myself, but more in an attempt to ease things up for the devs. There have already been numerous occasions where the team realized enforcing positional requirements would be impossible or too great a DPS loss that they simply removed them, so I took that as an indication they were making steps towards getting rid of them.

    That said, I understand you gotta give jobs some variation, so it may take another overhaul before they decide on something to replace that mechanic.
    (2)

  3. #13
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    You people want even more brain dead dps players? I said it before and I'll say it again. Posutionals make the difference between good and great DPS players. No need to lower the already low skill ceiling.
    (9)

  4. #14
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by AxlStream View Post
    You people want even more brain dead dps players? I said it before and I'll say it again. Posutionals make the difference between good and great DPS players. No need to lower the already low skill ceiling.
    also, it provides something I think melee dps players have been asking for a while: an indicator that you're actually hitting your positionals.

    There's really no obvious way to tell if you moved fast enough to hit a positional in the middle of a fight but now you will very clearly know when you missed Fang/Wheel as your Raiden Thrust will not proc.
    (2)

  5. #15
    Player
    Forben's Avatar
    Join Date
    Dec 2017
    Posts
    22
    Character
    Arek Dotharl
    World
    Mateus
    Main Class
    Warrior Lv 80
    I hope they don't remove positionals. Dancing around the boss on my monk while balancing my rotation and oGCDs makes the class more fun. If I just sit still and do the rotation, it isn't as fun to me. Yes, it's irritating to not be able to meet said positionals sometimes, but it is what it is.

    If someone's not a fan of positionals, you've either the option of choosing one of the melee who has only two... or going to a ranged/caster. There isn't any reason to remove positionals aside from "I just don't want to do them," as people tend to say. Maybe the class isnt for you?
    (6)

  6. #16
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    I don't even know why they haven't removed these requirements yet as they're pointless and I've seen people flat out ignore the positional requirements all together when doing trials and dungeons even during raids so no idea why they bother to keep them in the game if players are ignoring them.
    (1)

  7. #17
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Inosaska View Post
    I don't even know why they haven't removed these requirements yet as they're pointless and I've seen people flat out ignore the positional requirements all together when doing trials and dungeons even during raids so no idea why they bother to keep them in the game if players are ignoring them.
    Because it's literally the only thing that can be used as a measly measurement of "skill" or to be more accurate, uptime and movement optimization (which involves knowledge of the fight / having enough practice)

    Look at that such big words coming from me.

    Just because people are lazy doesn't meant SE should cater to the lowest common denominator although considering what I've seen today, that seems to be where we're headed towards.
    (2)

  8. #18
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,332
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by AxlStream View Post
    You people want even more brain dead dps players? I said it before and I'll say it again. Posutionals make the difference between good and great DPS players. No need to lower the already low skill ceiling.
    Is it low though? i feel like of the mmos out there right now FF14 has a pretty good skill ceiling for DPS
    compared to wow and eso i actually have to think with most of the dps

    For example, i could go from MM hunter to arms warrior and master the spec in like an hour at most because most specs have 3-4 buttons and usually come down to generate resource > spend resource > press cds when they come off cd with no thought at all
    but going from brd to ninja for example the playstyles are so vastly different it's impossible to master without playing for a while
    (2)

  9. #19
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Reimmi View Post
    Is it low though? i feel like of the mmos out there right now FF14 has a pretty good skill ceiling for DPS
    compared to wow and eso i actually have to think with most of the dps

    For example, i could go from MM hunter to arms warrior and master the spec in like an hour at most because most specs have 3-4 buttons and usually come down to generate resource > spend resource > press cds when they come off cd with no thought at all
    but going from brd to ninja for example the playstyles are so vastly different it's impossible to master without playing for a while
    It's not because other games are simple that we aren't simple ourselves. Yes, WoW has oversimplified their things but XIV isn't much better. Once you got the mainline rotation done, it's all about when to pop CDs and when to use which oGCDs. I haven't played ESO so I can't comment on that but I do come from GW2 where things do get complex as certain skills will either give you or your allies certain buffs and although the game has some easy professions and specs, the more complex ones blows us out the water, with only 15-20 buttons.
    (0)

  10. #20
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Andevom View Post
    I was somewhat expecting a removal in positionals myself, but more in an attempt to ease things up for the devs. There have already been numerous occasions where the team realized enforcing positional requirements would be impossible or too great a DPS loss that they simply removed them, so I took that as an indication they were making steps towards getting rid of them.

    That said, I understand you gotta give jobs some variation, so it may take another overhaul before they decide on something to replace that mechanic.
    Making specific bosses omnidirectional doesn't make things harder on the devs, so no reason to remove positionals on that front.
    (0)

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