Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 31

Hybrid View

  1. #1
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nora_of_Mira View Post
    its 10 seconds long, how is it buffed other than the extra charge?
    I think the Recast/charge time was reduced from 90 to 45
    (1)
    Last edited by SerLuke; 05-30-2019 at 01:58 AM.

  2. #2
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by SerLuke View Post
    I think the Recast/charge time was reduced from 60 to 45
    ok, I thought it was already 45 but I think you're right. Either way, the 10 second window makes it very situational when you know you're going to be in a tight spot and cant hit positionals, I think this is fairly balanced.
    (1)

  3. #3
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    My bad it was actually from 90 to 45 I generally don't play melee DPS so I had to look it up lol
    (0)

  4. #4
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    720
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    I was somewhat expecting a removal in positionals myself, but more in an attempt to ease things up for the devs. There have already been numerous occasions where the team realized enforcing positional requirements would be impossible or too great a DPS loss that they simply removed them, so I took that as an indication they were making steps towards getting rid of them.

    That said, I understand you gotta give jobs some variation, so it may take another overhaul before they decide on something to replace that mechanic.
    (2)

  5. #5
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    You people want even more brain dead dps players? I said it before and I'll say it again. Posutionals make the difference between good and great DPS players. No need to lower the already low skill ceiling.
    (9)

  6. #6
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by AxlStream View Post
    You people want even more brain dead dps players? I said it before and I'll say it again. Posutionals make the difference between good and great DPS players. No need to lower the already low skill ceiling.
    also, it provides something I think melee dps players have been asking for a while: an indicator that you're actually hitting your positionals.

    There's really no obvious way to tell if you moved fast enough to hit a positional in the middle of a fight but now you will very clearly know when you missed Fang/Wheel as your Raiden Thrust will not proc.
    (2)

  7. #7
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,376
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by AxlStream View Post
    You people want even more brain dead dps players? I said it before and I'll say it again. Posutionals make the difference between good and great DPS players. No need to lower the already low skill ceiling.
    Is it low though? i feel like of the mmos out there right now FF14 has a pretty good skill ceiling for DPS
    compared to wow and eso i actually have to think with most of the dps

    For example, i could go from MM hunter to arms warrior and master the spec in like an hour at most because most specs have 3-4 buttons and usually come down to generate resource > spend resource > press cds when they come off cd with no thought at all
    but going from brd to ninja for example the playstyles are so vastly different it's impossible to master without playing for a while
    (2)

  8. #8
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Reimmi View Post
    Is it low though? i feel like of the mmos out there right now FF14 has a pretty good skill ceiling for DPS
    compared to wow and eso i actually have to think with most of the dps

    For example, i could go from MM hunter to arms warrior and master the spec in like an hour at most because most specs have 3-4 buttons and usually come down to generate resource > spend resource > press cds when they come off cd with no thought at all
    but going from brd to ninja for example the playstyles are so vastly different it's impossible to master without playing for a while
    It's not because other games are simple that we aren't simple ourselves. Yes, WoW has oversimplified their things but XIV isn't much better. Once you got the mainline rotation done, it's all about when to pop CDs and when to use which oGCDs. I haven't played ESO so I can't comment on that but I do come from GW2 where things do get complex as certain skills will either give you or your allies certain buffs and although the game has some easy professions and specs, the more complex ones blows us out the water, with only 15-20 buttons.
    (0)

  9. #9
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by JohnSpawnVFX View Post
    people who don't like doing positionals don't like being reminded of what they miss out by not doing them.
    What do you really miss out on though?
    It really isn't that much in some cases..

    Quote Originally Posted by AxlStream View Post
    Posutionals make the difference between good and great DPS players. No need to lower the already low skill ceiling.
    They really don't make a difference though.. at least not noticeably so..

    In the case of ninja. A player who just stands behind a boss and stays there completely ignoring positionals and only ever moves for mechanics.... What is he really going to lose?
    60 potency bonus on an Armor Crush once every 30 seconds... That's effectively a whopping loss of TWO potency per second. 2!!!!
    That really isn't going to do anything to distinguish a good player from a great player.

    Samurai is perhaps a bit more tricky. A player who basically stays in one position the entire fight won't lose any potency but will lose roughly 10 kenki every 8 gcds.
    If you then say a gcd is 2 seconds and 10 kenki is 40% of a 300 potency Shinten. then that's around 120 potency lost over 16 seconds which is what? A loss of roughly 7 PPS.

    Admittedly I'm not entirely sure what that works out to as a percentage of a jobs total PPS, but I'm pretty sure its less than 2% which again isn't going to do anything to separate good players from great players.

    Quote Originally Posted by SerLuke View Post
    Dude I freaking love fights like that, like Shinyru ex or Rahtlos I wish we had more, def more fun than positionals. I always love that kinda thing in other JRPGs too
    Yeah same.
    (2)
    Last edited by Dzian; 05-31-2019 at 03:35 AM.

  10. #10
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Andevom View Post
    I was somewhat expecting a removal in positionals myself, but more in an attempt to ease things up for the devs. There have already been numerous occasions where the team realized enforcing positional requirements would be impossible or too great a DPS loss that they simply removed them, so I took that as an indication they were making steps towards getting rid of them.

    That said, I understand you gotta give jobs some variation, so it may take another overhaul before they decide on something to replace that mechanic.
    Making specific bosses omnidirectional doesn't make things harder on the devs, so no reason to remove positionals on that front.
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast